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CVS Mugen Fighting Jam - Fix Warusaki Characters Groove on Team Mode (Read 109812 times)

Started by yudhiyou, April 13, 2017, 03:29:39 pm
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Re: CVS Mugen Fighting Jam - Update 7 May 2018
#41  May 05, 2018, 03:08:44 pm
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Re-uploaded...

- Fix bounce down state for Gal124/Rei's characters
- Fix and disable recovery state on Jesuszilla's characters
- Fix invalid AI state on Cody, Mai, and Sodom
- Add nothitby state for Cody's criminal upper 
Last Edit: May 07, 2018, 08:34:11 am by yudhiyou
Re: CVS Mugen Fighting Jam - Update 23 May 2018
#42  May 23, 2018, 06:10:15 am
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Reuploaded...

- Add invicibility on Cody's bad spray

- Update Necro's commands
Re: CVS Mugen Fighting Jam - New Gameplay System 10 July 2018!
#43  July 10, 2018, 03:04:04 pm
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Re-uploaded... New gameplay system!!!

- Always recovery on wake up like Street Fighter V gameplay system
Now it is more challenging playing againts cpu. No more spamming dp or sweep on wake up cpu anymore.

Other updates:
- Update Rose's soul drill and soul spark super animation
- Update Karin and R.Mika command input and special move invicibilty state
- Fix Deejay's rolling sobat AI
- Fix command input super move on Eagle, Sagat, and J.Talbain
Last Edit: July 11, 2018, 02:36:40 am by yudhiyou
Re: CVS Mugen Fighting Jam - Update 23 July 2018
#44  July 23, 2018, 05:13:40 am
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Reuploaded...

- Add missed air throw animation on all characters which have air throw ability
- Add air throw ability on Rose
- Update recovery animation on Rose
Re: CVS Mugen Fighting Jam - Update 06 August 2018
#45  August 06, 2018, 09:16:34 am
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Reuploaded...

- Fix Deejay and Balrog's jump AI. So their cpu AI can jump now.
- Add back Geese's original raging demon command input. So it can be executed by D,DF,F,D,DF+P or DB,F,D,B,DF+P now.
- Fix Rose's command special cancel
- Fix Rose's super aura soul spark sound
Re: CVS Mugen Fighting Jam - Update 06 August 2018
#46  August 06, 2018, 10:22:58 am
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This is hands down one of my favorites. The only problem is that im running an onboard card. my specs are:
windows 10
intel mobile core 2 duo t6600
ddr3 4gbytes
my only problem is when the match starts the background is messed up. It shows the images of the movement history.


also some characters wont load up after the 'V.S. Screen' appears. I get this error:
BG error reading stages/SSF2THDR_Blanka_Stage.def

Clipboard tail:
  Loading cns cvs_Cody.cns...OK
  Loading cns Cvs2_system.cns...OK
  Loading cns config.txt...OK
  Loading cmd state entry cvs_Cody.cmd...OK
  Loading common states common1.cns...OK
  Loading sff Cvs_Cody.sff...OK
  Loading anim Cvs_Cody.air...OK
  Loading snd Cvs_Cody.snd...OK
  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)End of versus screen loop
Game loop deinit
(1,8)(1,9)(1,10)(1,11)(1,12)OK
  SFF v1.01 palette hack engaged.
  14075 expressions (3907 on trigger lines)
Character cvs_cody.def loaded OK
New char cvscody loaded into cache: (2/4 cached) Load time: 1220.000ms
Player cvshaohmaru_normal cache count reduced: 0
Player cvscody cache count reduced: 0
Gameflow 11
Loading match assets...
Loading stage...
  Loading BG...
https://www.mediafire.com/file/yrf6gtka1t526zk/OpenGL+fix.7z

Put this in your mugen folder.You might face lag if your pc is too weak cause the cpu is rendering everything
Re: CVS Mugen Fighting Jam - New Stages 7 August 2018
#47  August 07, 2018, 12:30:18 pm
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Reuploaded... New stages!!!

- Add new classic Street Fighter II stages for Ryu, Guile, Chunli, E.Honda, Sagat, and Zangief.
- Add new stage for Vega.
- Add new stage for M.Bison.
Last Edit: August 07, 2018, 12:38:02 pm by yudhiyou
Re: CVS Mugen Fighting Jam - New Stages 7 August 2018
#48  August 07, 2018, 05:21:55 pm
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Any change of SNK stages at some point?
Re: CVS Mugen Fighting Jam - New Stages 7 August 2018
#49  August 07, 2018, 05:47:32 pm
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Any change of SNK stages at some point?
Still finding a way how to match the hires stages for SNK part. Current hires SNK stages which are KOF XIII have 16:9 aspect ratio aren't matched with current Street Fighter stages. :(
Re: CVS Mugen Fighting Jam - Update 9 August 2018
#50  August 08, 2018, 04:43:34 pm
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Reuploaded...

- Fix vertical follow on M.Bison stage
- Update Poison whip command input
- Add new teleport special move on Silver
- Fix meter consumption on Silver's rush super move
Last Edit: August 09, 2018, 05:51:03 am by yudhiyou
Re: CVS Mugen Fighting Jam - Update 9 August 2018
#51  August 14, 2018, 01:17:41 am
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Can you have an alternative link? I don't have access to Google Drive anymore. :(
Re: CVS Mugen Fighting Jam - Update 9 August 2018
#52  August 14, 2018, 01:22:27 am
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Re: CVS Mugen Fighting Jam - Update 9 August 2018
#53  August 14, 2018, 03:38:20 am
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If you really want to simplify all special moves how about ones with those horrible double 360 and HCF/B moves that are almost impossible to do with a keyboard? etc Zangief's Final Atomic Buster and Jill's one involving Nemesis, among others. Just a suggestion is all.
To play or not to play: That is the question...
Re: CVS Mugen Fighting Jam - Update 9 August 2018
#54  August 14, 2018, 08:00:16 am
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If you really want to simplify all special moves how about ones with those horrible double 360 and HCF/B moves that are almost impossible to do with a keyboard? etc Zangief's Final Atomic Buster and Jill's one involving Nemesis, among others. Just a suggestion is all.
Errr... that will erase the character originality beside it is still doable on gamepad or joystick. :)
I simplified the input command means the input direction doesn't need to be accurate like arcade input for example HCF is B, D, F instead of B, DB, D, DF, F and 360 circle is B, D, F, $U instead of B, DB, D, DF, F, DU, U, UB now.
Re: CVS Mugen Fighting Jam - Update 9 August 2018
#55  August 14, 2018, 01:43:27 pm
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If you really want to simplify all special moves how about ones with those horrible double 360 and HCF/B moves that are almost impossible to do with a keyboard? etc Zangief's Final Atomic Buster and Jill's one involving Nemesis, among others. Just a suggestion is all.
Errr... that will erase the character originality beside it is still doable on gamepad or joystick. :)
I simplified the input command means the input direction doesn't need to be accurate like arcade input for example HCF is B, D, F instead of B, DB, D, DF, F and 360 circle is B, D, F, $U instead of B, DB, D, DF, F, DU, U, UB now.

Ahhh yes I see now, that does help a bit at least. I'm unable to use a gamepad or joystick though but ah well.
To play or not to play: That is the question...
Re: CVS Mugen Fighting Jam - New Guard Counter System! 26 September 2018
#56  September 26, 2018, 11:00:18 am
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Big update!!!

- Added new guard counter system by pressing Forward+MP+MK while blocking (require 1 bar super meter) on all characters
- Fix syntax error cns code on all characters
- Update consistency throw facing on all characters
- Update classic Robert's DP animation
- Add projectile flag on normal Kyo's rekka fire special move so it can destroy against projectile
Last Edit: October 13, 2018, 07:48:39 am by yudhiyou
Re: CVS Mugen Fighting Jam - Update 28 September 2018
#57  September 28, 2018, 11:25:36 am
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Reuploaded...

- Fix guard counter bug on Hibiki, King, and Sakura.
- Fix bug on blocked Blanka's ball electric super.
Re: CVS Mugen Fighting Jam - Update 13 October 2018
#58  October 13, 2018, 07:48:16 am
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Reuploaded...

- Update Rugal's and God Rugal full charged kaizer wave special move.
- Update Charlie's cpu sonic blitz super move.
Re: CVS Mugen Fighting Jam - Update 13 October 2018
#59  October 13, 2018, 11:57:12 am
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My problems with the EX moves:
- The majority of them only do around the same amount of damage as the average Special Move.
- Kuroko's Power Geyser's 3rd Geyser doesn't hit the opponent.

Also now that I think about it, the HD Remix stages don't work well with the CVS sprites. Why not add stages from the original CVS games?
Stages from CVS1/Pro would be a nice addition.

I also think you should remove the Tech Bonus pop-up for when a fighter is getting up.
Last Edit: October 13, 2018, 12:14:03 pm by HyperClawManiac
Re: CVS Mugen Fighting Jam - Update 13 October 2018
#60  October 13, 2018, 12:04:45 pm
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My problems with the EX moves:
- The majority of them only do around the same amount of damage as the average Special Move.
- Kuroko's Power Geyser's 3rd Geyser doesn't hit the opponent.

Also now that I think about it, the HD Remix stages don't work well with the CVS sprites. Why not add stages from the original CVS games?
Stages from CVS1/Pro would be a nice addition.

Think the stages from CVS2 especially will lag on those without decently powered devices due to having mostly 3D models.

I know for sure because I'm using a notebook laptop (still had my PC at the time I gotten it) to play Mugen on these days and detailed stages causes slowdown.
To play or not to play: That is the question...