Heh. Nice spriting work here, pal. The only thing I can suggest you is to fix his shading of head and closer to viewer hand in hitting frame. They shall be more lit.
Actually it looks pretty good...also with bruce Irvin gameplay I think if I remember right that during combos he hold/pause his mid and low round houses or maybe if was automatic then finish the string...will you be doing that?
Trololo said, January 17, 2018, 05:58:38 pmHeh. Nice spriting work here, pal. The only thing I can suggest you is to fix his shading of head and closer to viewer hand in hitting frame. They shall be more lit.thanks. i've tried to fix what you told me. warecus said, January 17, 2018, 11:29:41 pmActually it looks pretty good...also with bruce Irvin gameplay I think if I remember right that during combos he hold/pause his mid and low round houses or maybe if was automatic then finish the string...will you be doing that?uhm, i'm not sure i've understood what you mean, but i think i've tried to implement tha "pause".. when i'll release the next beta we'll see if i'm right or not. in the meanwhile i've started to implement the USF4 EX Cancel system.. i've taken inspiration from bochan sf4 videos..of course it needs a lot of improvements but i like the idea. what do you think??
kicks and cancels are looking great...i'm sorry about the kicks, I got bruce confused with baek and hwaorang
thanks. Ah ok.here you are some AI improvements, even if it's still not perfect, at least he can match vs @Jadeeye Sagat AI .. do you like it?
Wonderful A.I. so far. I love A.I. that utilizes all the character's moves to the point where it feels like you are playing against a real life player.
thanks. in the meanwhile, thanks to the new sf4 styled mid kicks, i've been able to improve some other kicks too:step high kick:step mid kick:step low kick:step slash low kick:then i've started editing the SF4 high kick.. really hard for me to edit the shadings.. help would be really appreciated..
thanks everyone.about the SF4 high kick, i've asked the great @sabokee to help me, of course with no hurry but he'll help me!! in the meanwhile i've tried to edit the sf4 step low kick too:i'm quite happy with the result..
It looks amazing, but it is overproduced for a LK.The recovery time is way too long. Perhaps it's just my browser slowing down the animation towards the end of the anim.
altoiddealer said, February 12, 2018, 06:39:32 pmIt looks amazing, but it is overproduced for a LK.The recovery time is way too long. Perhaps it's just my browser slowing down the animation towards the end of the anim.thanks. about the recovery time, i've tried to emulate the sf4 one.. don't know if it matches the real one.. :/in the meanwhile i've improved tiger uppercut, adding 4 (3 starting ones and 1 recovery) more frames from SVC (even if they're not perfectly converted to cvs style i think they work), and therefore the tiger genocides. then i've added combo breaker too.
find some time to finish a old anim i've always wanted to add:new win/taunt:new L.3 super charge:i've used the muay thai man taunt as base.i really love the result.
Odb718 said, February 24, 2018, 08:57:09 amThe new taunt is very nice. You should add him talking to put it over the top.already thought about that. just the time of finishing the sprites:here you are some example of the new taunt in action:intro mode vs muay thai fighters:intro, new standard taunt, new lev.3 super charge: