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3D to 2D Project (Read 53709 times)

Started by Nexus Games, November 27, 2016, 12:46:48 am
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3D to 2D Project
#1  November 27, 2016, 12:46:48 am
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This thread is where i convert some street fighter 4 characters into 2d
i am not following any sprite style but to only convert to 2d with it's light sources from the character models

Progress of Ryu






















Progress of Rashid:



Here is what you can expect from this project:

Have a Good Day :)
Last Edit: January 06, 2018, 10:53:09 pm by Nexus Games
Re: SFIV and more To 2D Projects
#2  November 27, 2016, 12:48:22 am
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sorry everyone i used postimage and the website did not show the animations i will fix this issue
Last Edit: November 27, 2016, 03:25:36 am by Nexus Games
Re: SFIV and more To 2D Projects
#3  November 27, 2016, 01:02:57 am
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everything is fine now
Last Edit: November 27, 2016, 03:25:49 am by Nexus Games
Re: SFIV and more To 2D Projects
#4  November 27, 2016, 08:36:57 am
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Like it so far, hope you do some more chars besides those 2.
i love the redesign of the characters in that game but man they look horrible.

(that said you could have just edited the last message to say that everything was fine instead of making another one)


edit: also looking at the idle pose i can see that the right arm looks very weird
Last Edit: November 27, 2016, 08:49:09 am by RandomLake
Re: SFIV and more To 2D Projects
#5  November 27, 2016, 09:04:14 am
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That looks awesome.
But I'd better did something with headband.
Re: SFIV and more To 2D Projects
#6  November 27, 2016, 09:23:34 am
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some parts of the model covered the headband because of his hair covering some of the headband during the animations
Re: SFIV and more To 2D Projects
#7  November 27, 2016, 09:55:02 am
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No, I'm not about it.

I'm about, for example, this one "broken" headband's animation. I know, it was in the game, but it could be better to keep it like in SF3- behind the head.
Re: SFIV and more To 2D Projects
#8  November 27, 2016, 02:29:11 pm
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Hmm. This is actually kinda neat. Cool stuff dude, will keep watching
Re: SFIV and more To 2D Projects
#9  November 28, 2016, 04:32:13 am
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wow! nice the same way I use in Abel I really want to see more of SF4 Ryu

Contact me if you want a mugen stuff or if you wanna give a donation I appreciate.
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Re: SFIV and more To 2D Projects
#10  November 30, 2016, 06:39:07 am
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win animation:

lui

Re: SFIV and more To 2D Projects
#11  December 01, 2016, 04:40:26 pm
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the shading on the pants is super jumpy for some odd reason

looking forward to characters that need fresh sprites like poison or abel
Re: SFIV and more To 2D Projects
#12  December 01, 2016, 08:34:44 pm
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yeah i was following the 3D models i resized
when the sprite sheets are done they will be here and spriters resource
people will be able to edit them as they see fit when its done
Re: SFIV and more To 2D Projects
#13  December 03, 2016, 02:10:17 am
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Intro or Win:


sorry for this but sf4 ryu has camera angles and i can't get the whole body but this one is close
Re: SFIV and more To 2D Projects
#14  December 11, 2016, 02:33:20 pm
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Nice looking animations, but why not SF5 characters? Even better characters that don't have 2d sprites, we can find Ryu in at least 3 styles already.

Anyway, good looking sprites. GL
Re: SFIV and more To 2D Projects
#15  December 22, 2016, 06:54:43 pm
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Re: SFIV and more To 2D Projects
#16  December 23, 2016, 01:27:50 am
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i have to buy sf4 again i don't have a strong PC so i have to go off of the model frames i do have for now they are enough for anyone to make a full character out of him
Re: SFIV and more To 2D Projects
#17  December 23, 2016, 03:23:36 am
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Great Stuff dude, Nice seeing Ryu Sf4 goodluck, have you try ripping SF4 andriod or iOS sprites?
Re: SFIV and more To 2D Projects
#18  February 06, 2017, 03:11:34 am
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Taunt or Parry
Re: SFIV and more To 2D Projects
#19  February 07, 2017, 07:19:24 am
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All Guarding:


Re: SFIV and more To 2D Projects
#20  February 07, 2017, 07:29:28 am
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You could probably run sfv in the lowest settings, everything must be low
and in 640 X 480 resolution and you must only play in the training room
To get 60 fps that's how I run it
Re: SFIV and more To 2D Projects
#21  February 07, 2017, 07:55:49 am
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i know. thank you
i got some characters i like to convert to 2D from SFV i been working on
the sprite sheet is pretty big for SF4 Ryu
Re: SFIV and more To 2D Projects
#22  February 07, 2017, 08:41:18 am
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If you ever get to sfv ryus medium punch I'd like that so I can get it
Converted to cvs ill be waiting and watching
Re: SFIV and more To 2D Projects
#23  February 08, 2017, 09:33:36 pm
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Rashid Stand and Crouch

Re: SFIV and more To 2D Projects
#24  February 08, 2017, 10:00:43 pm
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Fuck yea now we talkin, how long did it take for the stand anim?
Re: SFIV and more To 2D Projects
#25  February 08, 2017, 10:11:34 pm
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well like 1 hour the crouch was like 20 to 30 minutes
the walking animation is like 25 frames still working on that
Re: SFIV and more To 2D Projects
#26  February 08, 2017, 10:14:10 pm
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Make FANG I code :deal:

lui

Re: SFIV and more To 2D Projects
#27  February 08, 2017, 10:15:59 pm
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you can cut out some of those frames to fit it under the usual Capcom standard, not every single frame needs to be converted for this type of style
Re: SFIV and more To 2D Projects
#28  February 08, 2017, 10:25:01 pm
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well he has his starting frames for walking plus the looping walk cycle but his walking back frames would be normal looping frames
Re: SFIV and more To 2D Projects
#29  February 08, 2017, 11:29:51 pm
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why not follow the number of frames for standard CvS Ryu? meaning every move has a set number of frames. find the frames that most resemble the CvS attacks and go from there.
Re: SFIV and more To 2D Projects
#30  February 09, 2017, 12:21:35 am
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well i have to make the animations not look choppy so if anyone want to use the sprites to code they can use the cvs frame numbers
i counted the maximum frames for cvs ryu and other cvs characters im pretty sure it's 12 frames max?

but this ryu is around that amount of frames but certain character might have more then 12 frames if i have to do it
Last Edit: February 09, 2017, 07:39:41 am by Nexus Games
Re: SFIV and more To 2D Projects
#31  February 09, 2017, 06:53:33 am
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Damn thats awesome
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Re: SFIV and more To 2D Projects
#32  February 09, 2017, 08:52:30 am
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Light Punch and Close Light Punch:

Re: SFIV and more To 2D Projects
#33  February 10, 2017, 03:37:48 am
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Medium Punch
Re: SFIV and more To 2D Projects
#34  February 19, 2017, 12:42:12 am
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Dat Rashid man, that look awsome.

How are you converting them? Drawing over? (They look to good)
Re: SFIV and more To 2D Projects
#35  February 19, 2017, 01:02:00 am
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Damn these look really good
Re: SFIV and more To 2D Projects
#36  February 19, 2017, 01:35:55 am
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I gotta say this is the most accurate 3D to 2D Spriting I have ever seen!
You're doing one hell of a good job with converting to CVS Style spriting! I wonder if you tried out something unique like neogeo/KOF spriting yet.
Re: SFIV and more To 2D Projects
#37  February 19, 2017, 01:40:22 am
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I gotta say this is the most accurate 3D to 2D Spriting I have ever seen!
You're doing one hell of a good job with converting to CVS Style spriting! I wonder if you tried out something unique like neogeo/KOF spriting yet.

He's not doing any conversion, no cvs2 or nothing just drawing over the 3D models
Re: SFIV and more To 2D Projects
#38  February 19, 2017, 01:45:37 am
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...for real o_o?
Then I must say the guy's damn good at it!
Re: SFIV and more To 2D Projects
#39  February 19, 2017, 02:45:47 am
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this could be a good way to make the gap in spriting much smaller for spriters to convert to CvS style. I support this :)
Re: SFIV and more To 2D Projects
#40  February 19, 2017, 03:23:08 am
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Same thought here.  Is there a tutorial out there for the way nexus does his thing. I could have sworn id seen one some where.
 It would be great for some of us  to join the cause and take to other characters or games that are 3d.  Ive tried alot of ways. Some good others not so much. But this looks very streamlined
Re: SFIV and more To 2D Projects
#41  February 19, 2017, 05:30:32 am
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Same thought here.  Is there a tutorial out there for the way nexus does his thing. I could have sworn id seen one some where.
 It would be great for some of us  to join the cause and take to other characters or games that are 3d.  Ive tried alot of ways. Some good others not so much. But this looks very streamlined

Just pm mako and ask if he can post a tutorial for you, its probably similar to what chucho does except cut the legs
Re: SFIV and more To 2D Projects
#42  February 19, 2017, 12:52:30 pm
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Last Edit: February 19, 2017, 05:13:45 pm by AlexSin
Re: SFIV and more To 2D Projects
#43  February 19, 2017, 11:05:14 pm
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Really? I mean they look so much better than other works i have seen with this technique....
Re: SFIV and more To 2D Projects
#44  February 19, 2017, 11:47:51 pm
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Really? I mean they look so much better than other works i have seen with this technique....

That's because those guys weren't taking the extra mile to refine them to a more professional quality.
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Re: SFIV and more To 2D Projects
#45  April 16, 2017, 09:47:49 pm
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sorry guys I've been busy with Sega vs. Capcom but very soon i will be back to finish SF4 2D Ryu and other 3D to 2D projects
Re: 3D to 2D Project
#46  January 06, 2018, 10:57:16 pm
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sorry for the long wait i made a video i am still working on ryu and others as well

Re: 3D to 2D Project
#47  January 07, 2018, 07:41:16 am
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it's looking good man! great job!
Re: 3D to 2D Project
#48  April 06, 2018, 12:28:45 am
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Re: 3D to 2D Project
#49  April 06, 2018, 12:30:08 am
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the link does not work and im almost half way done with ryu i will show a video soon

S1N

Re: 3D to 2D Project
#50  April 07, 2018, 02:29:48 am
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Amazing keep up the good work!