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Maleficent from Disney (Read 57148 times)

Started by CAMARAO, October 15, 2017, 05:04:39 pm
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Maleficent from Disney
#1  October 15, 2017, 05:04:39 pm
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Maleficent from Disney


I'm going to work on this project, I hope you like it. here are some ideas that I have in mind

Move list :

-Lightning
-Meteor
-Lightning control
-Sleep spell
-Thorn bush conjuration
-Dematerialization
-Fire Explosion
-Invoke minions

-HYPER SPECIAL / Dragon Transformation

more ideas are always welcome :)
Last Edit: November 06, 2017, 07:23:16 pm by FlavioCamarao
Re: Maleficent from Disney
#2  October 15, 2017, 05:13:04 pm
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finally someone's making a decent disney villain for mugen

i hope to see more about this
Re: Maleficent from Disney
#3  October 16, 2017, 11:53:57 am
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the sprite look very nice
Re: Maleficent from Disney
#4  October 16, 2017, 12:18:26 pm
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This could be very interessting! I've always wanted to see Capcom-ish Disney characters for Mugen.
Previously known as;
Mugen-Ninja 2011-2014.
The Street Fighter 2014-2021.
Re: Maleficent from Disney
#5  October 16, 2017, 03:28:27 pm
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Re: Maleficent from Disney
#6  October 27, 2017, 05:28:10 pm
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Maleficent standing


Is her height okay?
Or should it be higher?
Re: Maleficent from Disney
#7  October 27, 2017, 05:48:32 pm
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I think it looks good enough
The disney version of her never really had a canon height I believe
Re: Maleficent from Disney
#8  October 28, 2017, 04:23:52 pm
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Her height for me is OK, since if she's really tall, would be weird imo. And cool to know Maleficient will be a playable char in MUGEN. ;D
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Re: Maleficent from Disney
#9  October 28, 2017, 10:27:47 pm
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My daughter will love this. Nice 1.
Re: Maleficent from Disney
#10  October 29, 2017, 05:23:02 pm
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Looking forward to this one. <3
Re: Maleficent from Disney
#11  October 29, 2017, 06:06:45 pm
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This is gonna be very interesting! Can't wait!
Re: Maleficent from Disney
#12  November 05, 2017, 03:41:09 am
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Thank you for the compliments
I want you to give me feedback and ideas please :)
for the char become more cool

New Stand

Walking Forward

I'll leave the Maleficent with this height.
Re: Maleficent from Disney
#13  November 06, 2017, 12:46:00 am
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Walking Back

Re: Maleficent from Disney
#14  November 06, 2017, 03:44:45 pm
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Looks good, but I think it would really add a lot to her movement anims if she treated the staff more like a walking cane. since the point is resting on the ground in her idle.

As in, make the staff and her hand rotate slightly, like she's picking it up a bit and setting it down.

Re: Maleficent from Disney
#15  November 06, 2017, 07:15:10 pm
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Looks good, but I think it would really add a lot to her movement anims if she treated the staff more like a walking cane. since the point is resting on the ground in her idle.

As in, make the staff and her hand rotate slightly, like she's picking it up a bit and setting it down.

up and down the cane as she walks?
good ideia



with that image I see that she is very tall
I'm going to use this attack on my character.
*Fire Explosion
*transform in Luring Spell

here is an animation i did
Maleficent transform in Luring Spell
Last Edit: November 06, 2017, 07:18:12 pm by FlavioCamarao
Re: Maleficent from Disney
#16  November 07, 2017, 05:01:21 pm
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woah, that look amazing
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Re: Maleficent from Disney
#17  November 07, 2017, 06:17:10 pm
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For the helpers/strikers, is it her minions or the Heartless from Kingdom Hearts?
Re: Maleficent from Disney
#18  November 07, 2017, 06:40:40 pm
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Re: Maleficent from Disney
#19  November 08, 2017, 03:46:22 am
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INTRO Thunder Impact
Last Edit: November 08, 2017, 03:53:52 am by FlavioCamarao
Re: Maleficent from Disney
#20  November 08, 2017, 04:38:37 am
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The character looks amazing so far, but is the raven gonna be playing a role?
Re: Maleficent from Disney
#21  November 08, 2017, 06:44:06 am
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Re: Maleficent from Disney
#22  November 08, 2017, 07:02:00 pm
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how abou a raven projectile, more or less like the ones from nrvnqsr chaos?
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Re: Maleficent from Disney
#23  November 08, 2017, 08:06:17 pm
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Re: Maleficent from Disney
#24  November 08, 2017, 08:23:06 pm
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How is the dragon form gonna work, is it gonna be a form with a time limit or a super move?
Re: Maleficent from Disney
#25  November 08, 2017, 09:12:39 pm
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Re: Maleficent from Disney
#26  November 10, 2017, 02:18:11 am
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How is the dragon form gonna work, is it gonna be a form with a time limit or a super move?

I was thinking ousing it as super special!
, with no time limit = Pp

Maybe you could do something sort of like The unused super that blackheart was originally going to have (It's in the unused graphics section)

I quite like the sprites, but I was just wondering are the animation going to have more frames in them because they seem like they need a bit more to be smoother (mainly with the walking and standing animations)
Re: Maleficent from Disney
#27  November 10, 2017, 02:49:17 am
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How is the dragon form gonna work, is it gonna be a form with a time limit or a super move?

I was thinking ousing it as super special!
, with no time limit = Pp

Maybe you could do something sort of like The unused super that blackheart was originally going to have (It's in the unused graphics section)

I quite like the sprites, but I was just wondering are the animation going to have more frames in them because they seem like they need a bit more to be smoother (mainly with the walking and standing animations)

Yes, I'll work better on sprites.
good idea, but the dragon I will leave to the end, I still have to do many sprites ...
Working now on move lighting attack
 I want this char become very fun to paly :)
Re: Maleficent from Disney
#28  November 11, 2017, 05:15:15 am
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Thunder Attack
Re: Maleficent from Disney
#29  November 11, 2017, 01:23:08 pm
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Nice. Keep it! :)
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Re: Maleficent from Disney
#30  November 11, 2017, 05:38:31 pm
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Explosion Flames Attack
Re: Maleficent from Disney
#31  November 14, 2017, 06:53:16 pm
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she is looking pretty good
Re: Maleficent from Disney
#32  November 26, 2017, 09:18:32 pm
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Re: Maleficent from Disney
#33  November 26, 2017, 09:45:52 pm
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If possible I'd try to add more frames to those.

The sprites themselves look good, just the animation isn't quite fluid.
Re: Maleficent from Disney
#34  November 26, 2017, 11:11:56 pm
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If possible I'd try to add more frames to those.

The sprites themselves look good, just the animation isn't quite fluid.

I can try, but it's very difficult for me ...
because I'm not very good at drawing ... and also, i dont find a good base to create maleficent :(
Re: Maleficent from Disney
#35  November 27, 2017, 06:11:26 pm
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It seems like a very awkward position she puts herself in, with her staff hand up at head level.

Consider having her bring the hand down more, and tilting the staff forward.

To me, that seems like a better position to strike and defend from.

Re: Maleficent from Disney
#36  November 30, 2017, 07:14:54 am
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It seems like a very awkward position she puts herself in, with her staff hand up at head level.

Consider having her bring the hand down more, and tilting the staff forward.

To me, that seems like a better position to strike and defend from.

Thanks
I always thank the comments to try to do better

I made a video, Criticals, improvements, ideas, give me your feedback so that the maleficent gets better

Helper Move - Diablo The Raven ( when the opponent is close to the maleficent,The diablo comes into play and attacks the opponent. )
Super  Move - Teleport
Super  Move - Thunder
SUper  Move - Flames Explosion
Hyper  Move - Lighting Control
Hyper  Move - Meteors
Re: Maleficent from Disney
#37  November 30, 2017, 06:18:33 pm
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-I like that standing turn anim - the crouch version seems like it could be tricky.  Consider my previous comment before you commit...

-I think her teleport anims should take half the time they do now (make them faster!)

-In a lot of sprites, the staff does not look as straight as it should.  The stepping of the pixels should be more consistent.
If you are using Photoshop, you should click once with the pencil tool to place a pixel at one end.  Then, hold Shift and click the other end - PS will fill in the blanks in a uniform, straight line.  This works with some other tools as well like the paintbrush.
Spoiler: Jaggy Staff (click to see content)

-At about 1:00 in the video, a raven helper swoops in out of nowhere.  Assuming it was summoned, she should make some kind of gesture.  As it is now, the raven seems to have just visited the stage with a personal bias against P2.

-At 1:04, she does a standing LP (?)  If so, the standing LP should be a little faster.  ALSO, it would look much better if she tilted the staff backwards a little before swinging it forward, instead of how she only raises it up slightly.  As in, give it a better anticipation frame.

-At 1:28, it might look cool to spawn a duplicate version of the Green Flames in the foreground with alpha transparency (to make the player's glow, look more like the fire is all around them)

Re: Maleficent from Disney
#38  December 03, 2017, 03:56:16 am
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It seems like a very awkward position she puts herself in, with her staff hand up at head level.

Consider having her bring the hand down more, and tilting the staff forward.

To me, that seems like a better position to strike and defend from.

Like this?



;---------------------------------------------------------



I'm thinking of making the Princess Aurora an introduction Like she put the finger on the Spinning Wheel and die ,then maleficent appear

here's an idea.
It's going to be hard work but I think it's going to be fun to use Maleficent Army.

Maleficent Goon


Maleficent Dragon
Last Edit: December 08, 2017, 01:31:53 am by FlavioCamarao
Re: Maleficent from Disney
#39  December 20, 2017, 11:10:38 am
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Dragon Update
Re: Maleficent from Disney
#40  December 26, 2017, 12:12:00 am
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Maleficent Progress
Re: Maleficent from Disney
#41  December 26, 2017, 01:41:02 pm
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so much kingdom hearts influence i love her battle her in kh1 and khbbs good work flavio :D
Re: Maleficent from Disney
#42  December 26, 2017, 03:25:15 pm
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Wow, very nice progress!  I love the voices and sound effects.

Nice intros - idk why, but I think my favorite is the one where the crow flies off her staff lol

I see you brought the green flames into the FG for that super move, which looks much more suitable and dramatic - now I'm suggesting to do the same with the purple ground shockwave effects.  I recommend you cut the sprites in half, and make the back half anim sprpriority -5, and front half anim sprpriority 5.

Re: Maleficent from Disney
#43  December 27, 2017, 05:28:01 am
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Thanks :D

Maleficent Dragon
Re: Maleficent from Disney
#44  December 28, 2017, 05:52:37 pm
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Maleficent Dragon Attacks

- Head Tackle
- Roar
- Bite
- Fira Ball
- flamethrower
Re: Maleficent from Disney
#45  December 29, 2017, 05:46:55 pm
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Here is a first idea of ​​the maleficent goons.
 I will still change some details like guns and skin color
Re: Maleficent from Disney
#46  December 29, 2017, 06:23:24 pm
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Lookin' good!

Re: Maleficent from Disney
#47  December 30, 2017, 05:39:25 am
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The progress is great. How will the minion summon work? will it be a single attack like a march or a spawning with their own health bars and attacks?
Re: Maleficent from Disney
#48  December 31, 2017, 01:57:02 am
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The progress is great. How will the minion summon work? will it be a single attack like a march or a spawning with their own health bars and attacks?

Will be a spawning with their own health bars and attacks Like my Wesker invoke majini soldiers or my lord sauron invoke Goblins!!
Re: Maleficent from Disney
#49  January 02, 2018, 05:53:18 pm
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Three goons  have already been made.
Now, just need to make the goon bird archer
Re: Maleficent from Disney
#50  January 03, 2018, 06:07:03 am
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damn looking good
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Re: Maleficent from Disney
#51  January 07, 2018, 07:55:35 am
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All goons done :)

Max in play four!!
Re: Maleficent from Disney
#52  January 07, 2018, 09:53:35 am
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did you decide how to make the goons disappear after the opponent deplets their individual health bar?
Re: Maleficent from Disney
#53  January 08, 2018, 12:35:13 am
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Re: Maleficent from Disney
#54  January 08, 2018, 12:56:46 am
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You could make that they are gone with a single hit, this can be achieved by having them throw a projectile while disappearing, that projectile's action would be how they disappear.


For individual health, a solution may be to use an integer var for each existing goon, that keeps track of the damage taken.

In that case you need them to have an animation of them getting hit. In their case it may have fixed recovery time, whenever the goon gets hit, he goes in the only gethit state he has.

I
Re: Maleficent from Disney
#55  January 08, 2018, 02:02:01 am
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You could make that they are gone with a single hit, this can be achieved by having them throw a projectile while disappearing, that projectile's action would be how they disappear.


For individual health, a solution may be to use an integer var for each existing goon, that keeps track of the damage taken.

In that case you need them to have an animation of them getting hit. In their case it may have fixed recovery time, whenever the goon gets hit, he goes in the only gethit state he has.

I

I will make a video to see how the character is ;)
Re: Maleficent from Disney
#56  January 30, 2018, 03:32:30 am
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