Good thing you didn't call this v3.0 as it's clearly not there yet. Here's my feedback on this update:-Ultra Burst is missing a sound effect when depleted.-There is no landing sound effect on Snowfall when she touches the ground.-The 2nd hit of Glyph Dash Triple Strike doesn't have a swing sound.-The last hit of Glyph Dash Triple Strike uses a normal swing sound instead of the ones used on her basic attacks.-The Air Snowstorm should use strong hit sounds for the last 4 hits as the new medium hit sounds override each other.-Ice Pillar has shadows when used and disappears.-There is no hit sound when the Ice Pillars are hit.-For some reason, the glyphs still doesn't disappear correctly using 1.0 (I noticed in the videos that they do in 1.1, but not 1.0 as they just vanish by a frame. It should disappear fine regardless of version).-The moon background of White Night stays in position during stages with super jump, revealing the lifebars when she jumps up and the BG effect on the last hit doesn't fit correctly as the corner is cut off (Maybe another 1.0 issue or screenpacks with a 640 x 480 screen ratio). Also, I found a very nasty bug on Blake that needs to be addressed immediately. If she blocks any move from the opponent, she is stuck on the current frame, unable to move and can block any standing or jumping attack. The only way to reset her is to hit her with a crouching attack.No offense, your characters are good and all, but there's too many aesthetic issues on them. I feel like you're pushing them way too early out of the door. Please get around looking at those as well.
new update v2.8b in the first post Fixed an issue that caused the character to not be protected. [/spoiler]thanks to Kenjou Lirt for notifying me of the error with Blake
thanks for the feedback I was so focused on making glyphs work as well as possible that I didn't realize those details, I had mentioned before with weiss glyphs that this effect works in mugen 1.1 is an code that makes them resize sprites in animations[Begin Action 1018]6171.50, 0.0, 1,, AS230D0, 0.2.0.16171.51, 0.0, 1,, AS230D0, 0.3.0.26171.52, 0.0, 1,, AS230D0, 0.4.0.36171.53, 0.0, 1,, AS230D0, 0.5.0.46171.54, 0.0, 1,, AS230D0, 0.9.0.56171.55, 0.0, 1,, AS230D0, 0.9.0.56171.56, 0.0, 1,, AS230D0, 0.9.0.56171.57, 0.0, 1,, AS230D0, 0.9.0.56171.58, 0.0, 1,, AS230D0, 0.9.0.56171.59, 0.0, 1,, AS230D0, 0.9.0.56171.60, 0.0, 1,, AS230D0, 0.9.0.56171.61, 0.0, 1,, AS230D0, 0.9.0.56171.62, 0.0, 1,, AS230D0, 0.9.0.56171.63, 0.0, 1,, AS230D0, 0.9.0.56171.64, 0.0, 1,, AS230D0, 0.9.0.56171.65, 0.0, 1,, AS230D0, 0.9.0.56171.66, 0.0, 1,, AS230D0, 0.9.0.56171.67, 0.0, 1,, AS230D0, 0.9.0.56171.68, 0.0, 1,, AS230D0, 0.9.0.56171.69, 0.0, 1,, AS230D0, 0.9.0.56171.70, 0.0, 1,, AS230D0, 0.9.0.56171.71, 0.0, 1,, AS230D0, 0.5.0.46171.72, 0.0, 1,, AS230D0, 0.4.0.36171.73, 0.0, 1,, AS230D0, 0.3.0.26171.74, 0.0, 1,, AS230D0, 0.2.0.1try downloading version v2.8b of Blake
So that explains why the gylphs don't work correctly on 1.0. It's a unique code that works on 1.1 exclusively. Must have missed that or don't remember if you had mentioned it before. I do personally think you should find another way to make the glyphs disappear on both since it's a 1.0 character after all.Ah, can't believe I missed that too. Guess I was too busy grinding for the Champion Kart on Crash Team Racing: Nitro-Fueled during the month of November, it slipped though me completely. Never got around testing Blake until this Weiss update. Also, the moon background issue is also affected on Blake's Astral as well.