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3V3 or 4V4 Simultaneous patch for mugen 1.0 (Read 181301 times)

Started by Amidweiz, December 11, 2012, 04:27:18 am
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3V3 or 4V4 Simultaneous patch for mugen 1.0
#1  December 11, 2012, 04:27:18 am
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What the title says it's a 3V3 or 4V4 Simultaneous patch for mugen 1.0 and it works.

here's the link:http://www.mediafire.com/download/6i8darvygu30v02/rD1eec0mHE.rar

Just drag and drop the mugen 1.0 copies to mugen directory, run a simul match and enjoy! :bison:

P.S Im not the orginal author of this patch I just posted it at M.F.G
Last Edit: May 20, 2015, 12:51:29 am by Monochrome satan
Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#2  December 11, 2012, 04:28:43 am
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i know everyone was looking for this
arigatou
Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#3  December 11, 2012, 04:38:21 am
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This sounds EXPLOSIVE! Must try...
Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#4  December 11, 2012, 04:41:13 am
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WHAT?! This sounds like it could get hectic/buggy as shit. . . . . .getting it anyway.
Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#5  December 11, 2012, 04:50:14 am
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Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#6  December 11, 2012, 04:57:47 am
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This is nice tool! I tried it out using the 3 vs 3 Simul on team arcade and i was able too control my whole team every time i jump my two partners jump every time i block they blocked. Shouldn't the cpu control my 2 partners.
Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#7  December 11, 2012, 05:45:12 am
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Just tried it.
There is no way to change the controls for the 3rd or 4th person on your team. They seem to always be controlled by the player no matter what you try.


Also, yea I can already see the bugs in this.

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Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#8  December 11, 2012, 04:16:16 pm
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wait i already have this.
Did it get updated or something?
Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#9  December 11, 2012, 04:37:31 pm
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Sounds like this could be useful in making a Marvel 2-like full game.
Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#10  December 11, 2012, 05:22:07 pm
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Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#11  December 11, 2012, 06:52:18 pm
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it is cool but it dont work with unoshe tag after player 1 died the two other char come
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Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#12  December 11, 2012, 09:07:33 pm
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The Trick for the CPU to control the other two characters, make the 3rd person in the team the character you actually want to play with, and while the intros are going on press ctrl 1 then ctrl 3 :p
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Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#13  December 11, 2012, 09:52:45 pm
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Yea, Veanko uploaded a vid of this patch at play a while back.
Who is the creator this?
Sounds like this could be useful in making a Marvel 2-like full game.
Agreed.  It'd be interesting to see this patch developed further.
Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#14  December 12, 2012, 07:24:16 am
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This is a mugen 1.0 hack right?... I also suspect that trigger redirections will not work as spected here... or the creators of this took te time to add a Partner(0) or Partner(1) triggers? If this just enables more than 2 chars in siul, then tag stuff wone't work properly without identifying how many partners you have and which is who...
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Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#15  December 12, 2012, 08:07:35 am
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I think you're right. I've been playing with this thing all day (giggidy), and couldn't find a way for partners to be identified. I got a varset to work with numpartner >=3, so maybe that's a start idk.....
Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#16  December 12, 2012, 08:11:52 am
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Matches created are pretty chaotically broken.
I must say though, this is interesting.
Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#17  December 12, 2012, 08:32:39 am
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I think you're right. I've been playing with this thing all day (giggidy), and couldn't find a way for partners to be identified. I got a varset to work with numpartner >=3, so maybe that's a start idk.....
That is a natural result, NumPartner works exactly like NumEnemy, like a boolean but also as an "enumerator" or int, meaning that, if you have more than one enemy, NumEnemy returns 2 (or 3/4 depending which version of the exe you ran), the same goes for NumPartner, but that is not because of this hacks, Elecbyte created and treated this trigger the same way they did with NumEnemy since the beggining (or at least since WinMUGEN)... I really don't have a proff of this besides your post and my logic in programming... why limiting a trigger similar to NumEnemy just because you only have one partner? nstead you leave it "open" for future adittions (?)

I hope that the people working on this either team up with Elecbyte or Add a way to detect every partner you have, otherwise this is useless :(

See ya!!! :D
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Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#18  December 12, 2012, 08:37:00 am
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As dumb as this may sound, I might just try this just to see how a team of Raohs fight against a team of Kenshiros.
As if 2 v 2 simultaneously wasn't bad enough.

But, in the end, this is pretty neat all things considered.
Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#19  December 12, 2012, 08:53:50 am
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I can already see my helper limit being broken in an instant and my computer freezing. Then there's the fact that 4 characters alone pretty much takes up the whole screen. 4 more would just make it impossible to get anything done. Not interested, but I hope the rest of you enjoy it. If that's even possible...

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Re: 3V3 or 4V4 Simultaneous patch for mugen 1.0
#20  December 12, 2012, 08:13:00 pm
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I can already see my helper limit being broken in an instant and my computer freezing. Then there's the fact that 4 characters alone pretty much takes up the whole screen. 4 more would just make it impossible to get anything done. Not interested, but I hope the rest of you enjoy it. If that's even possible...
Well, if you consider that this works better for fullgames rather than a normal simul match, you will see why some people is interested ;)
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