GTAguy said, April 02, 2019, 04:10:17 pmSo after the updated turtles and Bebop, are you going for a new char?I’d assume Rocksteady
Staubhold said, November 14, 2017, 10:59:54 amSuch nice work Dcat! Keep it up.Dcat said, November 14, 2017, 04:09:00 amGood catch, fixed it ...Looks like it is still angled up high... Should be a straight line from the guns muzzle to the end of the projectile.I agree with that. So in case you missed it...http://imgur.com/a/Fs862z9Sorry for the link. I struggle to post just a pic.Great work so far, Dcat!
dakidbanks said, April 03, 2019, 01:27:27 amGTAguy said, April 02, 2019, 04:10:17 pmSo after the updated turtles and Bebop, are you going for a new char?I’d assume Rocksteady I really want to do all of the classic TMNT mainstays from the 80s, I've always really wanted to do a Casey Jones or Splinter, something kinda big and unique like my Shredder or Krang characters were but that requires a whole lot of custom and franken-spriting like all of my characters thus far. I have a good feeling I'll get to them eventually, but I'm still pretty hung up on Bebop at the moment. Plus updating the turtles characters. I've almost fully polished Michelangelo, Raphael, and Donatello in that order. Just need to add some extra attacks to Leonardo next and really get down to basics to finish a good chunk of Bebop so I can release it.here's a more in-depth breakdown of Mikey and Donatello that showcases all I added in thereSpoiler: Michelangelo NEW MOVES (click to see content)Quote -now has a Close Light Punch for quicker combos -RISING THUNDER (Back then Forward + Any Punch button) has 3 variants for light medium and heavy -BREAKDANCE special and DYNA BOMBER added and include EX versions too. -Custom grabs can be done OTG or in the air now. -Press Down after a BUCK BUCK Special (HP + HK, -500 power cost) and you may dive into the sewer retreat. - You can hold down after a Sewer Dive to stay down longer or press a button to do a pop-up attack out of it. -While airborn, Back then Forward + LP or MP yields Mikey's warmup nunchuck hit (I need a better name for this...), chain into or out of it for custom aerial raves Stage: TMNT-Sewer by Reginukem BGM: Cowabunga! from TMNT Tournament Fighters-SNESSpoiler: Donatello NEW MOVES (click to see content)Quote-Added more chain-abliity overall for killer combos -Included BO THRUST: mash Light or Medium punches for this classic move from SNES Tournament Fighters. -He has a new Air Down + Medium Punch inspired by his move from the original NES platformer game -While standing, You can now Mash Down + LP for a longer range hard-hitting launcher that dodges enemy Air Attacks -Don's new BIG BO SLAM air special gets the party started, has 2 EX variants, and it can OTG afterwards -Also included his Desperation attack from SEGA Tournament Fighters.9mb said, April 03, 2019, 08:50:20 amIch denke, Sie können sich auf diese beiden Rollen beziehen.I'll have to check out Burnov, I like his charging move. As for the Pig character in your 2nd picture, what game is this from it looks very interesting. There's a real language barrier here, I'm not quite sure what you've said in this post but I appreciate your interest in my MUGEN projects.
Dcat said, June 06, 2019, 11:18:42 pmI'll have to check out Burnov, I like his charging move. As for the Pig character in your 2nd picture, what game is this from it looks very interesting. There's a real language barrier here, I'm not quite sure what you've said in this post but I appreciate your interest in my MUGEN projects.The Pig character is from a Chinese "Journey to the West" IOS Game, and it seems the language barrier comes from a translationsoftware mishap, his post is written in odd sounding German, I don't think he did that intentionally.^^Edit: After some more investigating I'm realy sure that the IOS Game is a Port of "Oriental Legend" or "Oriental Legend Special Plus" the character that is shown on the screenshot is called "Ba-Chien".
Thanks for the translation, Litchbringer. I've checked out the game and its got some great retro beat em up action and wonderful spritework.Here's some new sprites for Bebop been working on a few new attacks.Close Medium Punch, an Uppercut inspired by Punch-Out, and a Standing Elbow that hits twice:The ground-pound throw based on MVC2 Sabretooth Also did another close attack with where Bebop hits the enemy with an uppercut with his tazer and you can follow up with a directional upward shot from his standing states - I might have to re-map his Belly Bump to Back + Medium punch and reserve Heavy button for solely moves where Bebop uses his Tazer be it in Melee attacks or for Projectiles.
Those chainsaw attacks are looking awesome. I like the updates for Mikey and Don as well. Don is looking especially beefy with all those bo throw attacks you added to him. Looking forward to updates for my fave turtle, Leo.
Daaaamn those Bebop sprites are looking savage! Especially the chainsaw swipe, and the bash'n'throw.Looking forward to an update on the turtles as well.