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add004basic (Read 945012 times)

Started by Shiyo Kakuge, June 18, 2014, 05:46:41 pm
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Re: add004basic
#1281  May 06, 2019, 08:39:44 pm
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does anyone know how hyper bg works? sometimes it appears and sometimes it doesn't
Re: add004basic
#1282  May 07, 2019, 06:17:25 pm
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combo meter bugfix?

Combo Matters do not work when 'ground.hittime' or 'pausetime' of 1 frame occurs
Last Edit: May 07, 2019, 06:31:35 pm by ROCK STAR
Re: add004basic
#1283  May 07, 2019, 07:36:21 pm
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Use streamable. Here I was hoping you had something new to show, boring around here.
Re: add004basic
#1284  May 14, 2019, 06:04:39 pm
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I would like to add a hyperBg animation. There are none by default that I can modify? I can´t find anything related with this... If not, in what part of the common1.cns file should I add the code to appear on the screen? I would like that the same animation appears for level 1,2 and 3 hyper moves. Thank you very much.
Re: add004basic
#1285  May 15, 2019, 08:26:27 am
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Does anyone know how to make the smallest portraits?
Re: add004basic
#1286  May 15, 2019, 02:07:43 pm
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I would like to add a hyperBg animation. There are none by default that I can modify? I can´t find anything related with this... If not, in what part of the common1.cns file should I add the code to appear on the screen? I would like that the same animation appears for level 1,2 and 3 hyper moves. Thank you very much.

The add004 hyperBG is a bit complex, I suggest that if you want to add a hyperBG, you do it inside the character with a helper or explod (helper better), take a reference with a MvC mouser character (he use vars and helpers to create it)
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
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Re: add004basic
#1287  May 15, 2019, 05:58:59 pm
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I would like to add a hyperBg animation. There are none by default that I can modify? I can´t find anything related with this... If not, in what part of the common1.cns file should I add the code to appear on the screen? I would like that the same animation appears for level 1,2 and 3 hyper moves. Thank you very much.

The add004 hyperBG is a bit complex, I suggest that if you want to add a hyperBG, you do it inside the character with a helper or explod (helper better), take a reference with a MvC mouser character (he use vars and helpers to create it)

Thanks again Redhot but I'd like to add them in the fightfx file because blazblue hyperbg it´s a pretty heavy file and with this I only add one time. But yes... it´s complex because I can´t find the statedef in the common1.cns.
I find in fight_air.txt the corresponding animations:
super / hyper effect
; lv1
[begin action 100]
; lv2
[begin action 101]
; lv3
[begin action 102]
But there are not appear in the common1.cns archive, the only [Statedef 100] and it´s definition is ; Run forward...???
That's wrong when you do not understand anything...  :???:



Re: add004basic
#1288  May 15, 2019, 06:24:16 pm
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I would like to add a hyperBg animation. There are none by default that I can modify? I can´t find anything related with this... If not, in what part of the common1.cns file should I add the code to appear on the screen? I would like that the same animation appears for level 1,2 and 3 hyper moves. Thank you very much.

The add004 hyperBG is a bit complex, I suggest that if you want to add a hyperBG, you do it inside the character with a helper or explod (helper better), take a reference with a MvC mouser character (he use vars and helpers to create it)

Thanks again Redhot but I'd like to add them in the fightfx file because blazblue hyperbg it´s a pretty heavy file and with this I only add one time. But yes... it´s complex because I can´t find the statedef in the common1.cns.
I find in fight_air.txt the corresponding animations:
super / hyper effect
; lv1
[begin action 100]
; lv2
[begin action 101]
; lv3
[begin action 102]
But there are not appear in the common1.cns archive, the only [Statedef 100] and it´s definition is ; Run forward...???
That's wrong when you do not understand anything...  :???:

You can add perfectly the effect in the fightfx, and then create the explod in the character`s cns with the letter F of the anim.
For example, If this anim you put the number 8550, inside the explod you should put the anim number like this:
Code:
anim = f8550

What means the "F"? means that the anim is INSIDE of the fightfx.air file
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: add004basic
#1289  May 15, 2019, 06:37:26 pm
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Ok, I understand, and yes, the anim it´s only in one archive. Thank you very much REDHOT.
Re: add004basic
#1290  May 16, 2019, 01:39:57 am
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How do I make the guard bar decreases faster since the guard system just makes the guard bar decreases slowly.
Re: add004basic
#1291  May 16, 2019, 03:16:38 am
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I just tested it, gotta say, it works very good, and i truly want to exploit it's true potential, thanks.
Re: add004basic
#1292  May 19, 2019, 05:28:15 am
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The new basic's portraits side is not good. I like the old style.
Re: add004basic
#1293  May 19, 2019, 07:41:54 pm
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does anyone know how to make raaja boy chars work on add004?
Re: add004basic
#1294  May 19, 2019, 07:46:57 pm
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They do work on mine
Re: add004basic
#1295  May 19, 2019, 07:58:23 pm
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I summon satsuki and she stays there doing nothing

[/img]
Last Edit: May 19, 2019, 07:59:26 pm by reporter vesgo
Re: add004basic
#1296  May 19, 2019, 09:23:25 pm
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paste this to -1 in cmd
;------
;sys::-1::Partner-Assist-Registration
[state 0]
   type=varset
   trigger1=(stateno=190193)
   sysvar(1)= 1000
check your chars special moves and pick one then write that number to sysvar(1)
Re: add004basic
#1297  May 22, 2019, 04:20:31 am
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Haggar's portrait's on his onedrive for anyone who wants it!
Re: add004basic
#1298  May 22, 2019, 04:06:53 pm
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I just can find his three onedrive link, did any body know where is portraits onedrive?
Re: add004basic
#1299  May 23, 2019, 02:33:10 am
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Where can I see the hyperBG you are trying to implement @GaziraAgain:
I need the source reference to see how it looks in game.

Does anyone know how to make the smallest portraits?
;---------
; as characters face / portrait
; ??????????
[begin action 909002]
9000,3, -53,-11, -1,,,0.1,0.1<x axis/y axis "anim scale"
*You can use this for many things such as scaling without loss of quality.
Re: add004basic
#1300  May 24, 2019, 02:10:11 am
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I've been wanting to ask, but is there any simple mode of adding in a super for a team super or a command for it? Similar to how there's the one for assists that you place into the CMD? Like the one below

Code:
;------
;sys::-1::Partner-Assist-Registration
[state 0]
   type=varset
   trigger1=(stateno=190193)
   sysvar(1)=ifelse((p2statetype=a),1100,1000) ;;<-StateNo

1000 = neutral assist
1100 = aerial assist