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[GR style] Ten characters updated (11/25/21, Thanksgiving update) (Read 2692047 times)

Started by Ricepigeon, October 24, 2015, 09:09:53 pm
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Re: Sanae Kochiya updated (08/18/17), Lie Meiling updated (08/16/17)
#241  August 19, 2017, 02:51:58 am
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Sanae update part 2

Quote
=====================================
08/18/17 - Version 2017.08.18
=====================================

- 6y: Proration decreased (90%->85%).
- 6z/j6z: Proration decreased (98%->85%).
- 6z/j6z: Power gain on hit adjusted (80/60->80/40).
- 2z: Proration decreased (80%->75%).
- 3z: Proration decreased (80%->75%).
- 4z: Proration decreased (96%xN->95%xN).
- j5x: Proration decreased (92%->90%).
- j2y: Power gains reduced (80/40->40/20).
- j5z: Proration increased (75%->80%).
- Wind Call: Power gain on startup decreased (40->20).
- Wind Call: Fixed bug where proration was being applied twice per hit.
- Omikuji Bomb: Power gains adjusted (40/40/20->20/60/30).
- Wind Goddess ~ Thrust: Power gain on startup decreased (60->45).
- Wind Goddess ~ Pillar: Power gain on startup decreased (60->45).
- Cobalt Spread: Power gains adjusted (40/40/20->20/60/30).
- Earth Goddess ~ Shield: No longer applies power gains on startup.
- Earth Goddess ~ Snare: No longer applies power gain on startup use, only when trap is activated.
- Earth Goddess ~ Snare: Fixed bug where proration was being applied multiple times per hit.
- Earth Goddess ~ Snare: Proration decreased (96%x3->95%x3).
Re: Eirin, Komachi, & Patchouli updated (08/19/17), Sanae updated (08/18/17)
#242  August 20, 2017, 12:38:49 am
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Eirin, Komachi, & Patchouli updated

Quote
=====================================
08/19/17 - Version 2017.08.19
=====================================

- Safeguard implemented if target is somehow lost during throws.
Re: Utsuho Reiuji updated (08/27/17)
#243  August 28, 2017, 01:19:11 am
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Utsuho updated

Quote
=====================================
08/27/17 - Version 2017.08.27
=====================================

- Adjusted timing & hurtboxes of several hit & system animations.
- Added safeguard during throws in the event target is somehow lost during throw.
- Added missing dust effects on ground tech animation.
- Corrected cancel windows on Specials.
- Corrected bugs on Klaxon intro.
- Fixed bug where Utsuho's charge from one Special could carry over to another.
- Fixed bug regarding Utsuho's palette effects while charging.
- Spellcards now properly remove charge meters from cancelled into from Specials.
- 5x: Damage decreased (60->50).
- 5y: Hurtbox size slightly increased, hitbox size reduced.
- 5y: Proration decreased (90%->85%).
- 5z: Damage decreased (91->90).
- 2x: Proration decreased (94%->90%).
- 2y: Now hits mid.
- 2z: Damage decreased (130->120).
- j5x: Damage decreased (55->50).
- j5y: Damage decreased (100->90).
- j5z: Damage decreased (130->125).
- j5z: Proration decreased (85%->80%).
- j6z: Damage decreased (120->110).
- Throw: Fixed bug regarding application of throw proration.
- Throw: Fixed bug where opponent could ground tech after being thrown.
- Control Rod (Lv1): Power gains adjusted (15/40/20->15/60/30).
- Control Rod (Lv2): Power gains adjusted (30/80/40->15/80/40).
- Control Rod (Lv3): Power gains adjusted (45/18xN/9xN -> 30/18xN/9xN).
- Control Rod (Lv3): Damage per hit decreased (24xN->22xN).
- Rocket Dive: Opponent can no longer erroneously go into block stance while Utsuho is charging.
- Rocket Dive: Power gain on startup reduced (45->30), now gains an additional 15 Power on startup when fully charged.
- Hell Geyser: Opponent can no longer erroneously go into block stance while Utsuho is charging.
- Hell Geyser: Now gains an additional 15 Power on startup when fully charged.
- Flare Up: Opponent can no longer erroneously go into block stance while Utsuho is charging.
- Flare Up: Now gains an additional 15 Power on startup when fully charged.
- Flare Up: Projectile hitboxes now activate 1 tick after being summoned.
- Flare Up: Proration per hit decreased (95%xN->90%xN).
- "Creeping Sun": Minimum guard distance during startup reduced.
- "Creeping Sun": Damage per hit during charging animation reduced (8xN->4xN).
- "Creeping Sun": Can now only hit a maximum of 30 times after being released.
- "Mega Flare"/"Giga Flare"/"Tera Flare": Opponent can no longer erroneously go into block stance while Utsuho is charging.
- "Mega Flare": Damage per hit decreased (66xN->60xN).
- "Mega Flare": P2 power gain per hit increased (30xN->50xN).
- "Giga Flare": Damage per hit reduced (36xN->34xN), chip damage reduced (4xN->2xN).
- "Yatagarasu Dive": Fixed bug where proration values were not being applied properly.
- "Yatagaradu Dive": Damage per hit during dive decreased (90xN->80xN).
- "Uncontrollable Dive": Fixed bug where proration values were not being applied properly.
- "Uncontrollable Dive": Damage per hit decreased (28xN->27xN).
Re: Mima & Utsuho updated (08/31/17)
#244  August 31, 2017, 07:00:16 pm
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Mima & Utsuho updated

Mima:
Quote
=====================================
08/31/17 - Version 2017.08.31
=====================================

- Sweep Away [MP ver]: Fixed discrepancy where aerial version dealt more damage.
- Stellar Missile [Aerial]: Recovery increased by 2f.
- "Escape Velocity": Fixed discrepancy where aerial version dealt more damage.

Utsuho:
Quote
=====================================
08/31/17 - Version 2017.08.31
=====================================

- "Creeping Sun": Fixed issue where Sun could be "disconnected" from Utsuho before release.
Re: Yuyuko Saigyouji updated (09/06/17)
#245  September 07, 2017, 02:49:24 am
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Yuyuko updated

Quote
=====================================
09/06/17 - Version 2017.09.06
=====================================

- Minor animation & hurtbox adjustments on some hit animations.
- Butterfly Dream Dance [Y version]: Chip damage increased (20->24).
- Butterfly Dream Dance [Z version]: Chip damage when in front of opponent increased (20->24).
- "Ghastly Dream": Fixed bug where pushing Yuyuko would misalign the butterfly rings.
- "Ghastly Dream": Chip damage per hit increased (3xN->5xN).
- "Death Lance": Chip damage per hit decreased (12xN->11xN).
- "Death Lance": Fixed bug where lasers would not destroy themselves offscreen if fired at certain angles.
- "Sense of Cherry Blossom": P2 Power gains on hit now scale with the move's charge level.
Re: Utsuho Reiuji updated (09/07/17), Yuyuko Saigyouji updated (09/06/17)
#246  September 08, 2017, 02:53:56 am
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Utsuho updated

Quote
=====================================
09/07/17 - Version 2017.09.07
=====================================

- "Creeping Sun": Fixed bug involving charging during an opponent's pause/superpause.
- "Creeping Sun": Fixed bug where projectile would not be launched if opponent is KOed.
- "Creeping Sun": Fixed issue with scaling.
- "Creeping Sun": Fixed issue with minimum guarding distances.
- "Creeping Sun": Fixed interaction with Yukari's Ride the Waves.
- "Creeping Sun": Fixed bug on hitsparks when colliding with another projectile.
Re: Lie Meiling updated (09/08/17), Utsuho Reiuji updated (09/07/17)
#247  September 09, 2017, 02:31:55 am
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Lie Meiling updated

Quote
=====================================
09/08/17 - Version 2017.09.08
=====================================

- Minor adjustments to hit & system animations.
- 6z: Power gains decreased (120/60->90/45).
- j2y: Power gains decreased (80/40->60/30).
- "Roc's Fist": Proration on second hit decreased (85%->70%).
Re: Cirno updated (09/09/17), Lie Meiling updated (09/08/17)
#248  September 09, 2017, 10:13:02 pm
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Cirno has been updated with a few adjustments. Totally not an obligatory ⑨-day update... Nope, complete coincidence.

Quote
========================================================
09/09/17 - Version 2017.09.09 - OBLIGATORY ⑨ DAY UPDATE
========================================================

- Adjustments to hit animations.
- 6y: Fixed bug where overhead property was not lost when cancelling into.
- 2y: Chip damage increased (2xN->3xN).
- 2z: Proration decreased (80%->75%).
- Icicle Fairy Sculpture: Opponent can no longer erroneously block during startup.
- Ice Charge [Followup]: Chip damage decreased (10->9).
- "Great Crusher": Chip damage decreased (93-83).
Re: Reimu Hakurei updated (09/10/17), Cirno updated (09/09/17)
#249  September 10, 2017, 07:32:48 am
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Reimu updated

Quote
=====================================
09/10/17 - Version 2017.09.10
=====================================

- Adjustments on certain hit animations.
- Adjusted air dash behaviors.
- Fixed cancel windows from dashes.
- 5x: Proration decreased (98%->96%).
- 6x/4x: Can now only be performed with 6x.
- 4y: Command changed to 4xyz and 6xyz. Now has two variations.
- 6y: Corrected oversight where incorrect power gains were applied when cancelled into.
- 5z: Damage decreased (75->70).
- 5z: Proration increased (80%->85%).
- 6z: Can now also be performed with 4z.
- 2x: Damage increased (20->25).
- 2y: Proration per hit increased (90%xN->94%xN).
- 2z: Proration decreased (80%->75%).
- 2z: Leg hurtbox size decreased.
- 3z: Proration decreased (85%->80%).
- j5x: Damage decreased (38->36).
- j5x: Proration increased (85%->90%).
- j5y: Proration per hit increased (92%xN->95%xN).
- j5z: Proration decreased (85%->80%).
- Hakurei Amulet: Power gains adjusted (15/80/40->15/60/30).
- Hakurei Amulet: Proration decreased (90%->85%).
- Hakurei Amulet: Damage increased (50->60).
- Hakurei Amulet: Fixed supercancel conditions.
- Ascension Kick: Can no longer be air blocked.
- Ascension Kick [Z version]: Damage increased (110->120).
- Rain Dance: Power gain on startup increased (30->45).
- Rain Dance: Fixed supercancel conditions.
- Dimensional Rift (Y version): Reimu now reappears closer to the opponent.
- Dimensional Rift (Z version): Power gains adjusted (30/25xN/12xN->30/30xN/15xN).
- "Omnidirectional Demon Binding Circle": Chip damage increased (3xN->5xN).
- "Fantasy Heaven": P2 Power gains decreased (20xN->13xN).
- "Fantasy Nature": Chip damage increased (50->84).
- "Fantasy Nature": Corrected powergain values.
Re: Ichirin Kumoi updated (09/14/17), Reimu Hakurei updated (09/10/17)
#250  September 15, 2017, 03:43:26 am
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Ichirin updated

Quote
=====================================
09/14/17 - Version 2017.09.14
=====================================

- Ichirin's hurtbox size now increases drastically while Unzan is active.
- Implemented failsafe if opponent is somehow lost during throws.
- 5x (Unzan): Startup increased by 2f.
- 5y (Unzan): Startup increased by 3f.
- 5y (Unzan): Hurtbox size increased, hitbox size decreased.
- 2y (Unzan): Fists now spawn closer to Ichirin.
- 2y (Unzan): Startup increased by 2f.
- 2z (Unzan): Can now be blocked high.
- 2z (Unzan): Hitbox size decreased.
- j5z (Unzan): Hitbox size decreased.
- Raging Running Fist (Inactive): Chip damage increased (2xN->3xN).
- Raging Running Fist (Active): Damage decreased (25xN->23xN).
- Raging Running Fist (Active): Can no longer supercancel before making contact.
- Raging Running Fist (Active): Fixed issue where Unzan would become disconnected from Ichirin.
- North Mountain Wind of Mercy: Can now be airblocked.
- North Mountain Wind of Mercy: Hitbox size decreased. Fixed issue where hurtbox shrinks for one frame.
- North Mountain Wind of Mercy: Blockstun decreased by 3f.
- Handful of Floating Cloud: Damage decreased (130/140/150->120/130/140).
- Handful of Floating Cloud: Power gains decreased (45/200/100->45/160/80).
- Handful of Floating Cloud: Proration decreased (55%->50%).
- Handful of Floating Cloud: Hitbox size decreased.
- "Foreseeing Nyuudou Cloud": Chip damage decreased (4xN->3xN).
- "Foreseeing Nyuudou Cloud": Hit velocities decreased.
- "King Kraken Strike": Projectile hitbox size slightly decreased.
- "King Kraken Strike": Hit velocities slightly decreased.
- "King Kraken Strike": Recovery increased by 4f.
- "Thunderous Rage of an Angry Old Man": Hitbox size slightly decreased. Hurtbox now persists into recovery frames.
Re: Cirno updated (09/16/17), Ichirin Kumoi updated (09/14/17)
#251  September 17, 2017, 04:18:03 am
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Cirno updated

Quote
========================================================
09/16/17 - Version 2017.09.16
========================================================

- Several new voices added/modified.
- Icicle Sword: Is now air blockable.
- Icicle Fairy Sculpture: Is now air blockable.
Re: Reimu Hakurei updated (09/17/17), Cirno updated (09/16/17)
#252  September 17, 2017, 11:27:36 pm
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Reimu updated

Quote
=====================================
09/17/17 - Version 2017.09.17
=====================================

- 6y: Fixed bug where Overhead property is not lost when cancelled into.
- 4xyz/6xyz: Is now air blockable.
- Ascension Kick: Becomes air blockable after the first 3 active frames.
Re: Yuuka Kazami updated (09/18/17), Reimu Hakurei updated (09/17/17)
#253  September 19, 2017, 05:35:33 am
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Yuuka updated

Quote
=====================================
09/18/17 - Version 2017.09.18
=====================================

- Minor behavior adjustments on ground tech.
- New Special: Fantastic Spring Flowers (D,DF,F + X/Y/Z).
Re: Yuuka Kazami updated (09/19/17), Reimu Hakurei updated (09/17/17)
#254  September 20, 2017, 04:52:16 am
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Yuuka updated again

Quote
=====================================
09/19/17 - Version 2017.09.19
=====================================

- Adjusted head & mid positions in data.
- j2z: Fixed bug involving Yuuka's dizzy state.
- Throw: Fixed bug with proration.
- Fantastic Spring Flowers: Corrected buffer code that caused priority conflict with Yuuka's 360 motions.
- Fantastic Spring Flowers: Adjusted spawn positioning of projectile.
Re: Koishi Komeiji updated (09/23/17), Yuuka Kazami updated (09/19/17)
#255  September 24, 2017, 04:26:56 am
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Major Koishi updated

Quote
=====================================
09/23/17 - Version 2017.09.23
=====================================

- Adjustments to common animations.
- Corrections to supercancel conditions.
- Koishi's command normals and Specials are no longer solely governed by her subconscious.
- New mechanic added: Guard Cancel Counter (B+2 atk during blockstun).
- 5x: Hitbox size slightly increased.
- 5y: No longer requires a cooldown.
- 5y: Damage reduced (75->50).
- 5y: Hurtbox extended, hitbox position adjusted.
- 5y: Power gains decreased (0/80/40->0/60/30).
- 4y: Power gains decreased (0/40x2/20x2->0/30x2/15x2).
- 4y: Chip damage increased (6->7)
- 4y: Hitpause & blockpause decreased (8->6).
- 5z: Startup is now fixed at 9f, to compensate for removal of stored version.
- 5z: Damage decreased (80->70).
- 5z: Proration increased (80%->85%).
- 5z: Power gains decreased (0/120/60->0/90/45).
- 6z: Hurtbox extended, hitbox position adjusted.
- 6z: Damage decreased (90->80).
- 6z: Startup increased by 1f.
- 4z: Damage decreased (90->80).
- 4z: Is now air blockable.
- 4z: Hitbox size decreased.
- 2x: Hitbox and hurtbox sizes decreased, can now chain into itself.
- 2x: Damage decreased (35->25).
- 2y: Hit vels adjusted.
- 2y: Power gains decreased (0/80/40->0/60/30).
- 2z: Fixed bug that prevented this move from being cancelled into from certain normals.
- 2z: Damage decreased (90->80).
- 2z: Power gains decreased (0/120/60->0/90/45).
- j5x: Hurtbox size decreased after 2nd animation frame.
- j5y: Hurtbox size decreased.
- j5y: Fixed inability to cancel into HP level Normals.
- j5y: Power gains decreased (0/80/40->0/60/30).
- j5z: Startup is now fixed at 10f, to compensate for removal of stored version.
- j5z: Damage decreased (80->70).
- j5z: Power gains decreased (0/120/60->0/90/45).
- j6z: Hurtbox extended, hitbox position adjusted.
- j6z: Startup increased by 1f.
- j2z: Hurtbox extended, hitbox position adjusted.
- Throw: Fixed bug with proration.
- Fidgety Snatcher: Is now air blockable.
- Fidgety Snatcher [Y Ver]: Startup time increased by 2f.
- Fidgety Snatcher [Z ver]: Startup time decreased by 1f.
- Unanswered Love: Is now air blockable.
- Unanswered Love: Now only hops a maximum of three times. Additional hops no longer require opponent at a certain height.
- Unanswered Love: Now has projectile invincibility during each hop.
- Unanswered Love: Velocities and hit vels adjusted.
- Catch & Rose: X version now always acts as a command grab.
- Catch & Rose: Corrected visual bug where cords would disconnect from Koishi on hit.
- Catch & Rose: Implemented safeguard if opponent is lost.
- Growing Pain: Power gains increased (15/10xN/5xN->15/30xN/15xN).
- Growing Pain: Fixed IKEMEN exclusive bug where hitboxes shrink in size.
- "Superego": Damage decreased (22xN->13xN), damage on final hit decreased (28->24).
- "Superego": Proration increased (92%xN->96%xN).
- "Release of the Id": Chip damage increased (2xN->4xN).
- "Ancestors are Watching You": Is now air usable.
Re: Remilia Scarlet updated (09/24/17), Koishi Komeiji updated (09/23/17)
#256  September 25, 2017, 12:34:22 am
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Remilia updated

Quote
=====================================
09/24/17 - Version 2017.09.24
=====================================

- Adjustments to various hit animations.
- Power gains on Normals adjusted.
- Fixed missing dust effects on ground tech recovery.
- New mechanic added: Guard Cancel Counter (B+2 atk during blockstun).
- j2y: Fixed bug during "Millenium Vampire" where Remilia would only heal during 1st hit.
- j5z: Now causes soft knockdown against airborne opponents.
- Throw: Bugfix for Proration.
- Demon Lord Walk [Y ver]: Chip damage on 1st hit increased (10->11).
- Demon Lord Walk [Z ver]: Chip damage on 2nd & 3rd hits swapped.
- Vampire Kiss: Fixed bug where proration was not being applied.
- Vampire Kiss: Power gains decreased (45/120/60->45/80/40).
- Chain Gang: Fixed bug in homing algorithm.
- Chain Gang [X & Y ver]: Now only hits once.
- Chain Gang [X & Y ver]: Damage increased (15->70), Proration decreased (96%->80%).
- Chain Gang [X & Y ver]: Power gains increased (15/14/7->15/60/30).
- "Demon King Cradle": Chip damage decreased (8xN->7xN).
Re: Remilia Scarlet & Hong Meilng updated (09/25/17)
#257  September 26, 2017, 03:35:44 am
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Remilia & Meiling updated.

Remilia:
Quote
=====================================
09/25/17 - Version 2017.09.25
=====================================

- Guard Cancel Counter: Command changed to B,DB,D + X/Y/Z (412X, 412Y, 412Z).
- Demon Lord Walk: Is now air blockable.
- Demon Lord Cradle: Is now air blockable after the first 2 active frames.
- "Demon King Cradle": Is now air blockable.
- "Scarlet Devil": Is now air blockable.

Meiling:
Quote
=====================================
09/25/17 - Version 2017.09.25
=====================================

- Fixed bug where Throw could not be done while crouching.
- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- j3x/y/z: Now applies movement velocities 3f later.
- "Colorful Light Lotus Flower Palm": Damage decreased (420->355).
Re: Lie Meiling updated (09/26/17), Remilia Scarlet & Hong Meilng updated (09/25/17)
#258  September 27, 2017, 02:21:11 am
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Lie Meiling updated

Quote
=====================================
09/26/17 - Version 2017.09.26
=====================================

- Fixed bug where Throw could not be done while crouching.
- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- Black Dragon Rising: Is now air blockable.
- Monochromatic Hurricane [Y & Z ver]: First hit no longer air blockable.
Re: Marisa Kirisame updated (09/27/17), Lie Meiling updated (09/26/17)
#259  September 28, 2017, 04:37:29 am
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Marisa updated

Quote
=====================================
09/27/17 - Version 2017.09.27
=====================================

- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- 6z: Power gains decreased (0/120/60->0/90/45).
- 2x: Startup decreased by 1f.
- 2y: Proration decreased (90%->85%).
- j2z: Power gains decreased (0/120/60->0/90/45).
- Throw: Fixed bug causing throw proration flag to not set properly.
- Throw: Implemented safeguard in case opponent is lost during throw.
- Throw: Adjusted hurtbox positioning.
- Witching Blaster [X, Y & Z ver]: Power gains decreased (15/80/40->15/60/30).
- Miasma Sweep: Can now be airblocked after 2nd active frame.
- Miasma Sweep [X ver]: Damage increased (87[67]->90[70]).
- Miasma Sweep [Y ver]: Damage increased (67*54->70*57).
- Miasma Sweep [Z ver]: Damage increased (147[77]->150[80]).
- Miasma Sweep [EX ver]: Damage increased (67x2->80x2).
- Miasma Sweep [EX ver]: Power gains increased (45/40x2/20x2->45/60x2/30x2).
- Witch Leyline: Power gain on startup increased (15->30).
- Witch Leyline [EX ver]: Chip damage decreased (24->23).
- Witch Leyline [EX ver]: Power gains increased (15/80/40->30/120/60).
- Narrow Spark [Y ver]: Power gains decreased (15/32x2/16x2->15/30x2/15x2).
- Narrow Spark [Z ver]: Power gains decreased (15/32x3/16x3->15/20x3/10x3).
- "Master Spark": Startup decreased by 4f.
- "Dragon Meteor": Proration decreased (99%xN->98%xN).
- "Sungrazer": Is now air blockable.
Re: Youmu Konpaku updated (09/28/17), Marisa Kirisame updated (09/27/17)
#260  September 29, 2017, 02:59:34 am
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Youmu updated

Quote
=====================================
09/28/17 - Version 2017.09.28
=====================================

- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
- Backdashes no longer deplete Youmu's spirit meter.
- Added missing dust effects on ground tech recovery.
- Throw: Fixed bug with proration.
- Crescent Moon Slash [X ver]: Can now be airblocked after 3rd active frame.
- Crescent Moon Slash [Y & Z ver]: Final hit can now be airblocked.
- Slash of Life and Death: 3rd hit can now be airblocked.
- "Meditation": Chip damage decreased (10xN->7xN), Chip damage during Level Max decreased (10xN->8xN).
- "Slash of Present": Chip damage on Level Max decreased (40*40->28*28).