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3D to 2D Project (Read 53713 times)

Started by Nexus Games, November 27, 2016, 12:46:48 am
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Re: SFIV and more To 2D Projects
#21  February 07, 2017, 07:55:49 am
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i know. thank you
i got some characters i like to convert to 2D from SFV i been working on
the sprite sheet is pretty big for SF4 Ryu
Re: SFIV and more To 2D Projects
#22  February 07, 2017, 08:41:18 am
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If you ever get to sfv ryus medium punch I'd like that so I can get it
Converted to cvs ill be waiting and watching
Re: SFIV and more To 2D Projects
#23  February 08, 2017, 09:33:36 pm
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Rashid Stand and Crouch

Re: SFIV and more To 2D Projects
#24  February 08, 2017, 10:00:43 pm
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Fuck yea now we talkin, how long did it take for the stand anim?
Re: SFIV and more To 2D Projects
#25  February 08, 2017, 10:11:34 pm
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well like 1 hour the crouch was like 20 to 30 minutes
the walking animation is like 25 frames still working on that
Re: SFIV and more To 2D Projects
#26  February 08, 2017, 10:14:10 pm
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Make FANG I code :deal:

lui

Re: SFIV and more To 2D Projects
#27  February 08, 2017, 10:15:59 pm
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you can cut out some of those frames to fit it under the usual Capcom standard, not every single frame needs to be converted for this type of style
Re: SFIV and more To 2D Projects
#28  February 08, 2017, 10:25:01 pm
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well he has his starting frames for walking plus the looping walk cycle but his walking back frames would be normal looping frames
Re: SFIV and more To 2D Projects
#29  February 08, 2017, 11:29:51 pm
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why not follow the number of frames for standard CvS Ryu? meaning every move has a set number of frames. find the frames that most resemble the CvS attacks and go from there.
Re: SFIV and more To 2D Projects
#30  February 09, 2017, 12:21:35 am
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well i have to make the animations not look choppy so if anyone want to use the sprites to code they can use the cvs frame numbers
i counted the maximum frames for cvs ryu and other cvs characters im pretty sure it's 12 frames max?

but this ryu is around that amount of frames but certain character might have more then 12 frames if i have to do it
Last Edit: February 09, 2017, 07:39:41 am by Nexus Games
Re: SFIV and more To 2D Projects
#31  February 09, 2017, 06:53:33 am
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Damn thats awesome
-STREET FIGHTER VI WAITING ROOM-
-DRAGON QUEST XII WAITING ROOM-
Re: SFIV and more To 2D Projects
#32  February 09, 2017, 08:52:30 am
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Light Punch and Close Light Punch:

Re: SFIV and more To 2D Projects
#33  February 10, 2017, 03:37:48 am
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Medium Punch
Re: SFIV and more To 2D Projects
#34  February 19, 2017, 12:42:12 am
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Dat Rashid man, that look awsome.

How are you converting them? Drawing over? (They look to good)
Re: SFIV and more To 2D Projects
#35  February 19, 2017, 01:02:00 am
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Damn these look really good
Re: SFIV and more To 2D Projects
#36  February 19, 2017, 01:35:55 am
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I gotta say this is the most accurate 3D to 2D Spriting I have ever seen!
You're doing one hell of a good job with converting to CVS Style spriting! I wonder if you tried out something unique like neogeo/KOF spriting yet.
Re: SFIV and more To 2D Projects
#37  February 19, 2017, 01:40:22 am
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I gotta say this is the most accurate 3D to 2D Spriting I have ever seen!
You're doing one hell of a good job with converting to CVS Style spriting! I wonder if you tried out something unique like neogeo/KOF spriting yet.

He's not doing any conversion, no cvs2 or nothing just drawing over the 3D models
Re: SFIV and more To 2D Projects
#38  February 19, 2017, 01:45:37 am
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...for real o_o?
Then I must say the guy's damn good at it!
Re: SFIV and more To 2D Projects
#39  February 19, 2017, 02:45:47 am
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this could be a good way to make the gap in spriting much smaller for spriters to convert to CvS style. I support this :)
Re: SFIV and more To 2D Projects
#40  February 19, 2017, 03:23:08 am
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Same thought here.  Is there a tutorial out there for the way nexus does his thing. I could have sworn id seen one some where.
 It would be great for some of us  to join the cause and take to other characters or games that are 3d.  Ive tried alot of ways. Some good others not so much. But this looks very streamlined