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Old Updates/Progress Threads (Read 87800 times)

Started by Laxxe23, July 02, 2008, 07:06:15 pm
Due to unforseen circumstances (Now hiring sign goes here)
#81  April 21, 2009, 12:35:49 am
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we need to remove two stages from the shades game, any creator wishing to help create origional cityscape stages for shades 1.0 and shades 2.0 please apply here


edit- problem solved
Shades 2 site:Shades of Manhattan
Last Edit: April 22, 2009, 12:54:50 am by Shades team
Re: Due to unforseen circumstances (Now hiring sign goes here)
#82  April 21, 2009, 09:25:47 am
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What? We don't need to remove anything. We got full permission for every one of those, and if we didn't, it was clearly stated as open source.

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Re: Due to unforseen circumstances (Now hiring sign goes here)
#83  April 21, 2009, 12:00:04 pm
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LOL wut lack of communication ! o_O
Re: Due to unforseen circumstances (Now hiring sign goes here)
#84  April 21, 2009, 12:15:54 pm
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Exactly. It'd be nice for something to be discussed with me before it gets posted. He hasn't been on MSN since I saw this. I actually stayed up partly to wait for him to get on and for once he didn't sign on at like 4:30. Weird.

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Re: Due to unforseen circumstances (Now hiring sign goes here)
#85  April 21, 2009, 12:18:54 pm
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Re: Due to unforseen circumstances (Now hiring sign goes here)
#86  April 21, 2009, 05:32:51 pm
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sorry been away from my comp due to family issues, but im back now, anyway there was a misunderstanding, so looks like stuff will be working out
Shades 2 site:Shades of Manhattan
Re: Due to unforseen circumstances (Now hiring sign goes here)
#87  April 22, 2009, 06:15:36 pm
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My God, you were away for one full day!
Missed you man.
Re: Due to unforseen circumstances (Now hiring sign goes here)
#88  April 23, 2009, 10:06:28 am
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LOL
Change Log (All changes reflect upcoming SHADEs 1 Update was well as SHADEs 2)
#89  April 26, 2009, 08:34:01 am
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Zeckle requested I type up a change log to document all the things I've updated since the last release. Since I was well into these before documentation, I may be forgetting some things, but I think I've remembered the majority. I can't be super specific, like listing every single code tweak, sprite edited, or combo added/changed, but I will try not to be too vague as well.

GLOBAL CHANGES:

-No more guarding or attacking during forward hops. This takes away one of the most easily abused features of the AI. This was crucial.
-All pallettes have been tweaked to have more color contrast and better skin tones.
-Super Moves do less damage to the Guard Crush meter.
-Fixed many colission boxes for every character, resulting in some balance and priority tweaks.
-Every character now has more Super Cancel options (just to be clear, in case I'm using the term wrong, by Super Cancel I mean their ability to cancel and/or combo Special Moves into Super Moves).

INDIVIDUAL CHANGES:

Snow

-Completely new sprites.
-New Psy-Kick, not just in sprites, but in funcionality. I feel it's more strategically useful now.
-Since Snow has been completely overhauled, it's hard to decide what merits mentioning, so just treat him like a new character and re-learn him.

Sabotage

-Updated sprites with more detail and tweaked shadowing.
-New walk animation.
-New standing HP.
-Several smoother animations.
-New Ascention animation.
-Ability to use Ascention. EX Ascention, and Onslaught as "wake-up" attacks.
-New crouch animation, along with new crouching LP,MP, and HP.
-New jumping animation, along with new jumping LP,MP, and HP.
-New Earthquake Test and Seismic Hammer animations.
-Slightly higher jump and movement speed.

Adamas

-Updated sprites with more detail and better shadowing.
-New walk animation.
-All new standing kicks.
-New crouching HP.
-New close standing HP.
-Diamond Upper had been replaced by Diamond Spike, a new anti-air move that is much nicer looking and more useful. In this move, he performs an uppercut motion, and a large, diagonally-pointing diamond formation comes out of the ground directly in front of him, extending taller than Adamas himself.
-New L2 Super.
-Higher, longer jumps.
-All Diamond FX now have transparency effects.
-DM has toned down block damage, I realized that it was doing 120 damage if blocked. SHIT. Fail on my part. I want it to do a lot of block damage, but not that much. It now does 60 if every hit is blocked, about 10 points less than a successful HP.

Bloodtide*

-New DM Command.
-Slightly tweaked damage values.

Chad In Black**

-No changes.

Moses Maddigan

-Several smoother animations.
-Slightly faster movements.
-New standing LP and MP.
-Tweaked jumping punches.

Fray***

-No changes.

Vesper

-Less comboability (for balance).
-Tweaked attack speeds (again, she was too fast and over powered before, so
many tweaks of this nature).
-A few edited animations for smoothness.

Zenith

-Several fixed sprites (found a bunch where he was missing his arm bands, whoops).
-Fixed throw glitch.
-Speed tweaks here and there for balance.

Thirteen

-No changes.

The Specialist

-His guns now come out faster, making them worth the charge.
-Fixed problem with his DM (couldn't be hit, missing clsn2s).
-Slightly faster standard attacks.

*-Bloodtide will be getting some more changes for SHADEs 2 that may not be finished intime for the update.
**-Chad In Black may not be present in SHADEs 2.
***-Fray will be getting completely new sprites, ala Snow, for SHADEs 2.

Let me know what you think, and feel free to let me know of anything that you think may need fixed that I might have missed. There is a previous thread in this section about beta testing feedback. Consider pretty much everything mentioned there to be fixed, so read that before suggesting please. Thanks for the help guys, I will be watching out for more suggestions from you guys.

Remember, use this area for specific suggestions about balance issues or technical issues with the characters.

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Last Edit: April 26, 2009, 10:45:55 pm by SeanAltly
Re: Change Log (All changes reflect upcoming SHADEs 1 Update was well as SHADEs 2)
#90  April 26, 2009, 11:57:46 am
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also observation (watch mode) will be removed, since simul mode is accessed through there, which the life bars are bugged in
Shades 2 site:Shades of Manhattan
Re: Change Log (All changes reflect upcoming SHADEs 1 Update was well as SHADEs 2)
#91  April 28, 2009, 07:11:53 am
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also observation (watch mode) will be removed, since simul mode is accessed through there, which the life bars are bugged in

But if you get rid of watch mode how can I make videos showcasing the game?

And I don't like making arcade or survival run videos.

Oh, while I'm here I should give you an idea I had for Fray. It's a supermove where she ruses up grabbing her opponent and holding him/her up. Then she sends a kinetic blast from her hands dealing a fair amount of damage.
Re: Change Log (All changes reflect upcoming SHADEs 1 Update was well as SHADEs 2)
#92  April 28, 2009, 08:33:23 am
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Don't worry JDM, I'll hook you up with a version with the updates and Watch Mode.

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Re: Change Log (All changes reflect upcoming SHADEs 1 Update was well as SHADEs 2)
#93  April 28, 2009, 09:29:12 am
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no you can go to vs mode and press ctrl 1 + ctrl 2
Shades 2 site:Shades of Manhattan
Re: Change Log (All changes reflect upcoming SHADEs 1 Update was well as SHADEs 2)
#94  April 29, 2009, 03:21:41 am
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Last Edit: April 29, 2009, 03:25:14 am by JordanoDaMano
Re: New Characters Planned for SHADEs of Manhattan 2: The Return of Kane Kelly
#95  April 29, 2009, 03:28:37 am
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Mr. Alty, in accodance with you signature, it seems that Chd in Black in not the one who pulled a heel turn, but Vesper. I am only saying this, becaues she is sided with the villans of S.H.A.D.E.S. of Manhattan.
Re: New Characters Planned for SHADEs of Manhattan 2: The Return of Kane Kelly
#96  April 29, 2009, 03:45:31 am
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Mr. Alty, in accodance with you signature, it seems that Chd in Black in not the one who pulled a heel turn, but Vesper. I am only saying this, becaues she is sided with the villans of S.H.A.D.E.S. of Manhattan.

She's always been a villian :P
Re: New Characters Planned for SHADEs of Manhattan 2: The Return of Kane Kelly
#97  April 29, 2009, 03:58:03 am
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Mr. Alty, in accodance with you signature, it seems that Chd in Black in not the one who pulled a heel turn, but Vesper. I am only saying this, becaues she is sided with the villans of S.H.A.D.E.S. of Manhattan.

She's always been a villian :P
Chad in Black happens to be siding with the heroes in that signature as well. Mr. Alty explained that she would pull a heel turn (betray the other "experiments", turn Benedict Arnold/Judas Iscariot, etc).
Re: Change Log (All changes reflect upcoming SHADEs 1 Update was well as SHADEs 2)
#98  April 29, 2009, 05:10:58 am
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can you please read what i said? you can press ctrl 1 and ctrl 2 or what ever combination you want, sean and i already talked about this, not to sound harsh, but please dont look over the answer i gave you
Shades 2 site:Shades of Manhattan
Last Edit: April 29, 2009, 05:15:13 am by Shades team
Re: New Characters Planned for SHADEs of Manhattan 2: The Return of Kane Kelly
#99  April 29, 2009, 05:40:26 am
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Well, I was toying with the idea as a way of drastically changing the character without dropping her altogether, but I've since decided against it. She will return in SHADEs 2, but I will be tweaking her gameplay quite a bit. Vesper was always a villain, but she isn't necessarily on Moses' side. She's just standing over there so that it fits the theme of good and evil fighting each other, as well as Kane.

It was Fray who pulled the real heel turn, because she appears to be a fun, well-intentioned character until her ending, where she reveals her true motives of greed and career advancement. She wanted to defeat Moses only to show she was worthy of a position at Maddicorp. In SHADEs 2, she is the VP of the company and Moses' lover.

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Re: Change Log (All changes reflect upcoming SHADEs 1 Update was well as SHADEs 2)
#100  April 29, 2009, 05:45:09 am
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Don't wig out man. I mean, I didn't know you could do that either (the Ctrl1 and 2 thing). It would be easier just to have watch mode in, I don't think it was really bothering anyone.

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