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Richter Belmont (Read 159772 times)

Started by xxxx, October 09, 2017, 01:31:34 am
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Richter Belmont
#1  October 09, 2017, 01:31:34 am
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kamekaze comissioned me this character a while ago, and I think its time to announce it
most of the sprite sheet is done in the grey scale method so far all is lacking are the specials and the supers, so I'll be doing streams to show off his progress

for now I'm just gonna show off rough sketches of animations that already been finished, I do this so we don't get a nasty surprise from a certain someone

Last Edit: October 11, 2017, 09:53:18 am by balmsold
Re: Richter Belmont
#2  October 09, 2017, 01:39:43 am
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I always love some castlevania related goodness. definitely keeping an eye on this :)
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Re: Richter Belmont
#3  October 09, 2017, 02:39:02 am
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Looking good there, man. Good luck.
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Re: Richter Belmont
#4  October 09, 2017, 04:19:13 am
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looking great
I need more PSN friends
Re: Richter Belmont
#5  October 09, 2017, 05:59:04 am
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sweet deal man :)

if you need some sound fx I can get some for ya. might need a new voice though.
Last Edit: October 09, 2017, 06:53:43 am by SlenderMan
Re: Richter Belmont
#6  October 09, 2017, 09:49:08 am
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fuck yeah dude, Richter was always the raddest belmont IMO. Seems like we're finally getting a great castlevania character for MUGEN.
Re: Richter Belmont
#7  October 09, 2017, 07:57:10 pm
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Re: Richter Belmont
#8  October 09, 2017, 08:48:06 pm
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Yeah this one has been on the hush hush for a long time. You'll find out gameplay details when the time comes. Until then just know that a lot of love went into his eventual moveset as I usually do when it comes to respecting source material.
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Re: Richter Belmont
#9  October 09, 2017, 10:24:09 pm
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not only that I'm sure there's gonna be a Simon, Trevor, Leon, Juste, Nathan Graves, Julius Belmont color palletes too. He's also gonna be a good CS opportunity for the spriter who is willing to CS him.
Re: Richter Belmont
#10  October 11, 2017, 07:12:15 am
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I can't wait to see the palettes people will come up with :)

Re: Richter Belmont
#11  October 11, 2017, 11:05:00 pm
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Re: Richter Belmont
#12  October 15, 2017, 09:40:40 pm
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I remember when I first signed into this site I mentioned making Belmont a character and posted a crappy Rock edit lol.This is the character I've been waiting for. I'm sure you're going to use whip as a base for movements as well. The only other Belmont was made by Zox whom I helped with coding his projectiles. So much nostalgia. I can't wait to see some gameplay.
Re: Richter Belmont
#13  October 16, 2017, 12:57:59 pm
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From Kamekaze by balmsold with love.  :muttrox:  :nuttrox: Cant believe this, but I might actually cry, now. Richter, from Castlevania Dracula X.  I'm crying now.  :mcbuttrox:

Balmsold, this is by far your greatest creation of sprites.

A little late for Richter to arrive for this ancient Mugen era. Great work, both of you.  :muttrox:


Re: Richter Belmont
#14  October 17, 2017, 03:45:58 am
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better late than never!
I'll be recording a video of richter's process, hope I can do it around this week
Re: Richter Belmont
#15  October 22, 2017, 12:23:31 pm
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one of Richter's supers and aerials

Last Edit: October 24, 2017, 06:40:35 am by balmsold
Re: Richter Belmont
#16  October 24, 2017, 04:33:29 am
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I am getting no view with imgur for some reason. Is it possible for you to upload it somewhere als as a option so people with a similar problem can see it?
Re: Richter Belmont
#17  October 24, 2017, 06:40:53 am
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done, if anyone else has a problem with imgur just let me know.
Re: Richter Belmont
#18  October 29, 2017, 05:45:19 am
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Will you be using the original voice clips or getting a new voice for Richter? That and do you plan on incorporating any Alucard/Maria/various enemies from SOTN in Win Poses or intros?
Re: Richter Belmont
#19  October 29, 2017, 12:15:36 pm
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Hopefully I won't need to use a new voice because I love sotn. As for cameos. Depends on if I get charged extra for that lol
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Re: Richter Belmont
#20  October 29, 2017, 08:17:13 pm
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perhaps you could use edits from other people
Re: Richter Belmont
#21  October 30, 2017, 05:40:07 pm
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I wouldn't get your hopes up. I actually want this one to be consistent in presentation lol
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Re: Richter Belmont
#22  November 05, 2017, 07:43:41 pm
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almost done with this guy, all is lacking are his specials , backward walk , run and a few intros and winposes

Re: Richter Belmont
#23  November 05, 2017, 09:21:11 pm
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The Belmont Strut is lookin damn good! I expect you'll be using Symphony of The Night as reference for his supers and such?
Re: Richter Belmont
#24  November 09, 2017, 06:37:13 am
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I can see Richter doing alot of cool things. however I hope all is faithful to his moveset in Symphony. @Kamekaze are you looking for ideas for winquotes? I have a few.
Re: Richter Belmont
#25  November 09, 2017, 02:18:56 pm
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Winquotes?  Sure why not.
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Re: Richter Belmont
#26  November 09, 2017, 02:21:48 pm
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ITEM TOSS
Re: Richter Belmont
#27  November 09, 2017, 03:09:15 pm
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Richter Winquote ideas.

 "Did you really believe you could defeat a Belmont?"

"My will is far stronger than yours. It has to be."

"Compared to the Count your powers are no trouble."

"Do not challenge the might of the Belmont family again."

"My strength comes from my value in humanity. That is why you lost."

"Dracula aims to destroy us all. Join forces with me and we'll take him down."

DW

Re: Richter Belmont
#28  November 09, 2017, 04:26:43 pm
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No "DIE monster!" quote? -smh-

Yo, I'm just seeing this, I really need to pay more attention to what's going on. Man, I understand the notion of wanting to keep things to yourself, but I totally would have went half on you with this commission. No questions asked, and no strings attached. Anyway, I look forward to what's to come. I gotta ask though; Hydro Storm and Grand(Holy) Cross will be supers right...? Right...?!
Re: Richter Belmont
#29  November 10, 2017, 05:42:02 am
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I didn't think they needed to be mentioned seeing as this is Richter and most of us know Kamekaze will most likely add them.
Re: Richter Belmont
#30  November 10, 2017, 03:57:37 pm
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No "DIE monster!" quote? -smh-

Yo, I'm just seeing this, I really need to pay more attention to what's going on. Man, I understand the notion of wanting to keep things to yourself, but I totally would have went half on you with this commission. No questions asked, and no strings attached. Anyway, I look forward to what's to come. I gotta ask though; Hydro Storm and Grand(Holy) Cross will be supers right...? Right...?!

Well bare in mind hes going to be a 3 button+character specific trait button character. I'd like to keep him that way but it's mugen so people are probably going to reinterpret him how they choose and that's just the way it goes. The reason I kept it to myself as well as the price I paid for it is because it was something I was on the fence about for almost 2 years. It wasn't until I started my career that I was able to pay for quality work lol. Ultimately I hope people will enjoy him as he is before they decide to make their own at least. To prepare yourself for his general style see my other Faux-Anime works (C Falcon, Roa, Rouga, Ryoko,Tristan,Adler,Alcott,Edward and Belmont Trusdale), There is a reason why I've made so many in this style and it's pretty obvious. 

And to answer your question Yes and sorta. When I actually start him I'll deliver all the deets you all desire. Until then enjoy the slow ride to the top of this roller coaster because once it goes in motion we're going for one hell of a ride.

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Re: Richter Belmont
#31  November 17, 2017, 06:53:15 am
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whats left to do for richter's grey scale sprites are , run,run stop,jump whip attack, and the hypers, I should be done with all of these in 3-5 days more, that'd be around a 100 grey scale sprites which should be cake, be sure that we'll release richter somewhere around december hopefully, so I can continue to work on yamcha.

Re: Richter Belmont
#32  November 17, 2017, 07:01:12 am
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did you have a video out yet? I can't wait to see him in action. Also @Kamekaze is his whip attacks going to be slow on the startup? I imagine the range has to be enough to warrant a slower startup. Also with the angled attacks be a thing? the closest reference I can think of is Scorpion with his diagonal spear on the heavy punch spear command.
Re: Richter Belmont
#33  November 17, 2017, 08:01:46 am
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a video of the spriting process counts? :p
we are planning on showing only 1 video and its when he is getting released
Re: Richter Belmont
#34  November 17, 2017, 08:02:43 am
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that'd actually be cool too.
Re: Richter Belmont
#35  November 25, 2017, 01:01:25 am
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I'm getting pretty close to finish all of richter's animations

Re: Richter Belmont
#36  November 25, 2017, 08:17:12 pm
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looks great so far dude. I can only imagine the possibilities for palletes. Ryu( Street Fighter), Trevor Belmont, Simon Belmont, Big Boss from Metal Gear Solid 3, maybe a vampire pallete called Undead Richter. Zombie Richter with a sprite swap for the cross making it a bone cross. There's so much potential for awesome here :D

I do hope you included his awesome backflip too.

Re: Richter Belmont
#37  November 26, 2017, 12:18:39 am
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everything that needs to be there is there ;p
Re: Richter Belmont
#38  November 26, 2017, 01:49:39 am
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Awesome work.
Re: Richter Belmont
#39  November 26, 2017, 04:03:56 am
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any chance we could do some cool palletes for him or do we have to wait til the character comes out?
Re: Richter Belmont
#40  November 26, 2017, 08:57:22 am
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very evenly great
Re: Richter Belmont
#41  November 26, 2017, 05:13:49 pm
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any chance we could do some cool palletes for him or do we have to wait til the character comes out?
Soon

did you have a video out yet? I can't wait to see him in action. Also @Kamekaze is his whip attacks going to be slow on the startup? I imagine the range has to be enough to warrant a slower startup. Also with the angled attacks be a thing? the closest reference I can think of is Scorpion with his diagonal spear on the heavy punch spear command.

The whip will work in a way that's both a call back to all games and a character mechanic. It'll be lit my guy
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Re: Richter Belmont
#42  November 27, 2017, 11:16:48 pm
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To by honest is a badass sprites and project
Re: Richter Belmont
#43  November 28, 2017, 03:01:28 am
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I actually wonder what the effects will look like in CvS-ish detail..especially Grand Cross or simply throwing the cross boomerang.
Re: Richter Belmont
#44  November 28, 2017, 05:37:03 am
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I actually wonder what the effects will look like in CvS-ish detail..especially Grand Cross or simply throwing the cross boomerang.

Anything that didn't have an aura of some kind will just be upscaled with slightly more details.



Anywho heres this.
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Re: Richter Belmont
#45  November 28, 2017, 09:09:43 am
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sweet. I'll get to work....

here's what I got so far. I'm still working on other cosplay palletes but these are some I did based on characters from later games.

@Kamekaze if you want to use them but feel like some colors need to change you are free to change them. These are only ideas to work with.

Trevor Belmont (Lords of Shadow: Mirror of Fate version)



Gabriel Belmont/Dracula (Lords of Shadow 2)



Nathan Graves (Castlevania: Circle of the Moon)




Last Edit: November 28, 2017, 10:50:41 am by SlenderMan
Re: Richter Belmont
#46  November 28, 2017, 12:29:47 pm
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Simon Belmont Chronicles Arrange. Not too bad for my first try at a pallette.

Gotta adjust the hair a bit. i will post a better one tomorrow.
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Re: Richter Belmont
#47  November 28, 2017, 06:55:23 pm
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I think I'll make more but for now I can bring at least one (this color should be a no brainer for you :P)

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Re: Richter Belmont
#48  November 28, 2017, 09:55:59 pm
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I attempted some things.

CV3 Doppelganger, SotN Fake Trevor, his "revived" version, and 3 custom things.
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Last Edit: December 01, 2017, 12:25:03 am by N.
Re: Richter Belmont
#49  November 29, 2017, 03:22:53 am
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Incoming cringe palettes!

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Re: Richter Belmont
#50  November 29, 2017, 04:37:49 am
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absolutely masterful man, superb sweet stuff
Re: Richter Belmont
#51  November 30, 2017, 01:45:43 am
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8-bit Simon Belmont (first game)

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Re: Richter Belmont
#52  November 30, 2017, 02:35:40 am
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That 8-bit Simon palette is an epic win!
Re: Richter Belmont
#53  November 30, 2017, 02:41:31 am
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^ This palette has to be made! And I'm glad it's done in a nice way.

Pretty nice palettes everyone! :D
Re: Richter Belmont
#54  November 30, 2017, 03:10:30 am
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i tried
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Re: Richter Belmont
#55  November 30, 2017, 03:28:22 am
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My own Ryu-esque pallete



and Solid Snake ala SeanAltly

Re: Richter Belmont
#56  November 30, 2017, 04:01:14 am
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richter_crono  :sweetheart:
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Re: Richter Belmont
#57  November 30, 2017, 04:47:22 am
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Excellent work there guys. Here is my contribution.

Altair (Assassin's Creed)


Re: Richter Belmont
#58  November 30, 2017, 06:30:58 am
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Made Another one
Efrain Lecarde (Castlevania: The Lecarde Chronicles 2)
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Re: Richter Belmont
#59  November 30, 2017, 08:30:43 pm
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I apreciate this alot guys, these are really cool, keep em coming!

ExL

Re: Richter Belmont
#60  December 01, 2017, 10:01:15 am
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Can I join the fun?
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Re: Richter Belmont
#61  December 02, 2017, 04:12:51 am
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All these good palletes..It's awesome when we all come together in celebration of such a unique character. I can't wait to see Richter in action cosplaying as Julius or Nathan Graves
Re: Richter Belmont
#62  December 03, 2017, 02:02:32 am
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Gotta launch some colours as well. :kugoi:



A custom one



Caesar Anthonio Zeppeli (kind of)

Re: Richter Belmont
#63  December 03, 2017, 03:16:24 am
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Re: Richter Belmont
#64  December 03, 2017, 03:28:35 am
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Here's my only contribution to this.

Kung-Fu Vampire:



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Re: Richter Belmont
#65  December 03, 2017, 05:17:39 am
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What a horrible night to have a curse post palettes.....
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Re: Richter Belmont
#66  December 10, 2017, 08:51:44 pm
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beautiful palettes guys, sorry for the lack of updates, I've been busy finishing a batch for a game I'm working for.

https://picarto.tv/balmsold (stream ended)
Last Edit: December 11, 2017, 12:12:14 am by balmsold
Re: Richter Belmont
#67  December 11, 2017, 02:33:12 am
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damn I missed the stream..maybe next time I'll see it.

Guy Armando posted this in the CVS Sprite thread but what you could do is have Dracula here teleport in after Richter wins as if he manipulated Richter into fighting whoever he just defeated or something along those lines. Either that or you could have Richter try to hit him with the whip only to have him teleport away kinda like how M.Bison would teleport away when Akuma tries to chop him. This would be an intro. Just some ideas for ya.

Last Edit: December 13, 2017, 11:50:45 am by SlenderMan
Re: Richter Belmont
#68  December 15, 2017, 01:54:11 pm
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One more palette entry:


Dean (Final Fight 3) inspired
Re: Richter Belmont
#69  December 18, 2017, 07:34:23 am
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I can't wait to see Richter in Vampire slaying action. I like the custom moves as well.
Re: Richter Belmont
#70  December 24, 2017, 06:41:03 am
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sorry for the lack of updates guys, I've been busy working on some game projects
have some more progress of richter

 

keep the palettes going guys! they're all lookin gorgeous
Re: Richter Belmont
#71  December 24, 2017, 02:46:36 pm
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looks great dude. what all do you have left to finish?
Re: Richter Belmont
#72  December 25, 2017, 07:31:12 pm
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Glad to see someone is still working on some characters :)

This project looks good.
Re: Richter Belmont
#73  December 29, 2017, 09:25:05 pm
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I'm wondering how his moveset will translate to Mugen
Re: Richter Belmont
#74  December 30, 2017, 12:20:54 am
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Re: Richter Belmont
#75  January 05, 2018, 11:07:27 am
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Any more streaming>??
Re: Richter Belmont
#76  January 05, 2018, 12:02:57 pm
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I want to contribute as well, but is there any new idea i can realize?

Sooo... I'll call this one: "The King of Los Angeles"


And this one: "Castle crusher"


First one is a joke, but the second one came from the idea of giving an eerie impact by messing up the light sources.
Re: Richter Belmont
#77  January 14, 2018, 02:03:24 am
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those look pretty good!

have some belmont strut!
Re: Richter Belmont
#78  January 14, 2018, 04:49:17 pm
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Incredible.

Can't wait to see this guy face any of the Darkstalkers cast.
Slow and steady wins the race, but there is a darkness... growing inside of me...

And if you provoke it...

I will slay you all.

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Re: Richter Belmont
#79  January 14, 2018, 05:58:17 pm
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I can't wait to see what you cook up for Richter's theme Wizzy. You did an amazing job with Ermac so I can only imagine the greatness you'll put forth.

Also an idea for Richter's intro would be swinging from a bat-loop Super Castlevania IV style as an homage to Simon.
Re: Richter Belmont
#80  January 17, 2018, 08:19:56 pm
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I can't wait to see what you cook up for Richter's theme Wizzy. You did an amazing job with Ermac so I can only imagine the greatness you'll put forth. 

I'm excited as well, of course homage will be paid to Castlevania. This theme will be a pleasure to listen to.
Slow and steady wins the race, but there is a darkness... growing inside of me...

And if you provoke it...

I will slay you all.

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Re: Richter Belmont
#81  January 18, 2018, 12:41:35 am
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This is by far the best treatment Castlevania is going to get since Forever...
Re: Richter Belmont
#82  January 18, 2018, 01:49:18 pm
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I agree... Damn Konami and their Pachinko machines.
Re: Richter Belmont
#83  January 31, 2018, 01:40:58 am
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theres a video about richter in the process, hope to be done with it real soon.
Re: Richter Belmont
#84  January 31, 2018, 10:42:49 pm
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Exciting! Can't wait
Formerly LunchPolice aka Quack
Re: Richter Belmont
#85  February 01, 2018, 12:21:07 am
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nice :) can't wait to see it.
Re: Richter Belmont
#86  April 06, 2018, 11:19:22 pm
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had to back off for a while to get done with other projects as well studying figure drawing, anatomy and dynamic poses.
you'll see the fruits of my studies near the future specially with a certain scarfaced bandit ;).

Last Edit: April 06, 2018, 11:25:41 pm by balmsold
Re: Richter Belmont
#87  April 07, 2018, 02:22:40 pm
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looks pretty damn sweet :) the gameplay's gonna be awesome.
Re: Richter Belmont
#88  April 07, 2018, 04:33:34 pm
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Looking awesome!
Re: Richter Belmont
#89  April 08, 2018, 11:09:28 am
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would that be a special or a normal? If it were a special you could always make the whip extend out more similar to how you can slightly extend the whip in the games. Either that or make the whip pull the opponent off their feet
Re: Richter Belmont
#90  April 09, 2018, 03:07:13 pm
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It's technically going to be neither. It'll all make sense in due time.
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Re: Richter Belmont
#91  April 09, 2018, 11:01:27 pm
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I'm thinking it'd make a great counter or something seeing as the reach would be insane for a normal (Even though Dhalsim's normals have been crazy on range). Either way it's good to see Richter being prepped for  I imagine his whip dash acting similar to Captain America's Shield dash.
Re: Richter Belmont
#92  June 08, 2018, 04:36:22 pm
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Will the sprites be open source after completion?

Like when I start coding, I could make a POTS styled Richter with said sprites.
Re: Richter Belmont
#93  June 14, 2018, 04:11:04 am
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that's a good question but even if not it'll still be awesome to see Richter take on all sorts of Mugen creations. Richter vs the World of Mugen
Re: Richter Belmont
#94  September 10, 2018, 06:22:30 pm
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well that really took a while lol.
I'm planning on making these a video series just so I can stay motivated to finish whats left of richter between other projects, I may do sprite sheet planification videos from time to time...maybe... don't count on it.

Spoiler, click to toggle visibilty

DW

Re: Richter Belmont
#95  September 10, 2018, 07:02:54 pm
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Looking good man. This is a project that I'm really looking forward to. It's honestly been years since I've been this interested in something like this. I know working on stuff like this can get daunting, though just keep pushing for the finish line. You and Kame got something special going on here for sure. Thanks for the inside peak to development and update. I look forward to more progress.
Re: Richter Belmont
#96  September 12, 2018, 02:57:42 am
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I'm going to keep checking on this too, it's a exquisite work.
Re: Richter Belmont
#97  September 14, 2018, 12:38:36 am
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thanks guys! I really apreciate it, I hope to actually be able to release Richter this year.
Re: Richter Belmont
#98  September 15, 2018, 03:59:15 am
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This Richter's gonna be epic!!
Re: Richter Belmont
#99  September 15, 2018, 08:50:13 am
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I'm glad you're still continuing with this project. Ever since his inclusion in Smash Ultimate, I've taken a liking to Richter. Hopefully you have enough motivation to continue with him.
Re: Richter Belmont
#100  September 15, 2018, 10:21:36 am
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I have more than enough motivation to finish him, its just that I'm also busy with 2 other paid game projects, but 3 months will be more than enough to finish most of whats left of him
Re: Richter Belmont
#101  September 15, 2018, 06:39:58 pm
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In the lore Richter was the most powerful Belmont in the Bloodline. I'm not sure about Julius but Richter had the best moveset in the games when Symphony came to Playstation. In Portrait of Ruin you literally fight a memory of Richter for control of the Vampire Killer.
Re: Richter Belmont
#102  September 15, 2018, 07:01:20 pm
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Actually Julius is storywise the most powerful Belmont

He's killed Dracula so hard he reincarnated instead of resurrecting, ending a 900 year struggle

And he can turn intangible at will

But that's neither here nor there
Nevermind, there's nothing I can do
Bet your life there's something killing you
It's a shame we have to die, my dear
No one's getting out of here alive
This time
What a way to go, but have no fear
No one's getting out of here alive
This time
It's a shame we have to disappear
No one's getting out of here alive
This time, this time, this time

DW

Re: Richter Belmont
#103  September 15, 2018, 07:46:21 pm
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My guy Speed knows his CV lore. Richter is definitely the most popular, and at one point it was speculated he was the most powerful. Though that was long ago and that was only due to Richter having the "item crash" ability in his respective games. None of the other Belmonts had the ability at the time, but that was just more of a gameplay progression thing. Not so much a Richter exclusive thing.

Yeah, Julius was the only Belmont capable of eradicating Dracula entirely. Thus, Soma was brought into the fray. Richter having the best moveset is pretty subjective as well. He does have the iconic moves like the slide kick, tackle, uppercut, and aforementioned item crash ability(i.e. Hydro Storm/Grand Cross). Julius has good abilities himself. Only Julius and Simon can whip in all 8 directions, Julius has the Akuma like teleport, can use his whip to swing around, and can also slide and uppercut. All the Belmonts are capable of item crashing now. So that doesn't hold much weight for Richter.

He was the first to do it though, in terms of games, so there's that I guess. Even so, Richter is very powerful, though not as skilled as other Belmonts like Julius and Simon. I'd say it safe to say that Richter is the 2nd strongest. Julius isn't very popular though... Mainly due to him never getting his own game.
Re: Richter Belmont
#104  September 15, 2018, 09:36:22 pm
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Richter is looking great so far. I have one question in mind... are you planning on giving him his SSBU voice clips when they rip the sounds?
Beware the Dark Wolf once more!
Re: Richter Belmont
#105  September 16, 2018, 11:20:04 am
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We need a Castlevania game starring Julius in his prime.

Basically, a prequel to Soma's games that go into further detail about the Demon Castle War because it wasn't fully fleshed out in the Aria/Dawn.
Re: Richter Belmont
#106  September 17, 2018, 12:05:36 am
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Konami will do it as a Japan exclusive Pachinko machine.
Re: Richter Belmont
#107  October 23, 2018, 01:25:08 am
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been studying for a very long while and trying to polish my anatomy, gesture as well as animation skills, and I gotta say, I'm kinda happy were I am...for now...
I'll try to update more often with the keyframes of my animations, some of them will be inspired by smash bros ultimate but with my own spin.
Re: Richter Belmont
#108  October 24, 2018, 04:41:00 am
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another one

Re: Richter Belmont
#109  October 26, 2018, 05:23:53 am
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Lovely work on those poses. Really strong and dynamic looking keyframes overall.

Shit
Re: Richter Belmont
#110  April 10, 2020, 11:41:47 am
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I'm back, just had to polish my skills overall.
I was feeling very anxious about my lack of knowledge on art and animation so I decided to take my time with my own projects and start online courses to become a better artist and a better creator, hope I didn't let anyone down during my time off and if I did I'm gonna  redeem myself starting today.





Re: Richter Belmont
#111  April 10, 2020, 05:13:59 pm
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Nice to see you and (hopefully) Kamekaze hasn't given up on this project. Welcome back dude.

DW

Re: Richter Belmont
#112  April 10, 2020, 05:22:11 pm
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Looking good. Keep up the good work.
Re: Richter Belmont
#113  April 10, 2020, 05:35:36 pm
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Man welcome back! I miss this thread so much.
Re: Richter Belmont
#114  April 10, 2020, 09:53:00 pm
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Balm, you will forever be a hero of mine. You taking your time is good, be happy with the decisions you make.
The animations are looking great. You don't let us down. Never feel like that champ.
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Re: Richter Belmont
#115  April 11, 2020, 06:08:55 am
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thanks guys I apreciate the kind comments , I'll try to have 3 animation sketches done per week until I reach the end of the movelist.
Re: Richter Belmont
#116  April 11, 2020, 08:29:39 am
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Uuuh! So cool! Great animations!

I was just watching season 3 of Castlevania :)
Re: Richter Belmont
#117  April 14, 2020, 10:31:46 am
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there goes 1 for this week, 2 left to go



edit: I had this one laying around this one doesn't count lol

Last Edit: April 14, 2020, 10:42:01 am by balmsold
Re: Richter Belmont
#118  April 15, 2020, 08:25:38 am
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What, I've been missing posts here!? These look awesome man, I'm excited to see them come together.

Your animations are getting crazy good. I've gotta get practicing more.
Re: Richter Belmont
#119  April 15, 2020, 07:18:16 pm
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I'm super stoked about this.
Re: Richter Belmont
#120  April 21, 2020, 09:51:43 am
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forgot about posting these






refinement will start once the animations left are all sketched.
Re: Richter Belmont
#121  April 23, 2020, 09:08:08 pm
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wow! he remembers me Carlos from final fight 2, keep it up!!! please..
Re: Richter Belmont
#122  April 25, 2020, 03:06:49 am
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Are Richter's sprites going to be open source? I might do a CvTW rendition if so.
Re: Richter Belmont
#123  April 25, 2020, 11:42:09 am
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I'm always impressed by your work and the fact you can create sprites of quality.
Faster than me... ^^
Re: Richter Belmont
#124  April 27, 2020, 03:15:26 am
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Yo these are amazing pieces of asrt, how long it takes you to do like 1 animation bro?
To see this Richter dude from Castlevania is amazing, keep it lit
Spoiler, click to toggle visibilty