this and my version of Jin Kazama .... I used to do previously released by the sprite cvsnb.I hope you like thi is the link:http://www.This link no longer works, sorry/?d=YCOP3VKT
Taz, you need to a least add a picture or some info on how he plays. Most users (including myself) are very wary of downloading anything that does not include any these things.
I downloaded and tested. I'm not that good at feedbacks, but:- He is SO slow and boring, most of the attacks don't make the enemy fall back.- The sound of his combo Y, B already makes the "fall on the ground" noise, even if it don't hits.- You posted it on a 1.0 M.U.G.E.N. Topic, but he works on Winmugen (probably WMP too).I'll leave to other people to feedback better, but i'll keep this. He just need to be fast, keep improving him and maybe it'll become good.
I don't like it. It feels rushed, even for a KFM sprite swap.First thing's first:- Learn the basics about get-hit-sprites and get-hit-animations: http://elecbyte.com/mugendocs/mugen.html#documentation- Learn the basics about aligning. Basics of aligning: It has to look smooth. What you have here is rushing.- I don't know how you managed to mix up the sizes of the sprites, but they don't go well together. What did you do?- The collision boxes are crazy, inconsistent, and nonsensical. Here: http://kod.trinitymugen.net/K.O.D%27s_Basic_CLSN_Tutorial.html - In addition to that tutorial, look at Jesuszilla's Eagle for good clsn boxes. It is a good example of what yours should look like.- The .sff has a bunch of small portraits in it. They're useless. Delete them. You could have actually used the actual sprites CVSNB made and put more time into the character instead of duplicating the small portrait more than 20 times.- Turn on your debug at all times when creating. If you would have done that, then you would have seen most of the errors that I'm seeing from just starting this character up.- Sprite swapping Kung Fu Man is good, but you need to make it more than just a sprite swipe, everything about this character feels wrong. I'm being general on purpose.- I'm not going to get into the attacks and stuff because you should be able to align, do collision boxes, catch easy erros, and correctly do gethits first. - Address those issues, then upload the character again for more feedback.- Do not take this post as an insult. People will leave feedback you don't like and it's not to attack you personally, it's to point out your flaws. Whether pointing out the flaws is to make you feel stupid about yourself or help you improve, it doesn't matter, because the flaws are still being pointed out and you can fix them.- If you aren't going to listen feedback and you think I'm a crackhead for posting this, then at least I tried and good luck with your future endeavors.
Rajaa said, June 20, 2011, 05:48:12 pmI don't like it. It feels rushed, even for a KFM sprite swap.First thing's first:- Learn the basics about get-hit-sprites and get-hit-animations: http://elecbyte.com/mugendocs/mugen.html#documentation- Learn the basics about aligning. Basics of aligning: It has to look smooth. What you have here is rushing.- I don't know how you managed to mix up the sizes of the sprites, but they don't go well together. What did you do?- The collision boxes are crazy, inconsistent, and nonsensical. Here: http://kod.trinitymugen.net/K.O.D%27s_Basic_CLSN_Tutorial.html - In addition to that tutorial, look at Jesuszilla's Eagle for good clsn boxes. It is a good example of what yours should look like.- The .sff has a bunch of small portraits in it. They're useless. Delete them. You could have actually used the actual sprites CVSNB made and put more time into the character instead of duplicating the small portrait more than 20 times.- Turn on your debug at all times when creating. If you would have done that, then you would have seen most of the errors that I'm seeing from just starting this character up.- Sprite swapping Kung Fu Man is good, but you need to make it more than just a sprite swipe, everything about this character feels wrong. I'm being general on purpose.- I'm not going to get into the attacks and stuff because you should be able to align, do collision boxes, catch easy erros, and correctly do gethits first. - Address those issues, then upload the character again for more feedback.- Do not take this post as an insult. People will leave feedback you don't like and it's not to attack you personally, it's to point out your flaws. Whether pointing out the flaws is to make you feel stupid about yourself or help you improve, it doesn't matter, because the flaws are still being pointed out and you can fix them.- If you aren't going to listen feedback and you think I'm a crackhead for posting this, then at least I tried and good luck with your future endeavors.Now THAT'S a feedbackOh, and what's supposed to be the →, ↓, → + Y?Also, his sprites change size when doing this move.and you should add a background to the supers' effects.Go on, it can be better.
boys do not know what to tell you sincerely that I hoped you liked the most, in the past I did some chars of Mortal Kombat I were pretty good and I received only positive comments .... I'm sorry I will do my best in the future.I still appreciate your criticism, which led me to do better .. and I realized that above all, make a tekken chars is not a specialty of mine XD
taz said, June 20, 2011, 08:55:43 pmI realized that above all, make a tekken chars is not a specialty of mine XDdon't worry bro you'll do better I see potential in this, its not bad after all...
C.v.s The Abstract said, June 20, 2011, 10:00:55 pm-________________________________________________________________________________-Hey, why the long face?
Quote I will do my best in the future.I still appreciate your criticism, which led me to do better That's the freakin' spirit!!!!!
C.v.s The Abstract said, June 20, 2011, 10:00:55 pm-________________________________________________________________________________-Hey Ab, calm down man... give him a chance.
guys .. since my chars has been so heavy criticism (and especially insults) I tell you one thing this will be the first and last chars you'll see I'm sorry That I Made
taz said, June 21, 2011, 12:44:23 pmI just hope for you that someone smarter than me to do a betterCritism isn't meant to discourage you. It's meant to help you improve. :| People like Dshiznit and Hero had to start somewhere, hell their first set of releases weren't that great. Feedback helped improve their characters to better releases.