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Idea for Rikku (FF) & Aqua (KH) in Mugen Version.. (Read 2619 times)

Started by ドキドキドキドキドキドキ, April 15, 2010, 02:01:01 pm
Idea for Rikku (FF) & Aqua (KH) in Mugen Version..
#1  April 15, 2010, 02:01:01 pm
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Hi Guys, did you guys have any ideas to make the character Rikku (Final Fantasy) and Aqua (Kingdom Hearts) in Mugen version?
I have an idea, but again hesitated to implement the project...   ???
Do you have any ideas?
Re: Idea for Rikku (FF) & Aqua (KH) in Mugen Version..
#2  April 15, 2010, 02:52:22 pm
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For riku maybe you should consider some characters from the KOF and Samurai Shodown sagas. The characters from both sagas could help you to achieve some ideas (if I'm not wrong, Rikku is a character that uses sigile as main ally, you should look into type-ninja characters to get an start).

Sorry for my bad english. I hope you find this helpful.
Re: Idea for Rikku (FF) & Aqua (KH) in Mugen Version..
#3  April 15, 2010, 04:29:16 pm
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Aqua is magic based so projectiles would be her biggest ally
Re: Idea for Rikku (FF) & Aqua (KH) in Mugen Version..
#4  April 16, 2010, 02:48:37 pm
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for Revilumi: your English is not too bad. I also Indonesian people who actually if want to post to this forum is always assisted at Google Translate...
:)

I actually planned to make a Rikku (from the FF X) and Aqua (from KH Birth by Sleep) because the 2 characters are difficult to obtain.
There is a possibility perhaps because they have not got the idea to create this character. I also want to continue to ask help from someone who already knows the action 2 of this character to be made in the form of sprite file.

Super Move For minimum 1, maximum 2 Super Move that I have made.
Re: Idea for Rikku (FF) & Aqua (KH) in Mugen Version..
#5  April 17, 2010, 01:04:46 am
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Why do people even consider putting j-rpg characters in a 2d fighting engine? I don't get it.  :S

fucking bad poster asshole that home32 bitch
Re: Idea for Rikku (FF) & Aqua (KH) in Mugen Version..
#6  April 17, 2010, 01:19:34 am
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Why do people even consider putting j-rpg characters in a 2d fighting engine? I don't get it.  :S
Cause it can and has been done

Ive made a KH2 Sora that is pretty damn  close to the game
Re: Idea for Rikku (FF) & Aqua (KH) in Mugen Version..
#7  April 17, 2010, 06:21:02 am
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for home32: because many people consider exciting if the characters from the RPG game made in the version of Mugen, it would be exciting fight with characters from other games. for example, Final Fantasy vs Street Fighter Mugen.
Re: Idea for Rikku (FF) & Aqua (KH) in Mugen Version..
#8  April 17, 2010, 06:33:08 am
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For Rikku: you can use Rimururu as a base. Since Rikku uses daggers.

Aqua: Hmmm...I'm not too sure. I haven't played Birth by sleep yet.


I made this sig. :ninja:

Props to a friend for my avvie
Re: Idea for Rikku (FF) & Aqua (KH) in Mugen Version..
#9  April 17, 2010, 11:57:45 am
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oh of course, an action picture of Rikku found on Google, no?

maybe the picture in a video or picture so...
if it exists, might be a clue for me.
Re: Idea for Rikku (FF) & Aqua (KH) in Mugen Version..
#10  April 18, 2010, 07:28:31 pm
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for home32: because many people consider exciting if the characters from the RPG game made in the version of Mugen, it would be exciting fight with characters from other games. for example, Final Fantasy vs Street Fighter Mugen.
The two genres just clash like water and oil.
I still can't find the appeal. :(

fucking bad poster asshole that home32 bitch
Re: Idea for Rikku (FF) & Aqua (KH) in Mugen Version..
#11  April 18, 2010, 07:44:58 pm
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How is it any different than any fictional or even real characters converted to a fighting game? o_O

JRPG characters can be perfectly converted into fighting game characters bec. in their own series they have wide amounts of moves like magic and special skills. It is incredibly easy to make a moveset for them.

Spectral vs Generation is a perfect example of jrpg characters converted into fighting game characters. Heck, the entire Tales of series has a battle system that is pretty close to a fighting game.
Re: Idea for Rikku (FF) & Aqua (KH) in Mugen Version..
#12  April 19, 2010, 01:21:35 am
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How is it any different than any fictional or even real characters converted to a fighting game? o_O

JRPG characters can be perfectly converted into fighting game characters bec. in their own series they have wide amounts of moves like magic and special skills. It is incredibly easy to make a moveset for them.

Spectral vs Generation is a perfect example of jrpg characters converted into fighting game characters. Heck, the entire Tales of series has a battle system that is pretty close to a fighting game.
I guess you have a point, and me thinking characters from a eroge make better fighting games than j-rpgs.
It's mostly just how shitty people make these kinda characters that put me off, like having huge ugly 3d models, or retarded fighting systems with tiny characters.

fucking bad poster asshole that home32 bitch
Re: Idea for Rikku (FF) & Aqua (KH) in Mugen Version..
#13  April 19, 2010, 04:16:02 am
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ya ya ya..
it's true...
:)