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Alex S. / G.o.D. stuff (Read 193768 times)

Started by AlexSin, June 10, 2012, 10:07:36 am
Re: G.o.D. sprites
#21  July 26, 2012, 09:28:37 am
  • ******
Last Edit: July 26, 2012, 10:53:28 pm by G.o.D.
Re: G.o.D. sprites
#22  July 27, 2012, 01:45:31 pm
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I'll try to fix the sprite later.



Colour separation for KFM. I will change something for the edits of KFM.
I was wondering, is it right to colour separate all of his edits and then release them to the public? (giving credits of course)
Because I would like to do it, but I don't know if it is the right thing to do.
Re: G.o.D. sprites
#23  August 03, 2012, 01:48:16 pm
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No one has replied, whatever, I'll do it however in the future.


Suave Dude without sunglasses, standing animation.


      Posted: August 06, 2012, 10:49:25 pm


1st = edited version, based on the Elecbyte tzanko03buff.png in the work folder.
2nd = the base I edited.

Tell me what do you think.

      Posted: August 08, 2012, 11:22:38 am
For a spriting competition in Mugen Lair.

Base =
Spoiler, click to toggle visibilty

My sprite
Colour separated:

Goku Palette:
Last Edit: September 04, 2012, 07:19:38 pm by G.o.D.
Re: G.o.D. sprites
#24  August 12, 2012, 08:22:00 am
  • ***
  • Yu Yu hakusho spriter
    • USA
    • thanewdude07.deviantart.com/
Keep on working on your stuff and people will eventually warm up to you! I will offer some feed back when i get the chance! Dont give up man!

More stuff Get ready for the best yusuke ever!! http://thanewdude07.deviantart.com/

Check out my youtube for more fun stuff!

http://www.youtube.com/user/TeamSpamBustah?feature=guide
Re: G.o.D. sprites
#25  August 12, 2012, 07:18:21 pm
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I like what you're doing! I especially like the new KFM back view. VAST improvement over the only other one out there for Evil Kung Fu Man II (or whatever the robot cyborg one is called..). I wouldn't way such extensive color separation is *needed* per se, but it is cool to see. Neat to see someone else looks at the buff frame they made ha!
Re: G.o.D. sprites
#26  August 14, 2012, 06:22:08 pm
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I didn't have internet, so I didn't post before, but here I have other sprites for you guys:

Normal Broly
Spoiler, click to toggle visibilty

Hyper Dimension to Super Butouden Goku sprite
Spoiler, click to toggle visibilty

Unfinished: UB22 High Resolution Goku sprite (Jardel inspired me to do this)
Spoiler, click to toggle visibilty

Hope you like this!

      Posted: August 15, 2012, 04:42:44 pm
Here Roshi edit (sunglasses are not like before):
Spoiler, click to toggle visibilty

Goku isn't wide like before (it's the second), still a bit wide and fixed the ear:
Spoiler, click to toggle visibilty

My method of doing sprites from Hyper Dimension to Super Butouden style (but it can work everywhere)
Spoiler, click to toggle visibilty

      Posted: August 20, 2012, 06:39:44 pm
Working on Normal Broly now. Not finished.

I would ask for some references for Paragus, for Broly's intro.
And some for Broly's too.
(Just for you to know, I want to make a Normal Broly, not a LSSJ Broly, that will come later perhaps.)

     Posted: August 20, 2012, 10:22:55 pm
Is Broly's hair good with the effect?
Last Edit: August 20, 2012, 10:22:55 pm by G.o.D.
Re: G.o.D. sprites
#27  August 23, 2012, 04:48:17 pm
  • ****
  • Coder and Voice Actor
    • USA
    • www.youtube.com/thisisgir
Wait woah youre spriting a Normal Broly sheet? Can I voice and code him o_O
Re: G.o.D. sprites
#28  August 23, 2012, 05:38:52 pm
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I actually wanted to sprite, code him and use his jap voices from Budokai Tenkaichi 2 and 3. Thanks for the help, really! :)
Maybe I'll ask you when I finish the japanese soundpack, but you'll have to wait...wait...wait... I only did a few sprites.
Please, if you can get some references for him and for Paragus, I'll be very grateful.

Meanwhile I did this:
Goku End of Z saga outfit;
Sprite process:

Result with colour separation:

Result with a palette:




Posted: August 27, 2012, 01:47:56 pm
Gogeta remake:

Result:

UB22 Palette:
Last Edit: August 27, 2012, 08:06:29 pm by G.o.D.
Re: G.o.D. sprites
#29  September 03, 2012, 02:12:04 pm
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Turles
Spoiler, click to toggle visibilty

Posted: September 10, 2012, 12:53:20 pm
Paragus

Not indexed.

Posted: September 11, 2012, 03:31:36 pm
Normal Goku UB22 Style

Sprite process:


Result (colour separated and indexed):
Last Edit: September 11, 2012, 03:32:26 pm by G.o.D.
Re: G.o.D. sprites
#30  September 12, 2012, 06:09:04 pm
  • ******


Just like the "Finish-a-sprite" thread. I know I suck with mantles.

12/10/2012
Re-uploaded.
Last Edit: October 12, 2012, 06:35:59 pm by G.o.D.
Re: G.o.D. sprites
#31  September 12, 2012, 10:28:42 pm
  • ****
  • Coder and Voice Actor
    • USA
    • www.youtube.com/thisisgir
We should like collab on making an Adult Goten ._.
Re: G.o.D. sprites
#32  September 16, 2012, 04:38:40 pm
  • ******
I'm working on this now, so no Adult Goten or Hero :P



Piccolo sprites, in Neocide's style. They're not in the spritesheet.
Re: G.o.D. sprites
#33  September 17, 2012, 01:20:31 am
  • ****
  • Coder and Voice Actor
    • USA
    • www.youtube.com/thisisgir
Ill pay you ._.
Re: G.o.D. sprites
#34  September 17, 2012, 02:13:53 pm
  • ******
I sprite very little in CvS style, so...
And you would prefer Chamat, Diepod and the others more than me, I'm just a beginner. Would you really pay a beginner?  :XD:
Besides, you have a lot of other projects, finish them first. :P

Suave Dude while he is laughing (could be a win pose):

Suave Dude experiment (making him with his gun pointed at his opponent, could be a super):
Last Edit: September 30, 2012, 11:28:14 am by G.o.D.
Re: G.o.D. sprites
#35  September 30, 2012, 11:28:21 am
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Frieza "Hi Res" (not so great)
Spoiler, click to toggle visibilty
Re: G.o.D. sprites
#36  September 30, 2012, 11:35:56 am
  • ****
  • I see you.
    • www.mugenfreeforall.com
not bad but that frieza looks um interesting to say the least lol. better than i could do though.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: G.o.D. sprites
#37  September 30, 2012, 11:52:28 am
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Thanks for the compliment :)
Anyway, I'm bad at hi-res-ing the Shin Butouden sprites, look at rnjardel on youtube, his sprites are amazing (I'll never reach that skill). It's difficult to interpret those blurry sprites XD
Re: G.o.D. sprites
#38  October 13, 2012, 06:15:43 pm
  • ******
Not merging my posts!
This work is 3 months old.
Squall edited from Jed Dragon's sprite, who edited it from Jaden Corsair on deviantart; I based the animation on Jaden's gif.

DTK

Re: G.o.D. sprites
#39  October 13, 2012, 07:24:06 pm
  • **
face needs to be re-worked badly.
Re: G.o.D. sprites
#40  October 13, 2012, 08:00:41 pm
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Yes, I could work on that, you're referring to the nose right?