Glad everyone's excited. For his Hebi Tsukai (the hold and release move) anyone like one hit (CvS) or two (KoF)?
One hit fits the CvS animation/FX better, and also makes the move stronger (because the 2 hit version will often hit only once, so you don't get the full amount of damage).
Kingxroyo said, April 25, 2018, 10:39:24 amPlanning to add Iron/EX Yamazaki mode from 98 UM ?Maybe some moves would be implemented in someway, but other than that, no additional mode for Yamazaki.Jmorphman said, April 27, 2018, 06:13:51 amOne hit fits the CvS animation/FX better, and also makes the move stronger (because the 2 hit version will often hit only once, so you don't get the full amount of damage).I figured that would be the best option for CvS.
That feeling when you forgot a certain move....This is Dokusyu (I believe, correct me if I'm wrong), the action is B, D, DB, p. (Might be changed, depending)Also, I need some cool effects for him, I think the plan will be using a possible combination of Moon Girard's base, and R@CE AKIR@'s effects (but reduced in color.) What do you guys think?
do you plan to use some of those supers from race akira yama? especially those level 3's they was nice
BahamianKing Gaming said, April 30, 2018, 05:35:25 pmdo you plan to use some of those supers from race akira yama? especially those level 3's they was niceI was going to say the same,why do not put your great creativity with the cool ass char from mr Race Akira(not toriyama),cause you can do the thing that have done Falcon Rapper with Kyo from Jmorphman,and edit something that was cool itself and make it more Cooler!
To be fair, Race's Yamazaki is more based on Mr. Fong's Yamazaki. I'd rather stick closely to the source material. Though those Lvl. 3's are cool. Maybe I'll do a config like I did for Iori for the Level 3's if I remember them.
CS is almost done, just an question...A.orB.The problem with B while it looks nicer, it cuts off at the top and it's bigger than when it hits something, which A has.
B is definitly the best to me, too bad it's cut.I suppose it's technical problem resolution with software... ?
It was originally from R@ce's Yamazaki, but he never used it and replaced it with that custom projectile.
Hey all, hope you're all doing well. I'm happy to announce that I got Yamazaki's CS basically done. Just need to make some minor adjustments, and make a Template, and expect to see a beta, testing out the Normals and Specials before moving onto the Supers.But, I do have a concern/request. I have found some extra sprites of him worked on by dampir. Looking at some, they'd be quite nice to add, some are either missing some sprites (for example, the Freak-Out Fist is missing a few in between sprites), or possibly not fully done (like this one Violent Claw attack that would've been quite nice, or a possible future one that had that one win pose/beginning from Nightmare from Insanity from KoF 2003, I believe?). Are there anyone that may have some of the sprites, or possibly any awesome spriters that could get maybe one pose or two done (I'd like to see that one laugh when he meets up with the New Face Team). I know it's considered rude to ask for a task like this, so my apologies in advanced.
Sorry for the triple post, but I've finished the Template!Here's some samples I made:Spoiler: Default (click to see content)Spoiler: Prisoner (click to see content)Spoiler: KoF 2003 Default (click to see content)Spoiler: If you get this, I'll give you a cookie. (click to see content)Also, for the Lvl. 2 Guillotine, should Yamazaki stomp on and then kick his opponent like CvS2, or slam and kick his opponent like in KoF XIV?Edit: Turns out it's hard to find a good big portrait with this guy. Any takers?
Why not slam, stomp and kick? Doesn't need to be super accurate. But if it's too much, I'd say slam and kick.
Because I might add the Nightmare from Insanity move from 2002 UM. Also, I mean after he stops dragging the opponent from the floor, like he's got the throw for his Lvl. 1.
It'd be more in case I do end up adding that move. I could make a config state for those who like the stomp at the end, or the new style of the dunk if people really wanted either style.Edit: Also, considering two variations of Drill will include the slam down and the stomp moves, so that also something to consider.
I've made this a long time ago, it should be fine even though its not finished.Spoiler, click to toggle visibilty
Hell yeah, Yamazaki! Got two palettes for you: Neo Default. Took the colors of his CvS2 artworks and tweaked them a bit, and his white shoes in XIV. Suave Dude. Legit don't know why I went for this one, but it came to me so I did it! xD