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Character not working after a blue screen recuperation SFF LOAD ERROR (Read 437 times)

Started by ziaker, July 27, 2019, 04:35:33 pm
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Character not working after a blue screen recuperation SFF LOAD ERROR
#1  July 27, 2019, 04:35:33 pm
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M.U.G.E.N ver 1.1.0 Beta 1 P1 (2013.08.11) status log
---------------------------------------------------
Parsing command line...
Command line: D:\Documents\Nds\mugen\mugen-1.1b1\mugen.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...Setting language "en".
OK
Initializing timer...performance timer enabled...frequency 1948617...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...OK
Initializing BGM...  OK
Initializing graphics...gameCoord 1280x720...render mode 2_20...trying 1280x720x32 mode 0x0...success...OK
Setting callbacks...OK
Initializing font...OK
Initializing game variables...OK
Session RNG seed is 1564237883
Loading system fonts...OK
Loading options...
Initializing pads...failed
Reinitializing input engine...OK
Remapping keys...OK
Reinitializing input engine...OK
Options loaded OK
Loading system...
  Load system file system.def...OK
  Load system spr...OK
  Load system snd...OK
  Load system fonts...OK
  Load system anim...OK
  Load [Title Info]...OK
  Load [Option Info]...OK
  Load [Select Info]...OK
  Load [VS Screen]...OK
  Load [Victory Screen]...OK
  Load [Demo Mode]...OK
  Load [Continue Screen]...OK
  Load [Game Over Screen]...OK
  Load [Win Screen]...OK
  Load [Survival Results Screen]...OK
  Load [Default Ending]...OK
  Load [End Credits]...OK
  Load TitleBG...VersusBG...VictoryBG...SelectBG...Optio nBG...OK
  Loading fight data
    Opening fight data file data/mugen1/fight.def...OK
    Reading [Files]...OK
    Loading fonts...OK
    Load fight anim...OK
    Reading [Lifebar]...[Turns Lifebar]...[Simul Lifebar]...[Powerbar]...
    [Face]...[Simul Face]...[Turns Face]...
    [Name]...[Simul Name]...[Turns Name]...
    [Time]...[Combo]...[Round]...[WinIcon]...OK
    Allocating explods...OK
  Fight data loaded OK
Lua initing
Lua init complete
System loaded OK
Initialize OK
Set up graphics...timer...OK

Entering gameflow loop
Gameflow 0
Gameflow 1
Gameflow 2
Initializing character info...OK
Initializing select screen...finding characters...OK
Gameflow 3
Gameflow 4
Entering mode select.
Unloading match assets
Freeing players
Game loop init
Mode select init
End of mode select loop
Game loop deinit
Gameflow 6
Reset persist vars team 0
Reset persist vars team 1
Gameflow 7
Entering character select.
Unloading match assets
Freeing players
Game loop init
Unreserved all palettes
Charsel init
Selected char 0 on teamslot 0.0
Char EustassKid.def (0) request pal 0 3F (3F) -> reserved 0 (3E)
End of charsel loop
Game loop deinit
Gameflow 8
Char Kuro.def (9) request pal 8 3F (3F) -> reserved 2 (3B)
Gameflow 9
Gameflow 10
Entering versus screen.
Unloading match assets
Freeing players
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
  Loading BG...OK
Stage loaded OK
Setting game resolution 1280x960...OK
  Allocating helpers...OK
Match RNG seed: 468606912
Reset persist vars team 1
Loading character chars/EustassKid/EustassKid.def...
  Loading info...OK
  Loading cmd command set EustassKid.cmd...OK
  Loading cns EustassKid.cns...OK
  Loading cns EustassKid_Specials.cns...OK
  Loading cns EustassKid_Supers.cns...OK
  Loading cns EustassKid_IA.cns...OK
  Loading cns EustassKid_Add-ons.cns...OK
  Loading cmd state entry EustassKid.cmd...OK
  Loading common states common1.cns...OK
  Loading sff Eustasskid.sff...Character EustassKid.def failed to load

Error detected.

Can't load Eustasskid.sff
Error loading chars/EustassKid/EustassKid.def
Error loading p1

Clipboard tail:
Loading match assets...
Loading stage...
Info: stage Thriller Bark Bridge loading in pre-1.0 compatible mode
  Loading BG...OK
Stage loaded OK
Setting game resolution 1280x960...OK
  Allocating helpers...OK
Match RNG seed: 468606912
Reset persist vars team 1
Loading character chars/EustassKid/EustassKid.def...
  Loading info...OK
  Loading cmd command set EustassKid.cmd...OK
  Loading cns EustassKid.cns...OK
  Loading cns EustassKid_Specials.cns...OK
  Loading cns EustassKid_Supers.cns...OK
  Loading cns EustassKid_IA.cns...OK
  Loading cns EustassKid_Add-ons.cns...OK
  Loading cmd state entry EustassKid.cmd...OK
  Loading common states common1.cns...OK
  Loading sff Eustasskid.sff...Character EustassKid.def failed to load
Exit with an error.

Log file successfully closed.


I lose this character after a BLUE SCREEN and after the recuperation, he stopped working.


Re: Character not working after a blue screen recuperation SFF LOAD ERROR
#2  July 27, 2019, 08:28:34 pm
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Failure to load the sff file can mean one of a few thing in Mugen 1.1

The first one is a missing sff file, but we already know that’s not the case since the character worked before.

The second case could be that the sff file got corrupted.  I don’t think the way Mugen reads data should cause corruption upon crash,  But you never know with Mugen.

Third case is that the blue screen broke your graphics card, ram, or something else in your hardware.  A common case of 1.1 reporting a failure to load an sff is because Mugen hit its internal ram limit and/or the sff file was too much to handle.