Real Name: UndisclosedHeight: 6'Weight: 175 lbs.Abilities: Zenith has no supernatural powers, but is a ninja, and a highly-skilled martial artist in peak physical condition.Bio: Zenith (whose real name is unknown) was born to an African-American mother and a Japanese father sometime in the mid-seventies, in a hospital located somewhere in California. His father was only visiting the U.S.A. when he slept with Zenith's mother, and was never heard from again following his return to Japan. His mother died shortly thereafter and Zenith was forced to live out some of his childhood in the foster system, where he was often abused and neglected. Sometime shortly after he turned 12, he disappeared for a long stretch of time and was presumed dead. Not much is known about the time between his disappearance and his return to the United States, other than what is readily apparent (such as his training in ninjitsu, and his complete assimilation to Japanese culture). Zenith is not a subject of the S.H.A.D.E.s project. However, he is highly trained in several different fighting styles, primarily ninjitsu. He is in fact a ninja, and lives by a certain code. He is skilled with many weapons, the most commonly seen ones being calthrops (makibishi) and his double-edged, retractable scythe. It is unknown how he became mixed up in the S.H.A.D.E.s drama. What is known is that he is the leader of Moses Maddigan's Collection Agency.The Collection Agency is a group of world-class mercenaries recruited by Moses Maddigan to hunt and "collect" the escaped subjects. They mainly consist of former marines, a few members of MI6, and a few specialists in certain areas. Zenith is their commander and treat him in a manner as if they were a unit of the military. They follow his commands blindly and trust him with their lives. However, Zenith secretly pities them for their undying loyalty and wishes that they would question him more often. Zenith also sometimes wonders if what he is doing is right. Despite his doubts, he continues to operate under Moses Maddigan, leading many to believe that he may owe Maddigan some sort of debt.Screenshots:Gameplay: Zenith has insane reach and is very fast. He is great at poking and keeping distance between himself and his opponent. However, his speed can also allow him to close in on an unsuspecting opponent, making him a well-balanced character. His double-edged scythe is retracted most of the time, effectively rendering it a staff, which he uses for most attacks.Command Moves:--Piercing Kick - F+MK Zenith performs his MK but with a forward hop first.--Blade Kick - F+HK Zenith performs a cutting roundhouse kick.--Sickle Kick - B+HK Zenith performs a low-range, standing crescent kick. Can be used for dodging (since he leans back and becomes a smaller target) or catching an opponent jumping over him.Special Moves:--Saku - D,DF,F,K Zenith suddenly rushes his opponent.--Yame - LP or LK during Saku Makes Zenith stop running.--Tobu - MK during Saku Makes Zenith hop into the air.--Sasori Kame - HP during Saku Makes Zenith swing around into a piercing elbow strike.--Gengetsu Zan - MK during Saku Zenith performs an upward-rising crescent kick.--Shun Sasori - HK during Saku Zenith performs a low-hitting slide that sweeps his opponent.--Shou Katsu Zan - F,D,DF,P Zenith performs a rising, swinging slash with his scythe. The LP version is very fast but does not use the blade of the scythe.--Makibishi - D,DF,F,P Zenith throws out a handful of small, tri-pointed objects that both injure and slow down an opponent who steps on them.--Sagi Naguri - D,DF,F,K in mid-air Zenith performs a lightning fast flying kick. Different strengths of kick button alter the angle of the kick.--Kieri - B,D,DB,K or F,D,DF,K, or the same motion but with MK+HK Zenith hops into the air and disappears into a cloud of smoke, reappearing somewhere else on the screen. If using the MK+HK versions, he will appear in mid-air.--Sasori Shippou - D,DB,B,P Zenith uses his scythe to perform an overhead slash with great reach, but slow start-up. Must be blocked high.Throws:--Zurashi - HP+HK Zenith reaches out with his staff and lifts his opponent up and over his head. If Zenith is not close enough, he simply pokes them, doing little damage.Level 1 Super:--Doku Sasori Shippou - D,DB,B,D,DB,B,P Zenith performs a powerful Sasori Shippou, with an added wave of mysterious purple energy shooting from the ground when the blade lands.Level 2 Super:--Musou Shou Katsu Zan - D,DF,F,D,DF,F,P Zenith performs three Shou Katsu Zan's in a row.Level 3 Super:--Chuu Kiri Musha - D,DB,B,D,DB,B,K Zenith unleashes both blades of his double-bladed scythe, and then throws it forward, rotating it at high speeds. The buzzsaw-like flying weapon then returns to its master, like a boomerang.Desperation Move:--Hisshou - D,DF,F,D,DF,F,K Zenith rushes towards his opponent, before delivering a vicous flurry of attacks. He then launches them into the air, teleports beside their falling body and delivers a powerful Sagi Naguri, with the Japanese character for "Hisshou" (Certain Victory) appearing on screen.