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TEST RUN - Spritesheet Expansion Thread Addendum - Request thread (Read 1406409 times)

Started by Graphicus, August 09, 2013, 11:41:11 am
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#201  December 26, 2017, 08:25:57 pm
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Here's a request: A Sonic battle-styled standing animation and proper walking animations (forward & backward) for ShinRyoga's Mario. Also a scared expression for the same character.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#202  December 26, 2017, 09:27:17 pm
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Here's a request: A Sonic battle-styled standing animation and proper walking animations (forward & backward) for ShinRyoga's Mario. Also a scared expression for the same character.

You doing it wrong, I told you the rules.
1st page of this thread states the same.

If you really want it, 1st start a Mario project with proof
Your coding/editing him or whatever
and then post the
Request in this thread
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#203  January 02, 2018, 07:14:08 am
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I need a little bit of help with Batsu here for my full game. It looks like he could use 3
extra sprites, 1 in his crouching M punch start up, and 1 in his standing M punch start up
so they animate a bit smoother, and the 3rd sprite of him recovering from his crouching M punch.
Any help is appreciated!

The sprites are made by Daeron, Li_Kun and CVSNB.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#204  January 06, 2018, 12:39:28 am
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Here i tried 2 options.



There are other possibilities, but i'd have to look at the character to decide if they would be coherent. as a matter of fact i would need it also for the recovery of this very crouch M punch, can you tell me where to find the sff?

In the next days i'll think something for the standing hook, basically is a Lariat, so it should stretch the arm out while shifting the weight on the left foot, pretty much like in the Rugal's Bernstein's super where he drags the opponent all the way to the wall... i'll think about it.
Last Edit: January 06, 2018, 12:56:00 am by puffolotti4iji
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#205  January 06, 2018, 01:36:06 am
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Here i tried 2 options.



There are other possibilities, but i'd have to look at the character to decide if they would be coherent. as a matter of fact i would need it also for the recovery of this very crouch M punch, can you tell me where to find the sff?

In the next days i'll think something for the standing hook, basically is a Lariat, so it should stretch the arm out while shifting the weight on the left foot, pretty much like in the Rugal's Bernstein's super where he drags the opponent all the way to the wall... i'll think about it.
That looks great! Its batsu by race but theres others made
By different creators around here
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#206  January 06, 2018, 02:35:15 am
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I think this can do the trick.



I tried some kinetic trails on the next frame, but the frame you requested is the previous one.

A small note for the future, not in particular to you but In general:
In future, when i ask for a spritesheet for reference, if the rules of the forum allow it, a link to the source or to creator's page, would be more useful to both, than just the name and the author. I apologize in advance if it was already in the thread and i skipped it, but if there aren't reason not to provide the source i'll work much faster, if i don't have to search for the material i need.

Of course everyone of us knows a couple hundreds spritesheets pixel by pixel, but looking for, idk Pippo by Don155 can be time-consuming.

As said above, i'm not complaining or whining, i'm just thinking about how to make the workflow quicker.


BTW:
I had a look at ryu's horse kick and added a couple tween frames.


Last Edit: January 06, 2018, 03:18:41 am by puffolotti4iji
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#207  January 06, 2018, 03:54:09 am
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I think this can do the trick.



I tried some kinetic trails on the next frame, but the frame you requested is the previous one.

A small note for the future, not in particular to you but In general:
In future, when i ask for a spritesheet for reference, if the rules of the forum allow it, a link to the source or to creator's page, would be more useful to both, than just the name and the author. I apologize in advance if it was already in the thread and i skipped it, but if there aren't reason not to provide the source i'll work much faster, if i don't have to search for the material i need.

Of course everyone of us knows a couple hundreds spritesheets pixel by pixel, but looking for, idk Pippo by Don155 can be time-consuming.

As said above, i'm not complaining or whining, i'm just thinking about how to make the workflow quicker.


BTW:
I had a look at ryu's horse kick and added a couple tween frames.



Oh shit that's perfect, thank you very much that
Animation has been bugging me for a while.
I'll put you in the credits for sure.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#208  January 17, 2018, 02:43:06 am
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Here's a request: A Sonic battle-styled standing animation and proper walking animations (forward & backward) for ShinRyoga's Mario. Also a scared expression for the same character.

Oh, I forgot! Here's proof of a Mario project.

It's not just a recolor. If it was, I would've just uploaded it as a optional palette for Mario.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#209  January 17, 2018, 10:30:35 am
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Here's a request: A Sonic battle-styled standing animation and proper walking animations (forward & backward) for ShinRyoga's Mario. Also a scared expression for the same character.

I would gladly help, but i don't know your interpretation of the character.

Can you provide the SFF file? I can do walking animation, but if i don't know how the character is supposed to move and what's their overall body language i can't do a proper animation

Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#210  January 17, 2018, 05:35:20 pm
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Here's a request: A Sonic battle-styled standing animation and proper walking animations (forward & backward) for ShinRyoga's Mario. Also a scared expression for the same character.

I would gladly help, but i don't know your interpretation of the character.

Can you provide the SFF file? I can do walking animation, but if i don't know how the character is supposed to move and what's their overall body language i can't do a proper animation



Here you go. (Don't be fooled by the filename)
http://www.mediafire.com/file/2rp6qwcpv0da045/SuperMario.sff
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#211  January 19, 2018, 02:34:47 am
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i'll take care of that next week, it may take a couple days.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#212  January 19, 2018, 12:27:07 pm
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ReddBrink I don't see problems.

If no unforeseen events show up, i'll draw the required cels (12-20, i think right now) before first monday of february.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#213  February 03, 2018, 10:04:40 am
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Update: i'm sorry for the double post, i wish to assure Reddbrink and Stephan1234 the sprites i promised are still on my schedule, i got a busy week at work and had to shift all something like 10 days forward. I'm sorry, shouldn't have said "If no unforeseen events show up", it always bring misfortune :S
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#214  February 27, 2018, 05:16:58 pm
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would anybody like to finish these? I would love to get finished this SF4 step low kick in my Sagat to give him another SF4 special attack.
Even if Sagat is not so loved, i think it could be a great addition to the sprite sheet expansion thread too.



thanks in advance.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#215  May 10, 2018, 12:54:04 am
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Hello People, I'm working an AKUMA, and he's almost done.



 THe only problem is I need a Misogi animation in the SFA style, and there is none.



Any help would be appreciated.
Last Edit: May 10, 2018, 01:03:34 am by -Whiplash-
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#216  May 11, 2018, 07:41:27 am
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Just do a headswap from Reu's Evil Ryu on POTS' site. That should do the trick.
If you require my assistance, please feel free to contact me on Discord: 2DMirage#5299
Commissions/Requests are closed. Please do not ask.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#217  June 05, 2018, 01:01:37 am
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If someone is willing to CS these few frames to fit with the nash CS  that would be awesome.
Shiyo made the run Anim
Nash CS

I cant CS for shit sadly, what I plan to do with these is add run and a few tweaks to regular POTS Nash. Nothing major but he's the only one RN that does not have a Run .
Last Edit: June 05, 2018, 01:15:36 am by PeXXeR
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#218  June 05, 2018, 01:23:35 am
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Either I or someone doing it for me did that a while back. Hold.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#219  June 05, 2018, 01:51:27 am
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RaZ's server is literally filled with people that cs.  Drop by there and see im sure someone would be happy to do it for you. Ya mook

 Also ive been debating whether to start a CS community. We could get alot done very quickly. Maybe even go from Game to game knocking out entire casts.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#220  June 05, 2018, 02:21:07 am
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Either I or someone doing it for me did that a while back. Hold.
Thanks JZ would be awesome.

RaZ's server is literally filled with people that cs.  Drop by there and see im sure someone would be happy to do it for you. Ya mook

 Also ive been debating whether to start a CS community. We could get alot done very quickly. Maybe even go from Game to game knocking out entire casts.
Ive just been back for like 2 weeks now you cant just pop in like that HEY I NEED SOME CS-ing done. Thanks man, will be popping more regulary now that im back.