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E-ryu(snk)updated to V1.1 (Read 46382 times)

Started by 119way, August 16, 2015, 08:04:16 am
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Re: E-ryu(snk)updated to V1.1
#41  August 24, 2015, 02:54:33 am
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oh man nice update!! Thanks a plenty 119way :D! Keep on rocking with new amazing stuff!!
Re: E-ryu(snk)updated to V1.1
#42  August 24, 2015, 04:30:56 am
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Okay I made a pallete.

What do you guys think? It was somewhat hard to make because of lack of Color Separation.
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Re: E-ryu(snk)updated to V1.1
#43  August 24, 2015, 04:38:07 am
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The contrast is seriously low in this palette. Hard to even tell apart his body parts.

Shit
Re: E-ryu(snk)updated to V1.1
#44  August 24, 2015, 04:47:57 am
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Re: E-ryu(snk)updated to V1.1
#45  August 24, 2015, 06:37:10 am
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Worse. I see white outlines here and there (the most glaring one between his headband and his shoulder)

Edit: Modifying my post because don't want to double post. With that aside, found some new things to address:

-His new divekick special uses the default hitspark rather than his own.


-Same for his new(?) command normal (F+lk).


-If P2 jumps over Evil Ryu, his aura disappears.

-Nitpicky, but I'm not sure if I'm alright with his SGS being a lvl 1. But it does less damage (like around the 200 range), so fair enough.
Last Edit: August 24, 2015, 10:44:09 am by Zemilia
Re: E-ryu(snk)updated to V1.1
#46  August 24, 2015, 12:56:39 pm
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Worse. I see white outlines here and there (the most glaring one between his headband and his shoulder)

Edit: Modifying my post because don't want to double post. With that aside, found some new things to address:

-His new divekick special uses the default hitspark rather than his own.


-Same for his new(?) command normal (F+lk).


-If P2 jumps over Evil Ryu, his aura disappears.

-Nitpicky, but I'm not sure if I'm alright with his SGS being a lvl 1. But it does less damage (like around the 200 range), so fair enough.


Default spark fixed.
But I can't fix the aura bug. :thinking:

Now some new pics added.
Re: E-ryu(snk)updated to V1.1
#47  August 24, 2015, 02:54:19 pm
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To be honest, I personally feel that it would be better off if you got rid of the aura. I acknowledge that Evil Ryu in USF4 had an evil looking aura, but it wasn't as excessive and obnoxious. Relying on the aura that is used on Shin Gouki's taunt animation is not the best idea, given that the type of aura in there is not fitting for a standing animation, and it looks weird when it's visible only during one animation.

The only way making an aura for him would work is if he had an aura animation similar to those of Demitri's:



But I wouldn't really suggest for you to do that, given that it would be a bit of too much work. If anything, I just think you should remove the aura.

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Re: E-ryu(snk)updated to V1.1
#48  August 24, 2015, 06:36:01 pm
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Re: E-ryu(snk)updated to V1.1
#49  August 25, 2015, 08:13:06 pm
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I LOVE THIS 2!!! some plans for make Cammy?

Contact me if you want a mugen stuff or if you wanna give a donation I appreciate.
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Re: E-ryu(snk)updated to V1.1
#50  August 28, 2015, 03:30:31 am
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To be honest, I personally feel that it would be better off if you got rid of the aura. I acknowledge that Evil Ryu in USF4 had an evil looking aura, but it wasn't as excessive and obnoxious. Relying on the aura that is used on Shin Gouki's taunt animation is not the best idea, given that the type of aura in there is not fitting for a standing animation, and it looks weird when it's visible only during one animation.

The only way making an aura for him would work is if he had an aura animation similar to those of Demitri

I agree here, right now his aura is too much.
Also it just kicks in out of nowhere, one moment he's moving and in the same instant he stays still, bang, scary aura out of nowhere.

IMO, if you want to keep the big aura only in his standing animation, you could make it start small and slowly grow/appear only while ryu is not moving, Like the one of King Leo/Shishioh from NGBC. if he stays still, his aura starts rising and the more time he stays the aura grows bigger until reaching the max size and stays there until he moves and the aura dissappears
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Last Edit: August 28, 2015, 03:35:20 am by Duke of Corvus
Re: E-ryu(snk)updated to V1.1
#51  August 28, 2015, 03:37:40 am
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and... if he adds the aura as an explod (or whatever is called) like God Orochi, adding one animation in front of Ryu and one back and keep looping it in all the animations?

maybe it's not easy, I'm not a coder, but I guess it caan be made and add transparency to have a better result, and not only that, all animations could use it
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Re: E-ryu(snk)updated to V1.1
#52  August 28, 2015, 03:41:58 am
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He would need to redraw the aura to match every animation this character has... it's possible, but not worth the effort.
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Re: E-ryu(snk)updated to V1.1
#53  August 28, 2015, 03:56:37 am
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that's the actual problem, the aura is only shapped for the standing animation.
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Re: E-ryu(snk)updated to V1.1
#54  August 28, 2015, 04:07:12 am
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I stand by my suggestion of having no aura at all.

Shit
Re: E-ryu(snk)updated to V1.1
#55  August 28, 2015, 04:41:08 am
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I made a quick video to ilustrate my suggestion:


of course in the video, the aura takes some time to fully charge, it could be edited to charge at a reasonable time

but remember, it's just a suggestion
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Last Edit: August 28, 2015, 04:45:19 am by Duke of Corvus
Re: E-ryu(snk)updated to V1.1
#56  August 28, 2015, 06:31:58 am
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I made a quick video to ilustrate my suggestion:
[youtube]https://youtu.be/XoxpHwEc5vY[/youtube]

of course in the video, the aura takes some time to fully charge, it could be edited to charge at a reasonable time

but remember, it's just a suggestion

Very good man, i love your idea here!  :thumbsup:
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Re: E-ryu(snk)updated to V1.1
#57  August 30, 2015, 07:32:20 am
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Re: E-ryu(snk)updated to V1.1
#58  August 30, 2015, 07:44:05 am
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hot linking?
Re: E-ryu(snk)updated to V1.1
#59  August 31, 2015, 08:25:36 am
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Re: E-ryu(snk)updated to V1.1
#60  August 31, 2015, 12:39:54 pm
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No, he found it in the internet.
Of course he made it!