Sanae update part 2Quote=====================================08/18/17 - Version 2017.08.18=====================================- 6y: Proration decreased (90%->85%).- 6z/j6z: Proration decreased (98%->85%).- 6z/j6z: Power gain on hit adjusted (80/60->80/40).- 2z: Proration decreased (80%->75%).- 3z: Proration decreased (80%->75%).- 4z: Proration decreased (96%xN->95%xN).- j5x: Proration decreased (92%->90%).- j2y: Power gains reduced (80/40->40/20).- j5z: Proration increased (75%->80%).- Wind Call: Power gain on startup decreased (40->20).- Wind Call: Fixed bug where proration was being applied twice per hit.- Omikuji Bomb: Power gains adjusted (40/40/20->20/60/30).- Wind Goddess ~ Thrust: Power gain on startup decreased (60->45).- Wind Goddess ~ Pillar: Power gain on startup decreased (60->45).- Cobalt Spread: Power gains adjusted (40/40/20->20/60/30).- Earth Goddess ~ Shield: No longer applies power gains on startup.- Earth Goddess ~ Snare: No longer applies power gain on startup use, only when trap is activated.- Earth Goddess ~ Snare: Fixed bug where proration was being applied multiple times per hit.- Earth Goddess ~ Snare: Proration decreased (96%x3->95%x3).
Eirin, Komachi, & Patchouli updatedQuote=====================================08/19/17 - Version 2017.08.19=====================================- Safeguard implemented if target is somehow lost during throws.
Utsuho updatedQuote=====================================08/27/17 - Version 2017.08.27=====================================- Adjusted timing & hurtboxes of several hit & system animations.- Added safeguard during throws in the event target is somehow lost during throw.- Added missing dust effects on ground tech animation.- Corrected cancel windows on Specials.- Corrected bugs on Klaxon intro.- Fixed bug where Utsuho's charge from one Special could carry over to another.- Fixed bug regarding Utsuho's palette effects while charging.- Spellcards now properly remove charge meters from cancelled into from Specials.- 5x: Damage decreased (60->50).- 5y: Hurtbox size slightly increased, hitbox size reduced.- 5y: Proration decreased (90%->85%).- 5z: Damage decreased (91->90).- 2x: Proration decreased (94%->90%).- 2y: Now hits mid.- 2z: Damage decreased (130->120).- j5x: Damage decreased (55->50).- j5y: Damage decreased (100->90).- j5z: Damage decreased (130->125).- j5z: Proration decreased (85%->80%).- j6z: Damage decreased (120->110).- Throw: Fixed bug regarding application of throw proration.- Throw: Fixed bug where opponent could ground tech after being thrown.- Control Rod (Lv1): Power gains adjusted (15/40/20->15/60/30).- Control Rod (Lv2): Power gains adjusted (30/80/40->15/80/40).- Control Rod (Lv3): Power gains adjusted (45/18xN/9xN -> 30/18xN/9xN).- Control Rod (Lv3): Damage per hit decreased (24xN->22xN).- Rocket Dive: Opponent can no longer erroneously go into block stance while Utsuho is charging.- Rocket Dive: Power gain on startup reduced (45->30), now gains an additional 15 Power on startup when fully charged.- Hell Geyser: Opponent can no longer erroneously go into block stance while Utsuho is charging.- Hell Geyser: Now gains an additional 15 Power on startup when fully charged.- Flare Up: Opponent can no longer erroneously go into block stance while Utsuho is charging.- Flare Up: Now gains an additional 15 Power on startup when fully charged.- Flare Up: Projectile hitboxes now activate 1 tick after being summoned.- Flare Up: Proration per hit decreased (95%xN->90%xN).- "Creeping Sun": Minimum guard distance during startup reduced.- "Creeping Sun": Damage per hit during charging animation reduced (8xN->4xN).- "Creeping Sun": Can now only hit a maximum of 30 times after being released.- "Mega Flare"/"Giga Flare"/"Tera Flare": Opponent can no longer erroneously go into block stance while Utsuho is charging.- "Mega Flare": Damage per hit decreased (66xN->60xN).- "Mega Flare": P2 power gain per hit increased (30xN->50xN).- "Giga Flare": Damage per hit reduced (36xN->34xN), chip damage reduced (4xN->2xN).- "Yatagarasu Dive": Fixed bug where proration values were not being applied properly.- "Yatagaradu Dive": Damage per hit during dive decreased (90xN->80xN).- "Uncontrollable Dive": Fixed bug where proration values were not being applied properly.- "Uncontrollable Dive": Damage per hit decreased (28xN->27xN).
Mima & Utsuho updatedMima:Quote=====================================08/31/17 - Version 2017.08.31=====================================- Sweep Away [MP ver]: Fixed discrepancy where aerial version dealt more damage.- Stellar Missile [Aerial]: Recovery increased by 2f.- "Escape Velocity": Fixed discrepancy where aerial version dealt more damage.Utsuho:Quote=====================================08/31/17 - Version 2017.08.31=====================================- "Creeping Sun": Fixed issue where Sun could be "disconnected" from Utsuho before release.
Yuyuko updatedQuote=====================================09/06/17 - Version 2017.09.06=====================================- Minor animation & hurtbox adjustments on some hit animations.- Butterfly Dream Dance [Y version]: Chip damage increased (20->24).- Butterfly Dream Dance [Z version]: Chip damage when in front of opponent increased (20->24).- "Ghastly Dream": Fixed bug where pushing Yuyuko would misalign the butterfly rings.- "Ghastly Dream": Chip damage per hit increased (3xN->5xN).- "Death Lance": Chip damage per hit decreased (12xN->11xN).- "Death Lance": Fixed bug where lasers would not destroy themselves offscreen if fired at certain angles.- "Sense of Cherry Blossom": P2 Power gains on hit now scale with the move's charge level.
Utsuho updatedQuote=====================================09/07/17 - Version 2017.09.07=====================================- "Creeping Sun": Fixed bug involving charging during an opponent's pause/superpause.- "Creeping Sun": Fixed bug where projectile would not be launched if opponent is KOed.- "Creeping Sun": Fixed issue with scaling.- "Creeping Sun": Fixed issue with minimum guarding distances.- "Creeping Sun": Fixed interaction with Yukari's Ride the Waves.- "Creeping Sun": Fixed bug on hitsparks when colliding with another projectile.
Lie Meiling updatedQuote=====================================09/08/17 - Version 2017.09.08=====================================- Minor adjustments to hit & system animations.- 6z: Power gains decreased (120/60->90/45).- j2y: Power gains decreased (80/40->60/30).- "Roc's Fist": Proration on second hit decreased (85%->70%).
Cirno has been updated with a few adjustments. Totally not an obligatory ⑨-day update... Nope, complete coincidence.Quote========================================================09/09/17 - Version 2017.09.09 - OBLIGATORY ⑨ DAY UPDATE========================================================- Adjustments to hit animations.- 6y: Fixed bug where overhead property was not lost when cancelling into.- 2y: Chip damage increased (2xN->3xN).- 2z: Proration decreased (80%->75%).- Icicle Fairy Sculpture: Opponent can no longer erroneously block during startup.- Ice Charge [Followup]: Chip damage decreased (10->9).- "Great Crusher": Chip damage decreased (93-83).
Reimu updatedQuote=====================================09/10/17 - Version 2017.09.10=====================================- Adjustments on certain hit animations.- Adjusted air dash behaviors.- Fixed cancel windows from dashes.- 5x: Proration decreased (98%->96%).- 6x/4x: Can now only be performed with 6x.- 4y: Command changed to 4xyz and 6xyz. Now has two variations.- 6y: Corrected oversight where incorrect power gains were applied when cancelled into.- 5z: Damage decreased (75->70).- 5z: Proration increased (80%->85%).- 6z: Can now also be performed with 4z.- 2x: Damage increased (20->25).- 2y: Proration per hit increased (90%xN->94%xN).- 2z: Proration decreased (80%->75%).- 2z: Leg hurtbox size decreased.- 3z: Proration decreased (85%->80%).- j5x: Damage decreased (38->36).- j5x: Proration increased (85%->90%).- j5y: Proration per hit increased (92%xN->95%xN).- j5z: Proration decreased (85%->80%).- Hakurei Amulet: Power gains adjusted (15/80/40->15/60/30).- Hakurei Amulet: Proration decreased (90%->85%).- Hakurei Amulet: Damage increased (50->60).- Hakurei Amulet: Fixed supercancel conditions.- Ascension Kick: Can no longer be air blocked.- Ascension Kick [Z version]: Damage increased (110->120).- Rain Dance: Power gain on startup increased (30->45).- Rain Dance: Fixed supercancel conditions.- Dimensional Rift (Y version): Reimu now reappears closer to the opponent.- Dimensional Rift (Z version): Power gains adjusted (30/25xN/12xN->30/30xN/15xN).- "Omnidirectional Demon Binding Circle": Chip damage increased (3xN->5xN).- "Fantasy Heaven": P2 Power gains decreased (20xN->13xN).- "Fantasy Nature": Chip damage increased (50->84).- "Fantasy Nature": Corrected powergain values.
Ichirin updatedQuote=====================================09/14/17 - Version 2017.09.14=====================================- Ichirin's hurtbox size now increases drastically while Unzan is active.- Implemented failsafe if opponent is somehow lost during throws.- 5x (Unzan): Startup increased by 2f.- 5y (Unzan): Startup increased by 3f.- 5y (Unzan): Hurtbox size increased, hitbox size decreased.- 2y (Unzan): Fists now spawn closer to Ichirin.- 2y (Unzan): Startup increased by 2f.- 2z (Unzan): Can now be blocked high.- 2z (Unzan): Hitbox size decreased.- j5z (Unzan): Hitbox size decreased.- Raging Running Fist (Inactive): Chip damage increased (2xN->3xN).- Raging Running Fist (Active): Damage decreased (25xN->23xN).- Raging Running Fist (Active): Can no longer supercancel before making contact.- Raging Running Fist (Active): Fixed issue where Unzan would become disconnected from Ichirin.- North Mountain Wind of Mercy: Can now be airblocked.- North Mountain Wind of Mercy: Hitbox size decreased. Fixed issue where hurtbox shrinks for one frame.- North Mountain Wind of Mercy: Blockstun decreased by 3f.- Handful of Floating Cloud: Damage decreased (130/140/150->120/130/140).- Handful of Floating Cloud: Power gains decreased (45/200/100->45/160/80).- Handful of Floating Cloud: Proration decreased (55%->50%).- Handful of Floating Cloud: Hitbox size decreased.- "Foreseeing Nyuudou Cloud": Chip damage decreased (4xN->3xN).- "Foreseeing Nyuudou Cloud": Hit velocities decreased.- "King Kraken Strike": Projectile hitbox size slightly decreased.- "King Kraken Strike": Hit velocities slightly decreased.- "King Kraken Strike": Recovery increased by 4f.- "Thunderous Rage of an Angry Old Man": Hitbox size slightly decreased. Hurtbox now persists into recovery frames.
Cirno updatedQuote========================================================09/16/17 - Version 2017.09.16========================================================- Several new voices added/modified.- Icicle Sword: Is now air blockable.- Icicle Fairy Sculpture: Is now air blockable.
Reimu updatedQuote=====================================09/17/17 - Version 2017.09.17=====================================- 6y: Fixed bug where Overhead property is not lost when cancelled into.- 4xyz/6xyz: Is now air blockable.- Ascension Kick: Becomes air blockable after the first 3 active frames.
Yuuka updatedQuote=====================================09/18/17 - Version 2017.09.18=====================================- Minor behavior adjustments on ground tech.- New Special: Fantastic Spring Flowers (D,DF,F + X/Y/Z).
Yuuka updated againQuote=====================================09/19/17 - Version 2017.09.19=====================================- Adjusted head & mid positions in data.- j2z: Fixed bug involving Yuuka's dizzy state.- Throw: Fixed bug with proration.- Fantastic Spring Flowers: Corrected buffer code that caused priority conflict with Yuuka's 360 motions.- Fantastic Spring Flowers: Adjusted spawn positioning of projectile.
Major Koishi updatedQuote=====================================09/23/17 - Version 2017.09.23=====================================- Adjustments to common animations.- Corrections to supercancel conditions.- Koishi's command normals and Specials are no longer solely governed by her subconscious.- New mechanic added: Guard Cancel Counter (B+2 atk during blockstun).- 5x: Hitbox size slightly increased.- 5y: No longer requires a cooldown.- 5y: Damage reduced (75->50).- 5y: Hurtbox extended, hitbox position adjusted.- 5y: Power gains decreased (0/80/40->0/60/30).- 4y: Power gains decreased (0/40x2/20x2->0/30x2/15x2).- 4y: Chip damage increased (6->7)- 4y: Hitpause & blockpause decreased (8->6).- 5z: Startup is now fixed at 9f, to compensate for removal of stored version.- 5z: Damage decreased (80->70).- 5z: Proration increased (80%->85%).- 5z: Power gains decreased (0/120/60->0/90/45).- 6z: Hurtbox extended, hitbox position adjusted.- 6z: Damage decreased (90->80).- 6z: Startup increased by 1f.- 4z: Damage decreased (90->80).- 4z: Is now air blockable.- 4z: Hitbox size decreased.- 2x: Hitbox and hurtbox sizes decreased, can now chain into itself.- 2x: Damage decreased (35->25).- 2y: Hit vels adjusted.- 2y: Power gains decreased (0/80/40->0/60/30).- 2z: Fixed bug that prevented this move from being cancelled into from certain normals.- 2z: Damage decreased (90->80).- 2z: Power gains decreased (0/120/60->0/90/45).- j5x: Hurtbox size decreased after 2nd animation frame.- j5y: Hurtbox size decreased.- j5y: Fixed inability to cancel into HP level Normals.- j5y: Power gains decreased (0/80/40->0/60/30).- j5z: Startup is now fixed at 10f, to compensate for removal of stored version.- j5z: Damage decreased (80->70).- j5z: Power gains decreased (0/120/60->0/90/45).- j6z: Hurtbox extended, hitbox position adjusted.- j6z: Startup increased by 1f.- j2z: Hurtbox extended, hitbox position adjusted.- Throw: Fixed bug with proration.- Fidgety Snatcher: Is now air blockable.- Fidgety Snatcher [Y Ver]: Startup time increased by 2f.- Fidgety Snatcher [Z ver]: Startup time decreased by 1f.- Unanswered Love: Is now air blockable. - Unanswered Love: Now only hops a maximum of three times. Additional hops no longer require opponent at a certain height.- Unanswered Love: Now has projectile invincibility during each hop.- Unanswered Love: Velocities and hit vels adjusted.- Catch & Rose: X version now always acts as a command grab.- Catch & Rose: Corrected visual bug where cords would disconnect from Koishi on hit.- Catch & Rose: Implemented safeguard if opponent is lost.- Growing Pain: Power gains increased (15/10xN/5xN->15/30xN/15xN).- Growing Pain: Fixed IKEMEN exclusive bug where hitboxes shrink in size.- "Superego": Damage decreased (22xN->13xN), damage on final hit decreased (28->24).- "Superego": Proration increased (92%xN->96%xN).- "Release of the Id": Chip damage increased (2xN->4xN).- "Ancestors are Watching You": Is now air usable.
Remilia updatedQuote=====================================09/24/17 - Version 2017.09.24=====================================- Adjustments to various hit animations.- Power gains on Normals adjusted.- Fixed missing dust effects on ground tech recovery.- New mechanic added: Guard Cancel Counter (B+2 atk during blockstun). - j2y: Fixed bug during "Millenium Vampire" where Remilia would only heal during 1st hit.- j5z: Now causes soft knockdown against airborne opponents.- Throw: Bugfix for Proration.- Demon Lord Walk [Y ver]: Chip damage on 1st hit increased (10->11).- Demon Lord Walk [Z ver]: Chip damage on 2nd & 3rd hits swapped.- Vampire Kiss: Fixed bug where proration was not being applied.- Vampire Kiss: Power gains decreased (45/120/60->45/80/40).- Chain Gang: Fixed bug in homing algorithm.- Chain Gang [X & Y ver]: Now only hits once.- Chain Gang [X & Y ver]: Damage increased (15->70), Proration decreased (96%->80%).- Chain Gang [X & Y ver]: Power gains increased (15/14/7->15/60/30).- "Demon King Cradle": Chip damage decreased (8xN->7xN).
Remilia & Meiling updated.Remilia:Quote=====================================09/25/17 - Version 2017.09.25=====================================- Guard Cancel Counter: Command changed to B,DB,D + X/Y/Z (412X, 412Y, 412Z).- Demon Lord Walk: Is now air blockable.- Demon Lord Cradle: Is now air blockable after the first 2 active frames.- "Demon King Cradle": Is now air blockable.- "Scarlet Devil": Is now air blockable.Meiling:Quote=====================================09/25/17 - Version 2017.09.25=====================================- Fixed bug where Throw could not be done while crouching.- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).- j3x/y/z: Now applies movement velocities 3f later.- "Colorful Light Lotus Flower Palm": Damage decreased (420->355).
Lie Meiling updatedQuote=====================================09/26/17 - Version 2017.09.26=====================================- Fixed bug where Throw could not be done while crouching.- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).- Black Dragon Rising: Is now air blockable.- Monochromatic Hurricane [Y & Z ver]: First hit no longer air blockable.
Marisa updatedQuote=====================================09/27/17 - Version 2017.09.27=====================================- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).- 6z: Power gains decreased (0/120/60->0/90/45).- 2x: Startup decreased by 1f.- 2y: Proration decreased (90%->85%).- j2z: Power gains decreased (0/120/60->0/90/45).- Throw: Fixed bug causing throw proration flag to not set properly.- Throw: Implemented safeguard in case opponent is lost during throw.- Throw: Adjusted hurtbox positioning.- Witching Blaster [X, Y & Z ver]: Power gains decreased (15/80/40->15/60/30).- Miasma Sweep: Can now be airblocked after 2nd active frame.- Miasma Sweep [X ver]: Damage increased (87[67]->90[70]).- Miasma Sweep [Y ver]: Damage increased (67*54->70*57).- Miasma Sweep [Z ver]: Damage increased (147[77]->150[80]).- Miasma Sweep [EX ver]: Damage increased (67x2->80x2).- Miasma Sweep [EX ver]: Power gains increased (45/40x2/20x2->45/60x2/30x2).- Witch Leyline: Power gain on startup increased (15->30).- Witch Leyline [EX ver]: Chip damage decreased (24->23).- Witch Leyline [EX ver]: Power gains increased (15/80/40->30/120/60).- Narrow Spark [Y ver]: Power gains decreased (15/32x2/16x2->15/30x2/15x2).- Narrow Spark [Z ver]: Power gains decreased (15/32x3/16x3->15/20x3/10x3).- "Master Spark": Startup decreased by 4f.- "Dragon Meteor": Proration decreased (99%xN->98%xN).- "Sungrazer": Is now air blockable.
Youmu updatedQuote=====================================09/28/17 - Version 2017.09.28=====================================- New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).- Backdashes no longer deplete Youmu's spirit meter.- Added missing dust effects on ground tech recovery.- Throw: Fixed bug with proration.- Crescent Moon Slash [X ver]: Can now be airblocked after 3rd active frame.- Crescent Moon Slash [Y & Z ver]: Final hit can now be airblocked.- Slash of Life and Death: 3rd hit can now be airblocked.- "Meditation": Chip damage decreased (10xN->7xN), Chip damage during Level Max decreased (10xN->8xN).- "Slash of Present": Chip damage on Level Max decreased (40*40->28*28).