So, just for giggles, I thought I'd ask if you guys have ever designed some kind of story for whatever game you were making out of MUGEN. How exactly do you explain everyone being in the same place, what does the final boss have to do with it, etc.I basically put mine down to reality being weakend between the Infinity Gauntlet, Psycho Power, Onslaught, Dark Hadou, Demitri's field, etc, etc. and finally Abyss eating the fabric of timespace. So there's an overlap of dimensions, and the only way to fix it is for the fighter to sidestep time and take out the factor that got their universe involved. So the Darkstalkers go after Demitri, Marvels fight Onslaught or Thanos (depends if they've been in an X-Men Comic), SNK people fight something related to Orochi (Rugal for Fatal Fury, Iori for KOF, etc), and you get the idea.I'm sure all of yours are more interesting.