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Richter Belmont (Read 159795 times)

Started by xxxx, October 09, 2017, 01:31:34 am
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Re: Richter Belmont
#81  January 18, 2018, 12:41:35 am
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This is by far the best treatment Castlevania is going to get since Forever...
Re: Richter Belmont
#82  January 18, 2018, 01:49:18 pm
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I agree... Damn Konami and their Pachinko machines.
Re: Richter Belmont
#83  January 31, 2018, 01:40:58 am
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theres a video about richter in the process, hope to be done with it real soon.
Re: Richter Belmont
#84  January 31, 2018, 10:42:49 pm
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Exciting! Can't wait
Formerly LunchPolice aka Quack
Re: Richter Belmont
#85  February 01, 2018, 12:21:07 am
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nice :) can't wait to see it.
Re: Richter Belmont
#86  April 06, 2018, 11:19:22 pm
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had to back off for a while to get done with other projects as well studying figure drawing, anatomy and dynamic poses.
you'll see the fruits of my studies near the future specially with a certain scarfaced bandit ;).

Last Edit: April 06, 2018, 11:25:41 pm by balmsold
Re: Richter Belmont
#87  April 07, 2018, 02:22:40 pm
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looks pretty damn sweet :) the gameplay's gonna be awesome.
Re: Richter Belmont
#88  April 07, 2018, 04:33:34 pm
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Looking awesome!
Re: Richter Belmont
#89  April 08, 2018, 11:09:28 am
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would that be a special or a normal? If it were a special you could always make the whip extend out more similar to how you can slightly extend the whip in the games. Either that or make the whip pull the opponent off their feet
Re: Richter Belmont
#90  April 09, 2018, 03:07:13 pm
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It's technically going to be neither. It'll all make sense in due time.
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Re: Richter Belmont
#91  April 09, 2018, 11:01:27 pm
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I'm thinking it'd make a great counter or something seeing as the reach would be insane for a normal (Even though Dhalsim's normals have been crazy on range). Either way it's good to see Richter being prepped for  I imagine his whip dash acting similar to Captain America's Shield dash.
Re: Richter Belmont
#92  June 08, 2018, 04:36:22 pm
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Will the sprites be open source after completion?

Like when I start coding, I could make a POTS styled Richter with said sprites.
Re: Richter Belmont
#93  June 14, 2018, 04:11:04 am
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that's a good question but even if not it'll still be awesome to see Richter take on all sorts of Mugen creations. Richter vs the World of Mugen
Re: Richter Belmont
#94  September 10, 2018, 06:22:30 pm
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well that really took a while lol.
I'm planning on making these a video series just so I can stay motivated to finish whats left of richter between other projects, I may do sprite sheet planification videos from time to time...maybe... don't count on it.

Spoiler, click to toggle visibilty

DW

Re: Richter Belmont
#95  September 10, 2018, 07:02:54 pm
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Looking good man. This is a project that I'm really looking forward to. It's honestly been years since I've been this interested in something like this. I know working on stuff like this can get daunting, though just keep pushing for the finish line. You and Kame got something special going on here for sure. Thanks for the inside peak to development and update. I look forward to more progress.
Re: Richter Belmont
#96  September 12, 2018, 02:57:42 am
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I'm going to keep checking on this too, it's a exquisite work.
Re: Richter Belmont
#97  September 14, 2018, 12:38:36 am
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thanks guys! I really apreciate it, I hope to actually be able to release Richter this year.
Re: Richter Belmont
#98  September 15, 2018, 03:59:15 am
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This Richter's gonna be epic!!
Re: Richter Belmont
#99  September 15, 2018, 08:50:13 am
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I'm glad you're still continuing with this project. Ever since his inclusion in Smash Ultimate, I've taken a liking to Richter. Hopefully you have enough motivation to continue with him.
Re: Richter Belmont
#100  September 15, 2018, 10:21:36 am
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I have more than enough motivation to finish him, its just that I'm also busy with 2 other paid game projects, but 3 months will be more than enough to finish most of whats left of him