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Spritesheet Expansion Thread (Read 1493683 times)

Started by Graphicus, September 18, 2011, 07:17:56 am
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Re: Spritesheet Expansion Thread
#701  April 30, 2018, 04:55:03 am
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cham cham looks so cute!! i wish luck to it,she will be very good in cvs style.
Re: Spritesheet Expansion Thread
#702  May 12, 2018, 12:47:45 pm
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I can't remember if I ever posted this here, but I did this years ago, basically SF3 Ryu's HK edited into Ken.

Back then, I also started on his F,DF,D+K move but never got much further then up-scaling the CvS animation...
Re: Spritesheet Expansion Thread
#703  June 22, 2018, 09:16:38 am
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Skullomania only had two very similar animations for his 3 air punches. That needed to be changed.
Frankensprited this up. It needs some tweaks for sure. The timing is complete crap. Let me know what you guys think?

vVv Ryuko718 Updated 10/31/22 vVv

DW

Re: Spritesheet Expansion Thread
#704  June 22, 2018, 06:49:53 pm
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Looks good for a neutral jump punch. Not so much for a momentum one. I think the new game has a different jump punch for one of his punches. It's a subtle difference, but I believe it's HP?
Re: Spritesheet Expansion Thread
#705  June 23, 2018, 06:52:15 am
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yeah it does fit neutral a little better. I think the knee coming up and the arm going out is the problem. the physics behind the punch.. arent there. If you're pulling your leg up, you're not pushing your arm out.
but skullo doesn't have to make sense just forget I said anything  :omg:
vVv Ryuko718 Updated 10/31/22 vVv
Re: Spritesheet Expansion Thread
#706  July 12, 2018, 03:22:32 pm
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I've had this edit for a while. Maybe someone will find a use for it.


Re: Spritesheet Expansion Thread
#707  August 02, 2018, 01:48:34 pm
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Cool, very cool
Re: Spritesheet Expansion Thread
#708  August 11, 2018, 08:47:04 pm
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SFA-styled Misogi animation for Ghost Killer's Shin Akuma, made by DelusionTrim.



Edit

Updated by DelusionTrim:





Edit

Last update by DelusionTrim:
Last Edit: August 13, 2018, 10:56:01 am by AlexSin
Re: Spritesheet Expansion Thread
#709  August 11, 2018, 10:31:28 pm
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(DeviantART) - Ignore my username on DA as it was made long before I learned what the fanbase was like...
Last Edit: August 14, 2018, 02:21:32 am by DelusionTrim
Re: Spritesheet Expansion Thread
#710  August 18, 2018, 02:53:13 am
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I had this made some time back.


I'm sure there is a place this can be used
Re: Spritesheet Expansion Thread
#711  August 18, 2018, 02:04:22 pm
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I didn't ask for this
I don't anyone did
But thank you for bringing it in to being
Re: Spritesheet Expansion Thread
#712  August 26, 2018, 02:15:52 pm
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New idle for Omega Rugal from the CvS series:



Was originally meant to be for Vans' Rugal, but I'm sure others can make use of it.
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Re: Spritesheet Expansion Thread
#713  August 26, 2018, 09:43:07 pm
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Re: Spritesheet Expansion Thread
#714  August 26, 2018, 09:50:33 pm
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It was commissioned and completed by two artists, metal warrior did the first animation and thedge edited it to have the swing motion have more swing to it.
Both did an amazing job making it happen.
I saw a concept image that was made of him doing the wrecking ball and thought it would be funny to have in his animations.
I'd like to see it as a finisher or something.
Re: Spritesheet Expansion Thread
#715  October 19, 2018, 11:34:27 pm
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I just made these midnight bliss sprites to add at my cvstakuma sff   


Sprite 4 and 5 updated
Last Edit: October 20, 2018, 06:24:02 pm by demongorne
Re: Spritesheet Expansion Thread
#716  November 22, 2018, 04:31:59 am
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KKZ animation in CPS2 style, made by me from a really old base by an unknown spriter.

Spoiler: Sugar, spice, everything nice equals (click to see content)
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Re: Spritesheet Expansion Thread
#717  November 30, 2018, 01:01:48 am
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KKZ animation in CPS2 style, made by me from a really old base by an unknown spriter.

Spoiler: Sugar, spice, everything nice equals (click to see content)

Sweet! I was planning on adding that to my Akuma. Oddly enough, I was planning on making a commission for that and the Misogi, now I don't have to. Although, the Misogi should use some touches
Re: Spritesheet Expansion Thread
#718  February 28, 2019, 10:10:29 pm
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Did a kicking animation for Felicia.



Re: Spritesheet Expansion Thread
#719  March 01, 2019, 09:27:56 pm
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What is this from? I can use it, without the slash fx.
Re: Spritesheet Expansion Thread
#720  March 01, 2019, 09:33:56 pm
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What is this from? I can use it, without the slash fx.

Not sure what you mean. I just sort of customized parts of Felicia’s sprites and put them together. Isn’t that what everyone else does?