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Blazblue Battle Colisseum (Final Version) 05/06/2016 (Read 82859 times)

Started by GaziraAgain, September 19, 2015, 08:04:48 pm
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Blazblue Battle Colisseum (Final Version) 05/06/2016
#1  September 19, 2015, 08:04:48 pm
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    • djjosehisterico@gmail.com
I´m back with a new version of the character select based on the Calamity Trigger game. I start a new topic because there important changes in this version. The visual, of course and I reduce too much the size of the system.sff and now runs much better. The number of selectable characters now it´s only 12+2 hidden characters that I include for the bosses. I upload very soon the portraits that I used for this version with 11 stages, but no animated... that works with the font file that I include in the archive. Sorry for my english. Thank you very much hloader for your help and your amazing work with the spheres, thank you!!! Well here some captures of this screenpack:
Spoiler, click to toggle visibilty






Spoiler, click to toggle visibilty
I use the Continuum Shift versus and winner screen like in the old one, I like it too much! Excuses...  jeje.




I include 2 files, the first it´s the complete screenpack:
http://www.mediafire.com/download/51q3639hd1hgw72/Blazblue+X2+Screenpack.zip

And this only with the new system and something more, but only 29mb:
http://www.mediafire.com/download/vkaxc81xmz5ia17/Blazblue+X2+Screenpack+%28System%29.zip

Last Version 05/06/2016:
http://www.mediafire.com/download/681l65n3s889lp0/BlazblueBattleColisseum%28FinalVersion%29.7z

Well I hope this time more people can run this screenpack. I recommend download the 4gb patch to run it much better. Well I hope you like it. When I upload the portraits and templates I explain you how you can made it, it´s easy. See you soon!
Last Edit: June 05, 2016, 01:09:05 pm by GaziraAgain
Re: Blazblue Calamity Trigger
#2  September 19, 2015, 09:33:53 pm
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Really nice screenpack love that select screen congratz Gazira ;)
Re: Blazblue Calamity Trigger
#3  September 19, 2015, 11:00:13 pm
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    • djjosehisterico@gmail.com
Thank you! It has been difficult but worth it! Too bad only 14 chars. Tell me please if now works fine, thank you!
Re: Blazblue Calamity Trigger
#4  September 20, 2015, 01:18:12 am
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You know what my friend...you've made my day.

it was a long time since i've used your first SP about BBCT...  and now i can run it. but unfortunately, this one comes without lifebars. and any template for now to put some good chars in it.

well never mind, it's running perfectly this time.  thx again Gazira.

will wait for your template or tutorial.

C U Later my friend.

AWESOME !!!

 :coollove:
Re: Blazblue Calamity Trigger
#5  September 20, 2015, 06:16:10 am
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    • djjosehisterico@gmail.com
Well finally! I´m happy for that! About the lifebars I don´t include anything because you can choose between the 3 that I made, this is your decisicion. Today I upload portraits and templates ok? See you!!
Re: Blazblue Calamity Trigger
#6  September 20, 2015, 10:08:10 am
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Re: Blazblue Calamity Trigger
#7  September 20, 2015, 01:22:59 pm
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    • djjosehisterico@gmail.com
I start to create an alternative set of stage portraits to can add more stages that I include in the screenpack. I upload the individual images of every stage and you can create with FF and .sff with this images. Into the archive you can find a .txt file with the groups and indexs that you can use to made this file. In this first pack I include 19 portraits for the stages, some captures:
Spoiler, click to toggle visibilty
http://www.4shared.com/zip/m5IbcOQPba/BlazblueStagePack.html
Re: Blazblue Calamity Trigger
#8  September 20, 2015, 10:54:59 pm
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How do you install this... I tried adding all the files in data then to mugen1 folder, but i end up getting TitleBG error then when i manage to fix it i get VersusBG
Your sp looks great btw.
Re: Blazblue Calamity Trigger
#9  September 21, 2015, 12:40:04 am
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  • I must continue my training...
That was brilliant how you animated Iori. I've gotta try that...

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Blazblue Calamity Trigger
#10  September 21, 2015, 05:29:36 pm
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    • djjosehisterico@gmail.com
Thank you very much! DartzPie to install the screenpack you need to copy all the files, except the fonts, in the data folder, not in mugen1, then goes well. The animation of Iori is made by me, taking every sprite and then I add in the .sff  It´s an intro and I made it for every character that appears in the screenpack but I don´t know how I can create a font for windows with the blazblue fonts... Well I have a little present for us, a pack of stage images to crate your own stage font. I include lots of them:
-King of Fighters: 17
-Guilty Gear: 8
-Shin Koihime Musou: 4
-Ougon Musou Kyoku: 4
-Chaos Code: 3
-Daemon Bride: 2
-NGBC: 2
-Yatagarasu: 2
-And Kona Park, I don´t know his provenience but I like it very much!!!
Here some images of them:
Spoiler, click to toggle visibilty
http://www.4shared.com/zip/Q4B3LCwYba/StagePortraitCollection.html

Today if I can I upload all the templates that you need to create your character and stage portraits and a explanation that how you can made it. See you soon!
Re: Blazblue Calamity Trigger
#11  September 21, 2015, 07:12:36 pm
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    • djjosehisterico@gmail.com
Well as I promise I upload all the material that you need to start to create your own portraits, it´s very easy only needs a little of patience. I include some captures for you can see the steps that you need to do and a .txt file when I explain you this iamges, but better the images than my english, jeje, Well if you have some problem just ask me and I explain you better if I can ok? Well here the link of download:
http://www.4shared.com/zip/BD-ZmDf8ce/TemplatesTutorials.html
Re: Blazblue Calamity Trigger
#12  September 22, 2015, 12:36:45 am
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  • /!\Cost Over/!\
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Oh ok thanks, I did what you said still got the error but it seems i needed the 4gb patch lol.
So i got it working now.
Re: Blazblue Calamity Trigger
#13  September 27, 2015, 11:49:25 am
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    • djjosehisterico@gmail.com
For petition I start to upload all the intros that I have. If you wan´t change the sprite 7,1 for the history of every char. I don´t know how I can create a font to insert in this intro... If someone can help me in this... But here´s the first for Iori:

http://www.4shared.com/zip/r41ShiRQce/ioriintro.html
Re: Blazblue Calamity Trigger
#14  September 27, 2015, 01:52:38 pm
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A great thx my friend.

as always, you're the best !!!

c u Bro.

 :thumbsup:

 :crowngrin:

Re: Blazblue Calamity Trigger
#15  October 12, 2015, 12:03:15 pm
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    • djjosehisterico@gmail.com
Thank you very much Websta for your amazing char! Here the portraits, they works without character localcoord, but I test she and works very good! In the archive you can find the character portraits and the image that  you need replace in the system.sff, congratulations and waiting more characters of you!
Spoiler, click to toggle visibilty
http://www.4shared.com/zip/TmoRB1t_ba/Platinum.html
Last Edit: February 19, 2016, 06:31:44 pm by GaziraAgain
Re: Blazblue Calamity Trigger
#16  October 22, 2015, 08:41:02 pm
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Thank you very much Kaine for the KofXII portraits, I´m looking them since long time! And here some new portraits for the screenpack, I include select, versus and win portraits of 12 characters, except Mai because I only have this art to do it. I create a template for the small portraits, you can download here:
Spoiler, click to toggle visibilty
And a new system archives to work well this portraits. Now the image of the system.sff that you need change it´s 61,1 ok? Well here some captures of this work:

Spoiler, click to toggle visibilty

And the winner art:
Spoiler, click to toggle visibilty

And here the files, firts the complete portrait pack:
http://www.4shared.com/zip/JwCWVSd0ce/BBCTKofXII.html
And the new system files:
http://www.4shared.com/archive/5sTQ7qc3ce/system.html
Last Edit: November 01, 2015, 11:03:30 am by GaziraAgain
Re: Blazblue Calamity Trigger
#17  October 31, 2015, 01:26:35 pm
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    • djjosehisterico@gmail.com
Here I come with a new portrait pack with 12 Street Fighter 3 characters. I use the first and second game artwork to create the select and versus portraits, and the online edition to the winner screen. Small portraits included in the pack too. Well I hope you like it!

Spoiler, click to toggle visibilty
http://www.4shared.com/zip/-DuyEfV_ba/BBCTStreetFighter3.html
Last Edit: February 19, 2016, 07:02:08 pm by GaziraAgain
Re: Blazblue Calamity Trigger
#18  November 01, 2015, 11:23:41 am
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    • djjosehisterico@gmail.com
More portraits for the screenpack, now from Yatagarasu characters. In this pack you can find select, versus and winner portraits for Crow, Shimo, Hina, Jet, Jyuzumaru and Chadha and only select portrait for Kou and Hanzo because I can´t find big artwork from them. If someone have good images of this 2 characters please contact with me and I clear the portraits, thank you! And here the captures of this work, I hope you like it!

Spoiler, click to toggle visibilty

And here the link with the portraits:
http://www.4shared.com/zip/GuVO6SH2ba/BBCTYatagarasu.html
Last Edit: February 19, 2016, 06:33:12 pm by GaziraAgain
Re: Blazblue Calamity Trigger (2 Versions + Updates 26/02/2016)
#19  February 26, 2016, 10:15:15 am
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    • djjosehisterico@gmail.com
Well finally I clear the 126 slot edit based on the Calamity Trigger Screenpack. And with this much updates of the old screenpack! First I create an intro based on the Continuum Shift Extend chapter, only 6mb, thanks to V-Nix and his really good codes! Changes on the Team selection screen, new animations on the winner screen and this time lifebars included! Based on the Chrono Phantasma chapter, but not effects this time but only 50mb. In the second video you can see in action. For peolple that downloading the previous version I recommend to download this and in the data folder you can find original or edited system files, just copy your favourite in the data folder, it´s very easy but my english it´s bad to explain! A little slowing because bandicam, without it runs perfectly in my pc. Very soon I upload a simplified versus screen for those that can´t run it. And apply the 4gb_patch to run it well! Here some captures of this work, I hope you like it!




And with the portraits looks...
Spoiler, click to toggle visibilty

Lifebars:
Spoiler, click to toggle visibilty



And here the link:
http://www.mediafire.com/download/jsjgspoeireukgn/Blazblue+Battle+Colisseum+by+Gazira.zip
And another for the portrait templates:
http://www.mediafire.com/download/d7wfmfiruerxvg5/Templates.7z

Waiting your comments, and very soon I start with the portraits, see you!

CREDITS
-Arc System Works for this amazing game.
-V-Nix, your last screenpack gives me the motivation to create it!
-HLoader for the sphere animation.
-Sir Rouzel for the Chrono Phantasma sprites and sounds.
-My sister for her help in the creation of the font style, hey kogolleta!
-All the people who plays mugen.
Last Edit: February 26, 2016, 11:34:35 am by GaziraAgain
Re: Blazblue Calamity Trigger Updates 26/02/2016
#20  May 24, 2016, 11:23:15 pm
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    • djjosehisterico@gmail.com
Working with a massive version of the screenpack with the original design. 20 games to select and posibilities to ampliate it. See you soon!