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Megaman chars - Blade Man, Bass & Others (Read 31774 times)

Started by O Ilusionista, January 03, 2016, 11:47:07 pm
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Re: Megaman chars - Blade Man, Bass & Others
#61  November 25, 2019, 03:07:06 pm
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Since long time, I wanted to remake Elec Man, which was released 10 years ago (yeah, time really goes fast).

At the time, it was made for the EOH project, then it was for the "Rock Man Arena" project * and is now moving to the Robot Master Mayhem project. There were a lot of things in the original version that I didn't like, like the black-only chest shadow, Mega Man's arms, among other things.

Laspacho has offered to change all his sprites and, with the help of more people (Rage and others), this new version will be possible. Many moves will be modified (Rage created several new animations) and included the Power Sets.

A quick comparsion between the new (left) and the old (right) version of Elec Man sprites

There are still things I would like to improve on his sprites, such as adding another tone to his chest, but due to the short time (we are one month from launch), this is for next year's update.

I have several ideas in mind for him, but if anyone wants to suggest something to his Power Sets, feel free to contribute.


* This project is currently ready to be launched. The author just asked me to take a look at it, which should only be done in 2020.
Re: Megaman chars - Blade Man, Bass & Others
#62  November 25, 2019, 07:16:56 pm
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Wow, how 10 years go by fast. This was my first sprite job at the time, I really liked the result. But today I want these sprites to be upgraded because they have details in them that also displease me. I'm glad this character has come to light again and I hope the changes are indeed good.

I feel compelled to help with something, as my spritter skills have improved over the years. At the time, I received help from some people to advance some sprites, just to advance the process. Maybe that's why the quality was not 100% satisfactory.

PS: I'm seeing an effort in you that I haven't seen in a long time, because with all due respect, there were several projects that you entered and couldn't finish. I like your work, and I'm sad when you leave any of them unfinished.

Keep up the effort, and thank you for giving us fun with one more of your work. I hope "Rockman Battle Arena" can get your attention in the future too, contact me if you need anything!

OSU!


Re: Megaman chars - Blade Man, Bass & Others
#63  November 27, 2019, 03:30:15 pm
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No offense taken. Mugen is a hobby to me, so I decided to take things easier and focus in what I enjoy coding.

First preview of Needle Man, which is being coded by Mistah Jorge.
Showing the power sets, specials and hypers.



Needle Man is still under development so things can be changed until the release
Re: Megaman chars - Blade Man, Bass & Others
#64  November 27, 2019, 05:12:02 pm
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No offense taken. Mugen is a hobby to me, so I decided to take things easier and focus in what I enjoy coding.

First preview of Needle Man, which is being coded by Mistah Jorge.
Showing the power sets, specials and hypers.

[youtube]https://www.youtube.com/watch?v=gB0F9UfqNGc[/youtube]

Needle Man is still under development so things can be changed until the release
But youre do these full space! I not yet seen you at any weak think... even that not Mugen
Re: Megaman chars - Blade Man, Bass & Others
#65  November 27, 2019, 05:28:40 pm
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Re: Megaman chars - Blade Man, Bass & Others
#66  November 30, 2019, 06:04:58 pm
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Metooll Daddy vs Hyper Storm H  - Giant Boss Battle


Here comes a funny fight: a battle between two giant bosses from Mega Man Robot Master Mayhem project - Metoll Daddy versus Hyper Storm H.
This fight is not allowed on the game because they aren't meant to be playable, so it's just for now :)

Both characters were sprited by Ramzaneko and coded by me.

The next game version will be released in December 2019, near the Christmas.
Re: Megaman chars - Blade Man, Bass & Others
#67  December 02, 2019, 03:54:58 am
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Re: Megaman chars - Blade Man, Bass & Others
#68  December 07, 2019, 08:57:35 pm
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Thanks buddy.

And now we have a definitive date for the Robot Master Mayem 3.0 release: December 30, 2019


- Additonal Playable characters

- Additonal Boss

- Additonal Stages

- New Effects added to all characters

- Bug fixes / Upgrades to all characters

Are you hyped? :) 

I can't wait to release this - we've been working hard on it and it looks a different game  :)
Re: Megaman chars - Blade Man, Bass & Others
#69  December 23, 2019, 06:29:00 pm
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stay tuned on this project.... Ilusionista gets to make awesome codes with these chars, everything looks amazing.

i hope bass is available next year soon.
Re: Megaman chars - Blade Man, Bass & Others
#70  December 26, 2019, 03:40:08 pm
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Thanks buddy.

Here is a preview of Snake Man update for the Mega Man Robot Master Mayhem project.


As I said at community, I have good and bad news.

Good news: Snake Man update is done, finally. It was the hardest character to update, since all of his previous effects used CVS-like transparent effects but the results are awesome!

Bad news: We won't be able to release the update in December 30th :(

Yeah, that suck but we (me, mostly) need more time to polish some stuff and I don't want to release something which can looks rushed, incomplete.

The release date was moved to 30-01-2020.

This decision was very heavy for me, as this project would mark the commemoration of my 20 years of mugen and now the date will pass without my release, but unfortunately it had to be made.

I'm very upset about this, but I asked myself to postpone the date.

Sorry guys :(

But in the end, I think the result will worth the wait and you will be enjoying a better product.

Also, I wanna say THANK YOU to everyone who still supports my work, after all those years.
Re: Megaman chars - Blade Man, Bass & Others
#71  December 26, 2019, 04:40:01 pm
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Take your time Professor. ;)
Re: Megaman chars - Blade Man, Bass & Others
#72  December 26, 2019, 04:45:25 pm
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Thanks buddy :)
Re: Megaman chars - Blade Man, Bass & Others
#73  December 30, 2019, 11:04:43 pm
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Don't stress my dude. This might be my most anticipated mugen project, but I can wait.
I know how much this 20th anniversary means to you, and you deserve all rewards and recognition. You're amazing my friend.
Jupp. That's cool alright.
Re: Megaman chars - Blade Man, Bass & Others
#74  December 30, 2019, 11:07:11 pm
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Really thanks for your nice words. They mean a lot to me.
Re: Megaman chars - Blade Man, Bass & Others
#75  January 06, 2020, 03:22:38 pm
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First preview on the new boss of RMM, Mettonger Z.
Sprites by Magma MK II and coding by me.



It has two forms, changing when he loses the first round - the video shows the second one. To damage him, you need to hit the upper area (where the Met is). If you hit the lower area, it won't cause any damage and works like a block.