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Bubble Bobble 2 : The Toy Room Mugen Stage code it by OldGamer (Read 6259 times)

Started by OldGamer, June 14, 2018, 03:28:30 am
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Bubble Bobble 2 : The Toy Room Mugen Stage code it by OldGamer
#1  June 14, 2018, 03:28:30 am
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Bubble Bobble 2 : The Toy Room Mugen Stage



The Mugen stage has mid super jump
The Mugen stage is compatible with  mugen 1.0 and mugen 1.1
The Mugen stage resolution localcoord = 640,480
The Mugen stage was rip from Mame Emulator and Sega Saturn Yabusa Emulator
The Mugen Stage came from Bubble Symphony / Bubble Bobble II the Arcade and Sega Saturn Console

for those never heard of Bubble Symphony / Bubble Bobble II here a wikipedia link
https://en.wikipedia.org/wiki/Bubble_Symphony


download located at google drive
https://drive.google.com/file/d/1ReJ__zBYV4ENHKQcDWdZmYunTRuoYIfn/view?usp=sharing
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Last Edit: June 14, 2018, 08:29:01 pm by OldGamer
Re: Bubble Bobble 2 : The Toy Room Mugen Stage code it by OldGamer
#2  June 14, 2018, 04:11:34 am
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Nicely done!
Great to see more Bubble/Puzzle Bobble!
Re: Bubble Bobble 2 : The Toy Room Mugen Stage code it by OldGamer
#3  June 14, 2018, 04:27:38 am
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Re: Bubble Bobble 2 : The Toy Room Mugen Stage code it by OldGamer
#4  June 14, 2018, 08:39:39 pm
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Oh god!
MUGEN needs more Bubble Bobble stages!
This is fate.
Re: Bubble Bobble 2 : The Toy Room Mugen Stage code it by OldGamer
#5  June 14, 2018, 09:18:30 pm
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Another beautiful stage. Quality and colorful sprites. I notice you labeled it hires. I had a little debate in my thread about what is considered hires. Do you label it based on sprite appearance, localcoord or both?

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Bubble Bobble 2 : The Toy Room Mugen Stage code it by OldGamer
#6  June 14, 2018, 10:39:20 pm
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Another beautiful stage. Quality and colorful sprites. I notice you labeled it hires. I had a little debate in my thread about what is considered hires. Do you label it based on sprite appearance, localcoord or both?
localcoord Because the original sprite was 256x160 I had to upscale without losing its colors and pixel and they were need it to work as fighting stage size to 640 x 480 with yscale and xscale. this good technic when dealing with smaller size sprites.  well in the mame window screen the game did run as 320x 226 but the sprite background that I rip from mame was 256x160.  use fighter factory and see for your self. So its base on localcoord size

off topic..
think back for second before we had mugen 1.0 did you guys had winmugen plus ? and they were supported 640x480 as Stander Definition ? but back then on 2008 to 2009 were called as HIres because they add the code command hires = 1 ? but on mugen 1.0 they introduce it as localcoord to replace the hires = 1 ?
well that the case I say label it as its stand for and that is localcoord = 640,480 resolution :D

Join My JUSMUGEN Community.
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Last Edit: June 14, 2018, 11:08:24 pm by OldGamer
Re: Bubble Bobble 2 : The Toy Room Mugen Stage code it by OldGamer
#7  June 14, 2018, 10:45:38 pm
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Oh god!
MUGEN needs more Bubble Bobble stages!
no there wont be anymore after this and I think one is enough, because they only made one character for it, but if they were to plan on making a full game of Bubble Bobble, then i don't mind making more, but in this case no this is enough for one stage for one character.

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Re: Bubble Bobble 2 : The Toy Room Mugen Stage code it by OldGamer
#8  June 14, 2018, 11:20:56 pm
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  • I must continue my training...
Another beautiful stage. Quality and colorful sprites. I notice you labeled it hires. I had a little debate in my thread about what is considered hires. Do you label it based on sprite appearance, localcoord or both?
localcoord Because the original sprite was 256x160 I had to upscale without losing its colors and pixel and they were need it to work as fighting stage size to 640 x 480 with yscale and xscale. this good technic when dealing with smaller size sprites.  well in the mame window screen the game did run as 320x 226 but the sprite background that I rip from mame was 256x160.  use fighter factory and see for your self. So its base on localcoord size

off topic..
think back for second before we had mugen 1.0 did you guys had winmugen plus ? and they were supported 640x480 as Stander Definition ? but back then on 2008 to 2009 were called as HIres because they add the code command hires = 1 ? but on mugen 1.0 they introduce it as localcoord to replace the hires = 1 ?
well that the case I say label it as its stand for and that is localcoord = 640,480 resolution :D



Agreed. I shouldn't have doubted my judgement.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Bubble Bobble 2 : The Toy Room Mugen Stage code it by OldGamer
#9  June 15, 2018, 12:37:17 am
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  • Stages & Screen Pack
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    • https://jusmugen.forumotion.com/
Another beautiful stage. Quality and colorful sprites. I notice you labeled it hires. I had a little debate in my thread about what is considered hires. Do you label it based on sprite appearance, localcoord or both?
localcoord Because the original sprite was 256x160 I had to upscale without losing its colors and pixel and they were need it to work as fighting stage size to 640 x 480 with yscale and xscale. this good technic when dealing with smaller size sprites.  well in the mame window screen the game did run as 320x 226 but the sprite background that I rip from mame was 256x160.  use fighter factory and see for your self. So its base on localcoord size

off topic..
think back for second before we had mugen 1.0 did you guys had winmugen plus ? and they were supported 640x480 as Stander Definition ? but back then on 2008 to 2009 were called as HIres because they add the code command hires = 1 ? but on mugen 1.0 they introduce it as localcoord to replace the hires = 1 ?
well that the case I say label it as its stand for and that is localcoord = 640,480 resolution :D



Agreed. I shouldn't have doubted my judgement.
hehe is okay I loved sharing this with you :D

Join My JUSMUGEN Community.
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Last Edit: June 15, 2018, 12:43:31 am by OldGamer
Re: Bubble Bobble 2 : The Toy Room Mugen Stage code it by OldGamer
#10  June 21, 2018, 01:10:43 am
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Muy bonito escenario  :thumbsup:
No estaba muerto