[State 800, 1]
type = HitDef
Trigger1 = Time = 0
attr = S, NT ;Attributes: Standing, Normal Throw
hitflag = M- ;Affect only ground people who are not being hit
priority = 1, Miss ;Throw has low priority, must be miss or dodge type.
sparkno = -1 ;No spark
p1sprpriority = 1 ;Draw p1's sprite in front of p2
;p2's sprite priority is set to 0 by default
p1facing = 1
p2facing = 1 ;Force p2 to face KFM
p1stateno = 810 ;On success, KFM changes to state 810
p2stateno = 820 ;If hit, p2 changes to state 820 in KFM's cns
guard.dist = 0 ;This prevents p2 from going into a guard state if close
fall = 1 ;Force p2 into falling down