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Bonus Stage Street fighter (Read 1327 times)

Started by victorhgm22_110, October 10, 2018, 05:56:27 pm
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Bonus Stage Street fighter
#1  October 10, 2018, 05:56:27 pm
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Can you help me with this stage I can not order barrels well
me pueden ayudar con este stage que no puedo ordenar bien los barriles



My mugen is this, it looks slow for the video capture program
mi mugen es este, se ve lento por el programa de captura de video



sorry for the inconvenience, but the only thing I wanted is help to schedule the stage of the barrels, because as you can see in the picture they are very close together, if it is not the place to do it I apologize
Last Edit: October 13, 2018, 11:34:04 pm by Odb718
Re: Bonus Stage Street fighter
#2  October 10, 2018, 07:11:52 pm
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no dl link
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not good?  :neutral:
Re: Bonus Stage Street fighter
#3  October 10, 2018, 07:57:57 pm
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lol is this a early April fool day joke ?
Re: Bonus Stage Street fighter
#4  October 10, 2018, 10:35:48 pm
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  • I must continue my training...

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Bonus Stage Street fighter
#5  October 12, 2018, 12:34:08 am
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Hey guys, Chill Out... he is just asking for help? ... Are the barrels in a Character or in the stage?
Re: Bonus Stage Street fighter
#6  October 12, 2018, 01:41:19 am
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this topic should of beem moved in the M.U.G.E.N Development Help xD
Re: Bonus Stage Street fighter
#7  October 12, 2018, 02:52:50 am
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  • I must continue my training...
The english part at the bottom wasn't there b4. I would've understood the post better.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Bonus Stage Street fighter
#8  October 12, 2018, 04:44:17 am
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1. This is not a help section, this is a section for releases.
2. Post in english, no matter how bad you think it is, use translator if you want.

If you post this in the help section I'm sure someone will help you. :)
Re: Bonus Stage Street fighter
#9  October 13, 2018, 11:31:27 pm
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If this stage works the way I think it works, the barrels should be a character.
@victorhgm22_110: Do you know what file opens up the barrels? This should be a very easy fix. It seems like you've scaled this up from low rez to hi rez. So all you'll need to do is multiply the placements by 2. Multiply by 2 or possibly 4. You'd just find Posset = and adjust those values for the barrels.
One other possibility would be the barrels' positions are set using the anim. With that, you should be able to use Onion Skin to keep the center barrel in the background and slide the other barrels into the correct positions.
vVv Wheat Stage Released vVv
Re: Bonus Stage Street fighter
#10  October 15, 2018, 12:16:19 am
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I bet you're trying to sprite swap my barrelbonus character for this new fangled high res style.  You need to edit the positioning in the object files.  The positioning is very much linked to the original sprite size and factors in any scaling applied in CNS.

You will also need to work out edits for the top barrel which has code to let it fall to a certain height.  (See: object6.cns for huge amount of code)

I think I actually bothered to base it on the spacing in the original game and did math and stuff.  Cool beans!

Example from object2.cns of what needs to be changed to even make it start in the right position.

Code:
[State 20000, Pos]
type = posset
trigger1 = 1
x = (62 * const(size.xscale)) + (2 * const(size.xscale))
y = 0

Good luck.