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King of Fighters E blog (Read 1256027 times)

Started by swipergod, November 14, 2007, 02:53:22 am
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Re: King of Fighters E blog
#2801  August 22, 2018, 01:13:06 pm
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I posted the Raiden vid over on the Raiden blog.

What's the latest with KOFE? So I've almost completed all the new sprite additions for KOFE characters. Just have the bosses left to do. I also touched up Xiangfei's HSDM, Mai's spriteset (she had some poorly ported sprites) and fixed some Tung hitstates. There were some other minor touch ups as well. I also gave Krauser an airtrhow. He grabs you and drives your head into the ground. MW is working on finishing the last of the sprite touch ups so a KOFE 2018 release is imminent. Really proud of all the polish I've been able to give. As usual there will always be something that needs fixing, so happy to capture the glitches in the release topic once it's out.

New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2802  August 24, 2018, 11:08:43 pm
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Everything is now up to date. Just waiting on the sprites from MW and a release will happen. Probably mid September. Yay.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2803  August 24, 2018, 11:33:30 pm
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The month of my birth?! You are spectacular.
Re: King of Fighters E blog
#2804  August 25, 2018, 05:30:03 am
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Re: King of Fighters E blog
#2805  August 26, 2018, 04:09:31 am
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A small change. Mamahaha now lands on Nakoruru when she is KO'd. This was actually tough to code properly because of all the Mamahaha states and ensuring that the time over victory would still work. Small victory for me. lol. Since there's still some time, I'm touching up the Orochi intro (using the upgraded sprite. I might do a couple other sprites too.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2806  August 26, 2018, 04:44:09 pm
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I knew Orochi has some special intros, but Nakoruru?! How is Nakoruru alive in present day?
Re: King of Fighters E blog
#2807  August 26, 2018, 06:06:04 pm
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She became a Spirit of nature after succumbing to her wounds in death from a battle against Mizuki.
In fact, the one person that ever known her to be in her spirit form was none other than Hoahmaru himself many years later (Old man Hoahmaru from Samsho warriors rage PS1).

Re: King of Fighters E blog
#2808  August 26, 2018, 10:08:31 pm
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I'll add the Nakoruru story to the brainstorming section soon. Doing some engine updates now. Bullfrog's got some new pluggins to try out. I'm also doing some play testing to see if there are any glitches I'm not aware of. All seems well so far.

New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2809  August 26, 2018, 11:12:16 pm
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Sorry for the double post, but I wanted to share. The latest version of ReShaade works with Mugen 1.1, so KOFE will get a slightly polished jaggy removal that works at any resolution. That ends the engine touchups. Cheers!

Without


With
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2810  August 28, 2018, 02:17:51 am
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In the spirit of improving the game's "little things", I think it's time we do some final color separations. What does that mean?

Kyo (full separation that Rednavi did awhile back)

Yuri, Kasumi, Hotaru, Nakoruru and Xiangfei eye color separation (so you can get creative on their outfits)

These should be pretty straight forward so I don't expect too much time to be taken and then maybe I'll do a third color for each character.

New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2811  August 28, 2018, 02:38:27 am
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More color separations? That will encourage some creative palettes.
Re: King of Fighters E blog
#2812  August 31, 2018, 02:06:59 am
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I'm just waiting for the time we get to see a palette thing for some of the newcomers. Oh man Morrigan I will have a field day with her, Juri too :D
Re: King of Fighters E blog
#2813  September 02, 2018, 03:42:41 am
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Hmmm, I thought I posted Morrigan's palette? Maybe I didn't. I can do that. It's mostly done. I'm in the process of adding 2 extra palettes to characters. So 4 palettes total.  Color separation has been done for Yuri, Kasumi and Xiangfei. So far the AOF and FF teams have been completed. This will take a couple weeks to finish.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2814  September 02, 2018, 11:48:24 am
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Sorry for the double post, but I wanted to share. The latest version of ReShaade works with Mugen 1.1, so KOFE will get a slightly polished jaggy removal that works at any resolution. That ends the engine touchups. Cheers!

Without


With


Its sad that the Reshade filter completely screws menu's letters.
Lasagna
Last Edit: September 02, 2018, 12:04:34 pm by -Ash-

lui

Re: King of Fighters E blog
#2815  September 02, 2018, 01:12:44 pm
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not feeling the reshade at all tbh, it looks kinda ugly
Re: King of Fighters E blog
#2816  September 02, 2018, 02:44:24 pm
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I added a additonalsharpen filter to help adjust the reshade, so it's smooth yet sharp. Plus when you play at 1920x1080 you lose a bit less of the details.

Ok so proof of concept idea here. I'm working with Vanny and exploring the possibility of an HD screenpack. Because KOFE so many characters, it's hard to be flexible with the design. I've been looking at just the character select since that the one that will give me the most trouble. The VS screen, the Menu, the life bars and the fight text shouldn't be too hard to scale up since they all come from HD games.

If anyone wants to help me design something, please let me know. I'm open here to ideas. I will use the Melcore 2003 sprites for select portraits and lifebar portraits. Vanny's work will be the main portrait. I still intend to include a low res screenpack just in case the new one give people trouble. Note that this won't be ready in time for this year's launch. This is a 1.0 addition.

New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info

ExL

Re: King of Fighters E blog
#2817  September 02, 2018, 02:50:55 pm
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Probably would be better to have Ambient Lighting, HDR and without HQ4x... Some light FXAA maybe, don't know if needed at all. Still yeah, better leave it pixely, just enhance other stuff, there Clarity and Eye Adaptation that may also work very well here.
But well, people can do that manually...
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Re: King of Fighters E blog
#2818  October 08, 2018, 05:38:55 pm
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Just a quick update to let you know that I'm still hoping to do a release this year. Just waiting on MW to complete the work that's with him. He's got a lot on his plate right now, which is why it's taking a bit of time. I've been delayed too on the palette side of things because my work has been way too busy lately.

Also note to simplify things, I will be doing Decapre instead of Juri. Makes doing the gethits and all, a lot easier. Juri would just take too much time. More to come.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2819  October 08, 2018, 08:53:08 pm
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Oh maaaaaaaaaaaaaaaaaaaan not again. First Ingrid now Juri? Are they at least gonna be a much later release (maybe)?
Well, on that note, Here's a pal from me for Decapre as a celebration

I call her "Killer Bee II"
Last Edit: October 08, 2018, 09:08:43 pm by Flowrellik
Re: King of Fighters E blog
#2820  October 09, 2018, 05:08:43 am
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One one hand, it makes more sense to have Decapre as a rival counterpart to Cammy, but on the other hand, it's a bummer that you're scrapping Juri. I was really looking forward to playing a KOF-style Juri and having her fight Kim in the game,