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Li_kun's proyects wip's (Read 184135 times)

Started by li kun, July 19, 2008, 08:12:58 am
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Re: Li_kun's proyects wip's
#481  December 19, 2014, 10:41:17 pm
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Ask @Kamekaze: he knows the system well iirc, he did a kyosuke
Re: Li_kun's proyects wip's
#482  December 20, 2014, 12:12:29 am
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I played with the first Rival Schools (United by Fate) so I can confirm it like I did before.
Re: Li_kun's proyects wip's
#483  December 20, 2014, 03:15:13 am
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Re: Li_kun's proyects wip's
#484  December 20, 2014, 03:38:42 am
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A confirmation of that feature would be really nice, please

Just finished running some sets with pals in Project Justice for funsies, and yeah it absolutely is as cheap as it sounds. It's literally an Alpha counter that doesn't cost anything, and yes there is a sidestep so it's not so awful in a 3D game...but yeah Kamekaze probably knows a bit more about this system than all of us.


I still say for accuracy's sake just leave it alone and make it cost in the CvS2 Groove.
Re: Li_kun's proyects wip's
#485  December 20, 2014, 06:22:04 am
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Meh, I guess for accuracy sake it is ok but... I will just deal with it.

Thanks for testing and providing the clarification :)
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Re: Li_kun's proyects wip's
#486  December 20, 2014, 11:26:07 am
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It's like I didn't say anything... :brood:
Re: Li_kun's proyects wip's
#487  December 20, 2014, 01:03:45 pm
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</3 Alex... :(

Re: Li_kun's proyects wip's
#488  December 20, 2014, 11:52:23 pm
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There's a difference between playing a game and having the data along with that. I've been playing PJ on a tourny level since 2006 and I will be the first to tell you my kyosuke isn't PJ perfect. I had to up the speed a little because PJ is very slow compared to the average 2d fighter even if it doesn't look like it. Mostly because of the extra frames of animation. Either way whatever data you need I probably would be able to get it.
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Re: Li_kun's proyects wip's
#489  December 21, 2014, 04:02:03 am
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I must say overall this is the mugen and for your hard work, this was special. We only have a few pioneers who made decent and great creations, that we still enjoy today. Your project is yours alone. My hats off to the both of you and whoever else, help contribute to this fine project. Job well done and continue to express your great attributes, with the community. Happy Holidays to Li_Kun and Fervicante, also to everyone here at the guild.
Last Edit: December 21, 2014, 09:55:24 am by BIG BOSS
Re: Li_kun's proyects wip's
#490  December 21, 2014, 04:35:43 am
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Re: Li_kun's proyects wip's
#491  December 21, 2014, 06:23:33 pm
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A confirmation of that feature would be really nice, please

Just finished running some sets with pals in Project Justice for funsies, and yeah it absolutely is as cheap as it sounds. It's literally an Alpha counter that doesn't cost anything, and yes there is a sidestep so it's not so awful in a 3D game...but yeah Kamekaze probably knows a bit more about this system than all of us.


I still say for accuracy's sake just leave it alone and make it cost in the CvS2 Groove.

Also tardy counter isn't cheap in the slightest. It encourages smarter play and not relying on block strings. Basically it's saying "hey throw more". Not to mention they have no invul frames at all so they can be baited rather easily and punished with full combos. It's about as cheap as parry is and if that's to you then I don't know what to tell you since TC's are harder to get consistently than a parry
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Re: Li_kun's proyects wip's
#492  December 21, 2014, 06:46:20 pm
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I just remember it made some matches devolve into weak kick spam.
Re: Li_kun's proyects wip's
#493  December 21, 2014, 08:00:50 pm
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Re: Li_kun's proyects wip's
#494  December 21, 2014, 09:28:56 pm
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I mean hey, you've played it more than I have that's for damn sure. That game had fucking tourneys?
Re: Li_kun's proyects wip's
#495  December 21, 2014, 09:35:10 pm
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It still does now, look up a-cho on YT. Tons of high level footage can be found there.
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Re: Li_kun's proyects wip's
#496  December 21, 2014, 11:06:42 pm
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my local-est arcades used to have ony two machines, one was the current flavour of kof, the other was a random fighting game, rival schools was there for a while.
Re: Li_kun's proyects wip's
#497  December 22, 2014, 02:17:49 am
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All I can say is that if you take issue with tardy cancel, you probably won't like playing VSav because it has similar guard cancel things.
Re: Li_kun's proyects wip's
#498  December 22, 2014, 06:11:59 pm
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Tiffany looks really amazing, I can't wait for her, and small question:  are you released Kyoko or you still working on her?

Well kyoko is in frozen state so not sure if i will ever finish her i have alot of wips in my hands

And for all the commets about the code, fervicante knows very well the games he also buys a original capcoms project justices gamers guide so expect tiffany to be so close to the all games as hinata was
Re: Li_kun's proyects wip's
#499  December 23, 2014, 11:12:38 pm
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Yurika vs Tiffany

Re: Li_kun's proyects wip's
#500  December 23, 2014, 11:28:26 pm
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