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New Sega vs Capcom WIP Idea (Read 32013 times)

Started by Real Bastard, August 28, 2009, 04:48:08 pm
New Sega vs Capcom WIP Idea
#1  August 28, 2009, 04:48:08 pm
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Here is the roster,

Mugen WIP –Sega vs Capcom

Roster Sega

1-Sonic the Hedgehog (Sonic the Hedgehog)
2-Akira (Virtua Fighter)
3-Axel Stone (Streets of Rage)
4-Blaze Fielding (Streets of Rage)
5-Tyris Flare (Golden Axe)
6-G (The House of the Dead)
7-Officer Smarty (Virtua Cop)
8-Bahn (Fighting Vipers)
9-Aoi (Virtua Fighter)
10-Alex Kidd (Alex Kidd)
11-Jacky Bryant (Virtua Fighter)
12-Ryo Hazuki (Shenmue)
13-Joe Musashi (Shinobi)
14-Sarah Bryant (Virtua Fighter)
15-Jeffry McWild (Virtua Fighter)
16-Lion Rafale (Virtua Fighter)
17-Vanessa Lewis (Virtua Fighter)
18-Raxel (Fighting Vipers)
19-Mahler/B.M (Fighting Vipers)
20-Death Adder (Golden Axe)
21-Electra (Streets of Rage)
22-?
23-?
24-?

Capcom Roster

1-Mega Man (Mega Man)
2-Ryu (Street Fighter)
3-Kyle Travers (Final Fight: Streetwise)
4-Chun Li (Street Fighter)
5-Dante (Devil May Cry)
6-Jill Valentine (Resident Evil)
7-?
8-Batsu (Rival Schools)
9-Sakura (Street Fighter)
10-Viewtful Joe (Viewtful Joe)
11-Alex (Street Fighter )
12-?
13-? (Onimusha)
14-Cammy (Street Fighter)
15-Hugo (Street Fighter )
16-Akira (Rival Schools)
17-Charlie (Street Fighter)
18-?
19-M.Bison/Vega (Street Fighter)
20-Demitri (Darkstalkers)
21-?
22-?
23-?
24-Shin Gouki (Street Fighter)


The gameplay will act like this,

3 level Supers are intact
Capcom and Sega will have a choice between two grooves -- Alpha Counters or Strength Meter (NEW; similar to Last Blade 2)
With the Strength meter, there will be knock aways like SF4
Tags, 2 on 2 Simultaneous battles, or a 3 to 4 man (or ladies) team battle
Juggles (Courtsey of the Virtua Fighters cast)
Tag Team supers like NGBC (For example Ryu and Axel has one, also Ryu and Akira. Axel and Kyle Travers as well) (Note: only a few characters with pair match will have it; Sonic and Mega Man for example)
Wide open roster (42 characters). (I might change the roster, some of the roster will stay the same, and some will change depending on what I am looking at)
I need some extra men for the help.

I already sprites Tyris, Axel, and Electra. Next is Tyris basics, Axel's basics, and then Joe Musashi (Shinobi)

Here is WIP plans I am doing for the three I finished,

CvS (Capcom cell shaded) Tyris Flare (Golden Axe) for Mugen WIP

What is done -

Static Standing Sprite
A few alt colors

What is needed to be done

-Stance Animation (Tyris will use her ancestor's Golden Axe the duel's animation)
-Walking Animation (Golden Axe arcade walking animations)
-Crouching Animation (New Animation)
-Few Punch Animations (3 button style)
 -Weak Punch (Her normal slash attack from Golden Axe)
 -Medium Punch (New Animation)
 -Strong Punch (Her straight low stab from Golden Axe 2 Genesis)
  -Jump Punch (A Few New Animation) Tyris will still obtain her jump slash from the Golden Axe arcade and Golden Axe 2 Genesis version
   -Crouching Punch (New Animation) These will be done using Milan Flare's low attacks
-Few Kick Animations (3 button style)
 -Weak Kick (Using Milan Flare's weak kick attacks from Golden Axe: The Duel)
 -Medium Kick
 -Strong Kick (Tyris old front kick finish from Golden Axe arcade and Golden Axe 2 series)
  -Jump Kick (a few new except for that she will make use of her running kick move to be a jump kick)
   -Crouching Kick Animations will be new as well.
-Throwing or Grab Animations (A few from her Golden Axe series with new animations)
-Special Normal Animations (There will be several moves she still obtains)
-Super Combo or Final Supers Animations will be new as I list them
-Running Animations (Tyris old Golden Axe running animations)
-Full Jump Animations using her Golden Axe or Milan Flare's Golden Axe: The Duel jumping animations
-New Falling or stunned Sprites from her Golden Axe and Golden Axe 2 animations
-Shock Fall or stunned animations
-Burned Fall or stunned animations
-Dizzy Animations
-New Win Pose Sprites
-New intros
-New Block and defense animations
-New Evade animations
Extra: Midnight Bliss sprites against any Mugen Demitri

(Tyris will have a mix of her old stuff and Milan Flare's attacks. It will be hard to figure out which parts of Milan Flare will be used as some of her moves are weirdly programmed)

Gameplay Plans

Tyris will play unorthodox. She will feel more like the same feel you get when playing or using a Samurai Showdown character. Her magic attacks are used as supers.

These are the list of Tyris Flare's moves she will be stapled with when worked on

Special Normals
-Low Shin Stamp Kick (New Animation) - f + WP
-Stab Hop (Her Golden Axe overhead attack) in air db, d, or df + MP
-Dragon Tail Kick (New Animation) - in air f + SK

Throws and Grabs
-Scum Smasher (Her old Golden Axe combo mid end) - near opponent f or b + SP
-Amazon Carry (Her combo finisher) - near opponent f or b + SK (This is Tyris throw after she finishes a combo)
-Flying Amazon Carry - in air, f or b + SK

Special Attacks
-Amazon Crescent (This will use the same animation as Axel's Sword Slash weapon move from SOR3/BK3, but better) QCF + P
-Backstab Savage (Tyris back attack from the Golden Axe series) - QCB + P (Tyris does a casual 360 turn while swinging her sword, then performs a one inch stab like attack just like her old Golden Axe back attack)
-Crescent Ascend (This will use the same animation as Axel's Sword Upper weapon move from SOR3/BK3, but better) f, d, df + P
-Here Comes the Amazon (New Running Attack) - Ch b, then f + P (Tyris runs at the opponent and tackles the opponent while stabbing)
-Jungle Flip Wheel (This is Tyris Flare's move from Golden Axe 2 Genesis move) f, d, df + K
-Beast Rider (Chicken Leg or Dragon from Golden Axe series) f, HCF + K
 -(Chicken Legs) Chicken Leg Tail Whip - during Beast Rider, QCF + K
 -(Chicken Legs) Head Tackle - during Beast Rider, Ch b, then f + P
 -(Chicken Legs) Loud Crow - during Beast Rider, f, d, df + P
 -(Dragon) Dragon Fireball - during Beast Rider, QCF + P
 -(Dragon) Dragon Flame Breath - during Beast Rider, HCB + P
 -(Dragon) Dragon Tail Whip - during Beast Rider, f, d, df + P
 -Leaping off the Beast - during Beast Rider, f, HCF + K

Super Combos and Final Supers
Magic 1 "Lava Showers" - QCF, QCF + P
Magic 2 "Ring of Fire" - HCB, f + P
Magic 3 "The Phoenix" - HCB, HCB + P
Magic 4 "Dragon Night" - d, d, d + WK+MK+SK

Then Axel,

CvS (Capcom cell shaded) Axel Stone for Mugen WIP

What is done -

Static Standing Sprite

What is needed to be done

-Stance Animation (SOR3/BK3 stance animations)
-Walking Animation (SOR3/BK3 walking animations)
-Crouching Animation (New Animation)
-Few Punch Animations (3 button style)
 -Weak Punch (SOR3/BK3 Double Attack Punch)
 -Medium Punch (SOR3/BK3 Solid Straight Punch; the one Axel finish his three punches before double kicks)
 -Strong Punch (SOR1 Old Straight Punch)
  -Jump Punch Animations using his SOR1, SOR3/BK3 stated above, and Sword Swing Animations
from SOR3/BK3 for hammer punch move
   -Crouching Punch Animation made new using some of the punch animations listed above
-Few Kick Animations (3 button style)
 -Weak Kick (New Animation)
 -Medium Kick (Double Kicks from SOR3/BK3 Sprites)
 -Strong Kick (His old kick from SOR1 Sprites)
  -Jump Kick Animations using his SOR1, SOR3/BK3, and mixed animations from his jump kicks
   -Crouching Kick Animations made new using some of the kick animations but new
-Throwing or Grab Animations (Knee Grab from all SOR series, Shoulder Throw from SOR series or back throw from SOR2 and SOR3/BK3) (Possibly the air throw from SOR2 and SOR3/BK3)
-Special Normal Animations
-Special Moves Animations
-Super Combo or Final Supers Animations added
-Running Animations using SOR3/BK3 sprites
-Full Jump Animations some with new sprites
-New Falling or stunned Sprites that still use SOR3/BK3 style falls but more animations
-Shock Fall or stunned animations
-Burned Fall or stunned animations
-Dizzy animations
-New Win Pose Sprites
-New intros
-New Block and defense animations
-New Evade animations (using his SOR3/BK3 ground rolls)
Extra: Midnight Bliss sprite against any Mugen Demitri

(Most of Axel's sprites from SOR and SOR3/BK3 are intact, thanks to two rippers [insert name here]

Gameplay Plans

Axel will play like SOR3/BK3

-Blitz Combos like (WP, WP, MP, MK) or (SP, SP, f + MP, SK)
-Rushing Combos like (dashing then, WP, WP, MP, grab opponent for a throw of any kind)
Axel will also gain new combos as well
He will obtain his moves from the SOR series.
Axel will not have assist from either Blaze Fielding, Skate, Max, Dr. Zan, or Roo. So, that is out of the water, continue to float.

These are the list of Axel Stone's moves he will be stapled with when worked on.

Special Normals
-Backfist (SOR2 and SOR3/BK3 Move)- f + LP
-Low Hook Punch (SOR1 Move) - f + MP
-Knee Smash (New Animation) - df + SK
-Knee Press (SOR2 and SOR3/BK3 Move) - in air db, d, or df + SK

Throw and Grabs
-Knee Crush (SOR2 and SOR3/BK3 grab move) - near opponent f or b + SP
-Back Bridge Throw (SOR2 and SOR3/BK3 throw move) - near opponent f or b + SK
-Dragon Slam (SOR2 and SOR3/BK3 air throw)- in air near opponent f or b + SP

Special Attacks
-Dragon Wing Fist (Axel's SOR2 and SOR3/BK3 Special Attack) QCF + P
-Bare Knuckle (Axel's SOR2 and SOR3/BK3 Special Attacks) f, d, df + P
-Spike Knee Crush (Axel's old SOR1 jump kick) QCF + K
-Head Smash (Axel's old SOR2 and SOR3/BK3 grab headbutt) near opponent HCB + P
-Pick Up Weapon (Pipe, Baseball Bat, or Sword) d, d + P
 -Striking Swing - while using the pipe or baseball bat, QCF + P
 -Sword Upper - while using the sword, f, d, df + P

Super Combos and Final Supers
-Dragon Smash (Axel's SOR2 and SOR3/BK3 Special Attack) QCF, QCF + P (Axel runs at his opponent to and delivers several punches into a Final Bare Knuckle)
-Last Bare Knuckle (Axel's SOR3/BK3 Triple Star Attack) QCB, HCF + P (Axel does what it seems to be a Dragon Wing Fist, but instead does a super powered Bare Knuckle)
-Blitz Freak (Axel preforms his SOR2 and SOR3/BK3 bug blitz attack) QCF, QCF + SP+SK (Axel does a repeated WP, WP, WP, WP, WP, WP, WP, WP and does a MP. Axel then combines it with his Low Hook Punch, then a Knee Crush grab into his Head Smash command grab, then finally finish this move with the Dragon Smash finish; The Final Bare Knuckle)

Electra,

CvS (Capcom cell shaded) Electra (SOR series) for Mugen WIP

What is done -

Static Standing Sprite
Alt Colors

What is needed to be done
(Hahaha! A whole lot of new animations)

-Stance Animation (New Animation)
-Walking Animation (SOR3/BK3 walking animations)
-Crouching Animation (New Animation)
-Few Punch Animations (3 button style)
 -Weak Punch (Her single whip attack from all the SOR series)
 -Medium Punch (New Animation)
 -Strong Punch (New Animation)
  -Jump Punch (New Animation) Electra has to use a new animation with the 3 air jump attacks
   -Crouching Punch (New Animation) Just like her jumping punch attacks
-Few Kick Animations (3 button style)
 -Weak Kick
 -Medium Kick
 -Strong Kick
  -Jump Kick (The only jump kick animation out of the 3 that is not new will be her SOR2 jump kick attack)
   -Crouching Kick Animations will be new as well. Some will depend on how she will act with the new attacks
-Throwing or Grab Animations (New moves with throwing and grab animations)
-Special Normal Animations (One old such as her Electric Whip Cord attack she will do from SOR2 and SOR3/BK3)
-Super Combo or Final Supers Animations will be new as I list them
-Running Animations (Using new animations for Electra's running or dashing)
-Full Jump Animations using her SOR3/BK3 sprites
-New Falling or stunned Sprites from her SOR3/BK3 style falls but more animations
-Shock Fall or stunned animations
-Burned Fall or stunned animations
-Dizzy Animations
-New Win Pose Sprites
-New intros
-New Block and defense animations
-New Evade animations
Extra: Midnight Bliss sprites against any Mugen Demitri

(Most likely, Electra will need a lot of new sprites for most moves, she will be easy to sprite up)

Gameplay Plans

Electra will be like her SOR series

-Escape Jump Special Attack Move from her SOR3/BK3 animations
-Her Dizzy Animation will have her standing on all her fours on the ground for a while; this is planned as a Special Attack Move
Electra will gain new combos
Electra will be a mix of most of her three SOR series attacks with several new sprites
Electra will have an assist specials from Big Ben, Silver (Gunman from SOR3/BK3), and Wings (Biker from SOR2 and SOR3/BK3)

These are the list of Electra's moves she will be stapled with when worked on

Special Normals
-Low Knee (New Animation) - f + MK
-Ruby Flip (New Animation) - df + SK
-Head Stomp (New Animation) - in air db, d, or df + MK

Throws and Grabs
-Whip Strangle (New Animation) - f or b + SP
-Reverse Whip Strangle (New Animation) - f or b + SK

Special Attacks
-Electric Cord Stretch (Her SOR2 and SOR3/BK3 attack) - Ch b, then f + P
-Electra Escapes (New Animation) Ch d, then u + P (Electra performs KOF's Whip's old anti-air/overhead move from KOF 99 and KOF 2000)
-Playgirl Torture (New Animation) - HCF + P (Electra will wrap her whip around her opponent and throw them to the ground. While they are down, Electra starts to stamp on them; Nina Williams style. The SP version has her electrocute her downed opponent)
-Wild Whips of Slaughter (New Animation) - f + P six times (Electra starts going bezerk with her whip as she slashes her whip multipule times)

Super Combos and Final Supers
-Stronger Electric Cord Stretch (Her SOR2 and SOR3/BK3 attack) - Ch b, then f, b, and f + P (Electra does a stronger Electric Cord Stretch. The super acts like Benimaru's Super Lightning Fist)
-Electra's Playgirl Punish (New Animation) - near opponent, spin the D-Pad or Joystick in a 360 degree angle, then P (Electra gets on the opponents head (Like Shermie does) and then performs her Electra Escape Special while her legs are clamped on her opponent. She starts to twist her opponents neck several times, then she kicks them off her)
-Dominatrix (New Animation) - QCB, QCB + SP+SK (Electra grabs another whip and whips the opponents ands as if they were handcuffed, then she ties up the whip to the top wall and then changes in a dominatrix clothing. While in this super, Electra starts to perform her Wild Whips of Slaughter special. After this, she preforms her Stronger Electric Cord Stretch while laughing in a sick way. The opponent is dizzied after this) (This move can not connect into another super since it takes 3 lvls to perform it, so be lucky she is not going to be cheap)
-Scorned Woman (New Animation) - while dizzied, f, HCF + SP+SK (Electra will come out of her dizzy, but will do a low blow and wraps her whip around the opponents legs. Electra will begin to do low kicks while she says, "Want to hit a woman while she is down, asshole." Electra then ends the move with a ground slashing Electric Cord)

Here is the sprites I made for Axel, Tyris, and Electra. There are only two palettes as to I am saving the others a secret,







Anyone want to take a crack and help me out on this project. I am already doing Tyris and Axel and recoloring Ryu's CvS into his SF3 art color. Thanks

WHAT THE FUCK!!! 48 characters, I am sorry.
Last Edit: August 28, 2009, 04:55:46 pm by Real Bastard
Re: New Sega vs Capcom WIP Idea
#2  August 29, 2009, 01:42:50 am
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  • T.G. "Thunder God" Xenomic
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    • Skype - shinxenomic@hotmail.com
    • http://network.mugenguild.com/xenomic/
I wish you luck on this project! I wish I could help, but sadly, I'm not THAT great of spriter ^^;;


Though I do like those sprites up there. They look slick! And the fact that you're doing the special animations (Shock, Burned, Midnight Bliss) just makes it even better! Though I'm hoping for a more varied cast from Sega (I don't know that many people from Sega, but hopefully there's more that's not just from Virtua Fighter than I'm seeing). Interested in seeing who else from Capcom you'll be putting in though ^^
Re: New Sega vs Capcom WIP Idea
#3  August 29, 2009, 03:23:27 am
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i think it should be Sega VS Nintendo
Welcome to the House of Fighting.
Re: New Sega vs Capcom WIP Idea
#4  August 29, 2009, 07:42:12 am
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I wish you luck on this project! I wish I could help, but sadly, I'm not THAT great of spriter ^^;;


Though I do like those sprites up there. They look slick! And the fact that you're doing the special animations (Shock, Burned, Midnight Bliss) just makes it even better! Though I'm hoping for a more varied cast from Sega (I don't know that many people from Sega, but hopefully there's more that's not just from Virtua Fighter than I'm seeing). Interested in seeing who else from Capcom you'll be putting in though ^^

I changed the roster. There is only going to be about 5 people from Virtua Fighter. Street Fighter is the same limit. The rest is good as gravy.

If you want Knuckles and Bass to duke it out, that will be a plan. I shortened the roster. I will post it in a minute as soon as I view some of Axel's sprites from the Beta Bare Knuckle 2.
Re: New Sega vs Capcom WIP Idea
#5  August 29, 2009, 09:40:31 am
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Ideas For Roster:

Sega:
Shiva (Streets of Rage 2)
Knuckles The Echidna
Shadow The Hedgehog
Miles "Tails" Prower (possibly inside the Tornado)
Dr. Robotnik (possibly inside one of his boss vehicles)
Sketch Turner (Comix Zone)
Vectorman (Vectorman)
Eternal Champion (Eternal Champions)
Dr. Zan(?) (Streets of Rage 3)

Capcom:
Bionic Commando
Replace Shin Akuma with Shin Akuma LVL2
Hyo/Demon Hyo (Project Justice)
Daigo/Wild Daigo (Project Justice)
Leo (Red Earth)
Valdoll/Shin Valdoll (Red Earth)
Abyss (Marvel Vs Capcom 2)
Mike Haggar (Final Fight)
Carlos Miyamoto (Final Fight 2)
Dean (Final Fight 3)
Gill (Street Fighter III: Third Strike)
Ken (Street Fighter III:Third Strike) Hey, you got Ryu, you gotta have Ken, right? They didn't have him
                                                 in Capcom Fighting Evolution and that's why it sucked so bad.
Guile (Street Fighter Series)
Ken (Street Fighter 2010)
Re: New Sega vs Capcom WIP Idea
#6  August 29, 2009, 06:27:11 pm
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Ideas For Roster:

Sega:
Shiva (Streets of Rage 2)
Knuckles The Echidna
Shadow The Hedgehog
Miles "Tails" Prower (possibly inside the Tornado)
Dr. Robotnik (possibly inside one of his boss vehicles)
Sketch Turner (Comix Zone)
Vectorman (Vectorman)
Eternal Champion (Eternal Champions)
Dr. Zan(?) (Streets of Rage 3)

Capcom:
Bionic Commando
Replace Shin Akuma with Shin Akuma LVL2
Hyo/Demon Hyo (Project Justice)
Daigo/Wild Daigo (Project Justice)
Leo (Red Earth)
Valdoll/Shin Valdoll (Red Earth)
Abyss (Marvel Vs Capcom 2)
Mike Haggar (Final Fight)
Carlos Miyamoto (Final Fight 2)
Dean (Final Fight 3)
Gill (Street Fighter III: Third Strike)
Ken (Street Fighter III:Third Strike) Hey, you got Ryu, you gotta have Ken, right? They didn't have him
                                                 in Capcom Fighting Evolution and that's why it sucked so bad.

Guile (Street Fighter Series)
Ken (Street Fighter 2010)


I remade my roster as of now. The same, but I will post it via Adobe from PDF (I wonder if this site takes PDF's?) If not, then PNG.

-Shiva is already on my list.
-Knuckles and Bass/Forte are on my list as well.
-Fuck Shadow!!!
-Tails is part of Sonic's move. He comes out to give Sonic items for his moves like Super Sneakers or Inviciblity.
-I was thinking Robotnik v.s Dr. Wily would be sweet.
-Who is that?
-Oh no. He would be hard to try to make onto the game. But he seems like a Megaman/Pulseman clone. I could settle for Pulseman instead.
-Well, if I put him in there, then I have to put half the cast in there and there wouldn't be no room for others. -Meaning, I have to do away with a few in the roster.
-Hahahaha! I already have Axel, Blaze, and then Skate is going to be in the ending. I want to make him competable, but I have to see from what I am doing.

-I already have a Commando, that's Captain Commando. ^_^
-There is a level 2 Shin Akuma? Where?
-I could
-I really could think about this, but I have to chose between one of them.
-*thinks in a long motion* But, I do have Dante.
-Hell no.
-HELLLLLLLLLLLLLLLLLLLL NOOOOOOOOOOOOOOO!!!!!!!!!!
-Mike Haggar is on my new list
:-\ I wouldn't bother making him in.
-HAHAHAHAHAHAHA!!!! I already have Kyle Travers.
-???????? Fuck that. I will settle for either Bison or Urien
-Well, Ken wasn't on Tatsunoko v.s Capcom as well. He wasn't on Marvel v.s Capcom 1, so I think that wouldn't make it suck. I mean, I am only limiting Street Fighters just like Virtua Fighters.
-I already have Cammy and Alex.
-Capcom's Rent A Hero? Well you see, I already have Captain Commando and Sega's Rent A Hero, so I wouldn't need SF 2010 Ken for anything.

Ok, here is the roster and promo



Promo Sig
Re: New Sega vs Capcom WIP Idea
#7  August 29, 2009, 06:37:10 pm
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Loving the SEGA sprites.  Hopefully some one can help you.

Are you going to keep the roster that long?  Isn't it a bit much for the time being?
Re: New Sega vs Capcom WIP Idea
#8  August 29, 2009, 07:49:45 pm
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-Dr. Zan: Figured Dr. Zan vs Dean would be a decent match-up

-Sketch Turner by Dcat Power:
http://www.youtube.com/watch?v=KTs1BJidyaU

-Shin Akuma LVL2 by ESFAndy011:
http://www.infinitymugenteam.com/Forum_345/index.php?topic=24017.msg301549#msg301549

-Eternal Champion: Not necessarily. I've got him on my Mugen as an order=10 Final Boss Character. VERY difficult to beat. You wouldn't need the rest of the cast.

-Hyo/Demon Hyo, Daigo/Wild Daigo: How about having the alter ego either be a Transformation/Special Move or make the alter ego a pallete choice?

-Abyss: Onslaught X (Xslaught) made a the best one I've ever seen...better than the original! Very difficult to beat. Would make a great boss!

-Bionic Commando: COMPLETELY different from Captain Commando...besides, Marvel Vs. Capcom 2 had 2 Captains (3 if you count Guile). Why not Bionic Commando?

-Leo: Yeah, you're right. Dante would be better, but would you have Vergil as a "helper" or a separate character?

-Rent-A-Hero: Most people probably have never heard of him. I did some research, and I can't even find an English version of the game. I played the game for a couple minutes, and it's terrible! I think Sketch Turner would be a good replacement.
Re: New Sega vs Capcom WIP Idea
#9  August 29, 2009, 10:27:22 pm
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-Dr. Zan: Figured Dr. Zan vs Dean would be a decent match-up

-Sketch Turner by Dcat Power:
http://www.youtube.com/watch?v=KTs1BJidyaU

-Shin Akuma LVL2 by ESFAndy011:
http://www.infinitymugenteam.com/Forum_345/index.php?topic=24017.msg301549#msg301549

-Eternal Champion: Not necessarily. I've got him on my Mugen as an order=10 Final Boss Character. VERY difficult to beat. You wouldn't need the rest of the cast.

-Hyo/Demon Hyo, Daigo/Wild Daigo: How about having the alter ego either be a Transformation/Special Move or make the alter ego a pallete choice?

-Abyss: Onslaught X (Xslaught) made a the best one I've ever seen...better than the original! Very difficult to beat. Would make a great boss!

-Bionic Commando: COMPLETELY different from Captain Commando...besides, Marvel Vs. Capcom 2 had 2 Captains (3 if you count Guile). Why not Bionic Commando?

-Leo: Yeah, you're right. Dante would be better, but would you have Vergil as a "helper" or a separate character?

-Rent-A-Hero: Most people probably have never heard of him. I did some research, and I can't even find an English version of the game. I played the game for a couple minutes, and it's terrible! I think Sketch Turner would be a good replacement.

Not that the game is in Japanese. I did play Rent A Hero. It was an old game. But, play Fighters Megamix and unlock him. He was fun for me to use. Besides, Capcom does have Captain Commando and he is fun as well. Imagine both these guys eyeing each other. They would be pissed. Besides, Rent A Hero has good moves from Fighters Megamix, I do not want to get rid of my base for his stance.

I got Akuma/Gouki in as a hidden, and Dural from Virtual Fighter. Now, Mahler, everyone remembers that roid raging nutbag. He fits as a boss character. Haggar would be in against Shiva, since Haggar would ask him about Mr. X and try to run their city and clean up the streets with Kyle Travers.

No. Dante and Soki has a transformation super. So, Dante do not need Vergil's help at all. Dante's commands are going to be similar to Genjuro; ie QCF - f, d, df - QCB - etc style motions.

Bionic, which one BTW? The Arcade or NES version.

I am thinking of making more Rival Schools characters soon. I had to ditch Akira because I wanted to wait til I add Virtual Fighters or Fighters Megamix characters next time.

Well, the reason why that is a big roster; 36 is because we all have sprites for Chun Li, Ryu, Jill, Captain Com, and Mega Man. All we need to do is reshade some of them; little fixes and as for Ryu, I am going to do his hair style like his NamcoxCapcom and official arts from TvC and SF3 series. I like Ryu with black hair better.

Eternal Champion would be added later on, yes. But, I was saving him for a Eternal Champions Returns full game in the same shade. I might use NamcoxCapcom shading for that, but it all depends. (Future project)

Sketch Turner?!!! Let me see the videos and I will edit what I think.

Re: New Sega vs Capcom WIP Idea
#10  August 29, 2009, 10:33:38 pm
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There are a lot of cool rivalries going on in the roster, but I think you're aiming too high with this game.  Focus on doing Axel, then another Sega char, then another, and if/when you have enough of them then consider a full game.
Use anything you want from my works.  If you need to contact me use email, not private messages.
Re: New Sega vs Capcom WIP Idea
#11  August 30, 2009, 04:31:06 am
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-Bionic Commando: Didn't know there was an arcade version. Checked it out...Stick with the NES. (I'd recommend using Cyclops as a base for this one.)

-Good Matchup: Haggar (Final Fight) vs Max (Streets of Rage 2)

Re: New Sega vs Capcom WIP Idea
#12  August 30, 2009, 03:54:42 pm
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-Bionic Commando: Didn't know there was an arcade version. Checked it out...Stick with the NES. (I'd recommend using Cyclops as a base for this one.)

-Good Matchup: Haggar (Final Fight) vs Max (Streets of Rage 2)



I am not using Cyclops as a base. That's used up. I rather get the sprite and make an original stance for Bionic Commando. And yes, there was a arcade version.

I am putting Max on the next one.

Edit: Look, I know you want Bionic in there so badly, but I am putting Captain in there against Rent A Hero. He is good choice and I am going to redo all of Rent A Hero's moves.

But for right now, I am working on my favorites. Tyris first. I need to draw another wire frame for her Jump and Up Slash.

Be back laters, probably Friday since I have school all this week.
Last Edit: August 30, 2009, 07:34:10 pm by Real Bastard
Re: New Sega vs Capcom WIP Idea
#13  September 01, 2009, 11:48:56 pm
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where link download charagter -.-
Re: New Sega vs Capcom WIP Idea
#14  September 01, 2009, 11:58:18 pm
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You're kidding right?

If it's in Idea Engineering it certainly doesn't exist.
Re: New Sega vs Capcom WIP Idea
#15  September 05, 2009, 02:25:36 am
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Ideas For Roster:

Sega:
Shiva (Streets of Rage 2)
Knuckles The Echidna
Shadow The Hedgehog
Miles "Tails" Prower (possibly inside the Tornado)
Dr. Robotnik (possibly inside one of his boss vehicles)
Sketch Turner (Comix Zone)
Vectorman (Vectorman)
Eternal Champion (Eternal Champions)
Dr. Zan(?) (Streets of Rage 3)

Capcom:
Bionic Commando
Replace Shin Akuma with Shin Akuma LVL2
Hyo/Demon Hyo (Project Justice)
Daigo/Wild Daigo (Project Justice)
Leo (Red Earth)
Valdoll/Shin Valdoll (Red Earth)
Abyss (Marvel Vs Capcom 2)
Mike Haggar (Final Fight)
Carlos Miyamoto (Final Fight 2)
Dean (Final Fight 3)
Gill (Street Fighter III: Third Strike)
Ken (Street Fighter III:Third Strike) Hey, you got Ryu, you gotta have Ken, right? They didn't have him
                                                 in Capcom Fighting Evolution and that's why it sucked so bad.

Guile (Street Fighter Series)
Ken (Street Fighter 2010)


I remade my roster as of now. The same, but I will post it via Adobe from PDF (I wonder if this site takes PDF's?) If not, then PNG.

-Shiva is already on my list.
-Knuckles and Bass/Forte are on my list as well.
-Fuck Shadow!!!
-Tails is part of Sonic's move. He comes out to give Sonic items for his moves like Super Sneakers or Inviciblity.
-I was thinking Robotnik v.s Dr. Wily would be sweet.
-Who is that?
-Oh no. He would be hard to try to make onto the game. But he seems like a Megaman/Pulseman clone. I could settle for Pulseman instead.
-Well, if I put him in there, then I have to put half the cast in there and there wouldn't be no room for others. -Meaning, I have to do away with a few in the roster.
-Hahahaha! I already have Axel, Blaze, and then Skate is going to be in the ending. I want to make him competable, but I have to see from what I am doing.

-I already have a Commando, that's Captain Commando. ^_^
-There is a level 2 Shin Akuma? Where?
-I could
-I really could think about this, but I have to chose between one of them.
-*thinks in a long motion* But, I do have Dante.
-Hell no.
-HELLLLLLLLLLLLLLLLLLLL NOOOOOOOOOOOOOOO!!!!!!!!!!
-Mike Haggar is on my new list
:-\ I wouldn't bother making him in.
-HAHAHAHAHAHAHA!!!! I already have Kyle Travers.
-???????? Fuck that. I will settle for either Bison or Urien
-Well, Ken wasn't on Tatsunoko v.s Capcom as well. He wasn't on Marvel v.s Capcom 1, so I think that wouldn't make it suck. I mean, I am only limiting Street Fighters just like Virtua Fighters.
-I already have Cammy and Alex.
-Capcom's Rent A Hero? Well you see, I already have Captain Commando and Sega's Rent A Hero, so I wouldn't need SF 2010 Ken for anything.

Ok, here is the roster and promo



Promo Sig

This is looking really I wish you the best of luck on this  :kungfugoi:
Re: New Sega vs Capcom WIP Idea
#16  September 05, 2009, 06:34:53 am
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I got two sprites done on Tyris basics. Part of her jump and part of her swing. The long width is because it's a PNG and I am using it to add more to make sprite clips for someone to animate.

So much possiblities with Tyris Flare. ^_^



Re: New Sega vs Capcom WIP Idea
#17  September 05, 2009, 11:56:18 am
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delete sonic plz xD
Re: New Sega vs Capcom WIP Idea
#18  September 05, 2009, 03:04:34 pm
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Welcome to the House of Fighting.
Re: New Sega vs Capcom WIP Idea
#19  September 05, 2009, 06:25:49 pm
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delete sonic plz xD
we cant its there mascot
that would be equal to deleting Ryu
:XD:

Don't forget. Also Megaman as well. If I delete Sonic, it's getting rid of Mega Man and Alex Kidd also with Ryu. Remember, Ryu and Sonic will have an intro. Sakura taunting Tails, and Ken begging Knuckles to come at him, and Amy running.

I thought of the gameplay, now back to work on Tyris,



Took off Sarah and Jacky Bryant for the blonde girl from Last Bronx and Bahn from Fighting Vipers, since I have their official arts.

Re: New Sega vs Capcom WIP Idea
#20  September 05, 2009, 07:47:13 pm
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Awwww. I was hoping to see Aoi in there after looking her up. Sad pandas : (


But a nice list overall! The above is the only thing that I'll miss from the original roster ^^;
Re: New Sega vs Capcom WIP Idea
#21  September 07, 2009, 06:55:23 pm
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Awwww. I was hoping to see Aoi in there after looking her up. Sad pandas : (


But a nice list overall! The above is the only thing that I'll miss from the original roster ^^;

I could add her.

Hey, btw, how many frames for a regular straight jump or a forward or back jump? Because I am trying to figure out something with Tyris really quick since I have made another sprite for her jump frames to be complete? Beware that they are wire frames of her silouette though.
Re: New Sega vs Capcom WIP Idea
#22  September 07, 2009, 07:33:56 pm
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I'm not quite sure, but I THINK it's something like 3-5 frames for a forward/back jump and 2-4 frames for a straight jump, depending on how animated you make it? Then again, I don't deal with anything but Midnight Blisses and Shocks anyways so that's out of my area of expertise ^^;;
Re: New Sega vs Capcom WIP Idea
#23  September 07, 2009, 07:40:58 pm
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I'm not quite sure, but I THINK it's something like 3-5 frames for a forward/back jump and 2-4 frames for a straight jump, depending on how animated you make it? Then again, I don't deal with anything but Midnight Blisses and Shocks anyways so that's out of my area of expertise ^^;;

Well, when I am done with some of her sprites. I can give you a MB sprite of her I am doing later. I have to look around to see what MB would fit her motif.

I say about 4-5 for straight forward. Thanks though, now I can just use a few for her jump.
Re: New Sega vs Capcom WIP Idea
#24  September 07, 2009, 07:57:48 pm
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I'll look forward to seeing the sprite ^^. Also wonder what you'll do for the Shock animation as well ^^


Good luck with the rest of the project too. Gonna take a long time to finish all of it ^^
Re: New Sega vs Capcom WIP Idea
#25  September 07, 2009, 08:12:54 pm
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I'll look forward to seeing the sprite ^^. Also wonder what you'll do for the Shock animation as well ^^


Good luck with the rest of the project too. Gonna take a long time to finish all of it ^^

Shock animation like when you are hit by Captain Commando, Electra, Rent A Hero, and Mega Man's attacks (I think Mega Man can use some of the robot masters moves; ie Elec (Electric) Man)

I have Axel's SOR3 sprite sheets with a shock sprite. I wonder if I can make Axel's fall sprite, can you pull that off. Along with Blaze and Electra.

Tyris has a fall sprite as well.

Well, it will take a while, considering that 50% of members are good spriters and 50% are not that good. So, my chances of getting someone like FeLo or Zero to drop by and lend a hand is about 50/50.
Re: New Sega vs Capcom WIP Idea
#26  September 07, 2009, 08:23:38 pm
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I dunno about that, since I don't even really consider myself that great of a spriter (again, I only do MBs and Shocks, and my shocks are very lackluster right so....). ^^;;
Re: New Sega vs Capcom WIP Idea
#27  September 07, 2009, 08:41:51 pm
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Yeah,

I decided to exchange Tyris QCF move with a QCB + P which is a throwing weapon. I am going to make moveslist and add some stuff later.
Re: New Sega vs Capcom WIP Idea
#28  September 08, 2009, 01:24:15 am
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This is her basic jump. Used her Golden Axe sprites. I thank PrimeOp for the Tyris sprites.
Re: New Sega vs Capcom WIP Idea
#29  September 08, 2009, 01:30:18 am
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Seems decent enough I think. Only thing that would only need done is to animate the hair moving, but that's optional so :v
Re: New Sega vs Capcom WIP Idea
#30  September 08, 2009, 02:08:48 am
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Seems decent enough I think. Only thing that would only need done is to animate the hair moving, but that's optional so :v

Yeah, that's what I need to do. What should I do with the third part? I am needing a dynamic lift before she bounces into midair. Something where it looks like a take off leap. I might have to find one that would match the fourth part.
Re: New Sega vs Capcom WIP Idea
#31  September 08, 2009, 02:26:45 am
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I would say between the 2nd and 3rd frame, add in one where she's just starting to jump, with her right leg raised slightly so that it flows into the 3rd frame, and change the 4th frame so that it looks like she's actually landing on her feet (could be like her crouching animation if you have one that fits for it)
Re: New Sega vs Capcom WIP Idea
#32  September 08, 2009, 05:55:04 am
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I would say between the 2nd and 3rd frame, add in one where she's just starting to jump, with her right leg raised slightly so that it flows into the 3rd frame, and change the 4th frame so that it looks like she's actually landing on her feet (could be like her crouching animation if you have one that fits for it)

I have one like that. I have to look in the GIF of her GA 1 sprites to see which one will work. I found one that would look like she is starting to jump. However, I have to find something like Sarah Vane's landing from her GA 3 or Blaze's landing, but since I am making Blaze, hmmm. Wouldn't hurt.
Re: New Sega vs Capcom WIP Idea
#33  September 08, 2009, 05:57:52 am
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And it's one less sprite for you to worry about, since you can use the land sprite for her crouching animation later on, or her starting to crouch, whichever ^^
Re: New Sega vs Capcom WIP Idea
#34  September 08, 2009, 11:09:18 pm
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*looks at the list* What no sketch turner?
youre a fucking meme. another borewood. REIWOOD. SHIP CONFIRMED.
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Spoiler, click to toggle visibilty
Re: New Sega vs Capcom WIP Idea
#35  September 09, 2009, 04:57:05 am
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*looks at the list* What no sketch turner?

WOW, what a high demand for Sketch Turner. I am keeping Rent A Hero though because I want a few new Sega characters like G, Akira, Bahn, Nagi, Ryo Hazuki, Officer Rage and Mahler that were in the 1995-2003 Sega era.

I want to keep the ones that were around that time and hung on with Sonic. Axel, Shinobi, Alex Kidd, Shinobi, Tyris, Blaze and Death Adder are not irreplacable as well. They are novelties for the Sega line up.

I can't wait to start on Shinobi and Death Adder soon. ^_^
Re: New Sega vs Capcom WIP Idea
#36  September 09, 2009, 04:59:44 am
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It would be best to focus on one character at a time though, so that you don't swamp yourself with too many things. Or work on one a little bit, and when you're bored of that one, then work on another for a bit, and so on and so forth. Just a little advice ^^;
Re: New Sega vs Capcom WIP Idea
#37  September 10, 2009, 06:13:40 am
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Re: New Sega vs Capcom WIP Idea
#38  September 10, 2009, 09:31:36 pm
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Focus on doing AxelTyris, then another Sega char, then another, and if/when you have enough of them then consider a full game.
Fixed, and +1

Yeah ^_^

As for the Jumping, I do need to frankenstein two sprites from her Golden Axe to test something for a springing style before leaping thing.

What bothers me is that Golden Axe has a few jump sprites. Due to the game being on Sega as well as Arcade, you couldn't do too much for it, so reusing some animation to make certain parts fit her is great.

Sarah Vane would be used for a few kick moves.

I am going to die doing this.
Re: New Sega vs Capcom WIP Idea
#39  September 10, 2009, 09:55:26 pm
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This project is coming along well. My only request is that Sonic looks more like he did during the Genesis era.
Re: New Sega vs Capcom WIP Idea
#40  September 11, 2009, 02:06:58 am
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This project is coming along well. My only request is that Sonic looks more like he did during the Genesis era.
http://sonic.planets.gamespy.com/wallpapers/genesis/genesis003_0800x600.bmp

I already sprited Sonic. But he is not due to be started on after I finish Tyris. Then Axel will be after Tyris which he will be done in February. Then I start on Sonic in Mid to late Feb. Depending on how I do on Tyris (if I finish her before Thanksgiving since I can sprite pretty fast when it comes to it). And Axel (Hope to start him around New Years or even earlier, Christmas).

So, I will see depending on how I do with one character.
Re: New Sega vs Capcom WIP Idea
#41  September 11, 2009, 03:24:36 am
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This project is coming along well. My only request is that Sonic looks more like he did during the Genesis era.
http://sonic.planets.gamespy.com/wallpapers/genesis/genesis003_0800x600.bmp

I already sprited Sonic. But he is not due to be started on after I finish Tyris. Then Axel will be after Tyris which he will be done in February. Then I start on Sonic in Mid to late Feb. Depending on how I do on Tyris (if I finish her before Thanksgiving since I can sprite pretty fast when it comes to it). And Axel (Hope to start him around New Years or even earlier, Christmas).

So, I will see depending on how I do with one character.
if you dont mind ill sprite G from House of the dead as an open source sprite for you to use
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Re: New Sega vs Capcom WIP Idea
#42  September 11, 2009, 04:48:31 am
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This project is coming along well. My only request is that Sonic looks more like he did during the Genesis era.
http://sonic.planets.gamespy.com/wallpapers/genesis/genesis003_0800x600.bmp

I already sprited Sonic. But he is not due to be started on after I finish Tyris. Then Axel will be after Tyris which he will be done in February. Then I start on Sonic in Mid to late Feb. Depending on how I do on Tyris (if I finish her before Thanksgiving since I can sprite pretty fast when it comes to it). And Axel (Hope to start him around New Years or even earlier, Christmas).

So, I will see depending on how I do with one character.
if you dont mind ill sprite G from House of the dead as an open source sprite for you to use

Hell yeah. Use his current look. Besides, I love him soo much to not take him off the roster.

How does this sound for Tyris, Crescent Richocet? I was thinking of a projectile that is Xena like once I get her Jump and HP done. Yes, her Strongest Punch move is going to be the next thing.
Re: New Sega vs Capcom WIP Idea
#43  September 11, 2009, 09:48:41 pm
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The guy from Space Harrier 2, Ristar (an underdog and was developed by Yuji Naka) and others on the Genesis.
Re: New Sega vs Capcom WIP Idea
#44  September 12, 2009, 03:19:30 am
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BAM
agent g
Bases used Billy from ROTD
(Rise Of The Dragons)
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Last Edit: September 12, 2009, 06:58:12 pm by Randomish
Re: New Sega vs Capcom WIP Idea
#45  September 12, 2009, 03:20:59 am
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Re: New Sega vs Capcom WIP Idea
#46  September 13, 2009, 02:27:57 am
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I can make a vector graphic sprite of Ristar for your project. Would that be ok?
Re: New Sega vs Capcom WIP Idea
#47  September 13, 2009, 02:33:57 am
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Re: New Sega vs Capcom WIP Idea
#48  September 13, 2009, 07:07:16 pm
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I can make a vector graphic sprite of Ristar for your project. Would that be ok?

Find Ristar's spritesheets, then well talk.

I know this is double posting, but if this is how the jump is done, then this will be worth it since I have use the last frame as a crouch for the crouching. So, I got bits and pieces of the jump done.



Now as for G, I would suggest using Billy's arms and legs. Also the coat should be like this,



Just seperate the two closing parts of the coat. I will send the palette of G later. But since you got him good, all I got to do is the face and shades. His hair is fine. I loved the fact you use Billy though. I had Jimmy Lee from ROTD as the base for G, but I thought twice.

Edit: Flip the Olof sprite and then use it. I just noticed that. But I will send G's palette in a few.
Re: New Sega vs Capcom WIP Idea
#49  September 14, 2009, 12:30:35 am
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I can make a vector graphic sprite of Ristar for your project. Would that be ok?

Find Ristar's spritesheets, then well talk.

I know this is double posting, but if this is how the jump is done, then this will be worth it since I have use the last frame as a crouch for the crouching. So, I got bits and pieces of the jump done.

http://i554.photobucket.com/albums/jj423/Dawn_Sunlight/Tyris_Flare_Jumping_nearready-1.png

Now as for G, I would suggest using Billy's arms and legs. Also the coat should be like this,

http://i554.photobucket.com/albums/jj423/Dawn_Sunlight/Olof_Frontanimationforattack-1.png

Just seperate the two closing parts of the coat. I will send the palette of G later. But since you got him good, all I got to do is the face and shades. His hair is fine. I loved the fact you use Billy though. I had Jimmy Lee from ROTD as the base for G, but I thought twice.

Edit: Flip the Olof sprite and then use it. I just noticed that. But I will send G's palette in a few.
ok
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Re: New Sega vs Capcom WIP Idea
#50  September 14, 2009, 09:54:44 pm
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I did some research on Sega and here are some characters that I liked:

-Sonic the Hedgehog (Sonic the Hedgehog)
-Akira (Virtua Fighter)
-Axel Stone (Streets of Rage)
-Blaze Fielding (Streets of Rage)
-Tyris Flare (Golden Axe)
-G (The House of the Dead)
-Officer Smarty (Virtua Cop)
-Alex Kidd (Alex Kidd)
-Ryo Hazuki (Shenmue)
-Joe Musashi (Shinobi)
-Ristar (Ristar)
-Red and Blue (Gunstar Heroes)
-Toe Jam & Earl (Toe Jam & Earl)
-VectorMan (VectorMan)
-Hero (Altered Beast)
-Ecco (Ecco the Dolphin)
-Rika (Phantasy Star IV)
-Max (Shining Force)
-Harrier (Space Harrier 2)
-Nights (Nights into Dreams)
-Aiai (Super Monkey Ball)
-Billy Hatcher (Billy Hatcher and the Giant Egg)
-Ulala (Space Channel 5)

These are just suggestions. As you can tell, I'm a huge Sega fan. :)

Re: New Sega vs Capcom WIP Idea
#51  September 17, 2009, 02:38:24 am
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I did some research on Sega and here are some characters that I liked:

-Sonic the Hedgehog (Sonic the Hedgehog)
-Akira (Virtua Fighter)
-Axel Stone (Streets of Rage)
-Blaze Fielding (Streets of Rage)
-Tyris Flare (Golden Axe)
-G (The House of the Dead)
-Officer Smarty (Virtua Cop)
-Alex Kidd (Alex Kidd)
-Ryo Hazuki (Shenmue)
-Joe Musashi (Shinobi)
-Ristar (Ristar)
-Red and Blue (Gunstar Heroes)
-Toe Jam & Earl (Toe Jam & Earl)
-VectorMan (VectorMan)
-Hero (Altered Beast)
-Ecco (Ecco the Dolphin)
-Rika (Phantasy Star IV)
-Max (Shining Force)
-Harrier (Space Harrier 2)
-Nights (Nights into Dreams)
-Aiai (Super Monkey Ball)
-Billy Hatcher (Billy Hatcher and the Giant Egg)
-Ulala (Space Channel 5)

These are just suggestions. As you can tell, I'm a huge Sega fan. :)



*Looks while fixing jumps and crouching and doing homework*

GUNSTAR HEROES WAS A SEGA MADE GAME?!!! WHAT!!! Link me that. And no Ecco. Phantasy Star? Why did I ignore them. And Ulala would be good. Knowing Fighting Vipers is not a famous game. But, I am keeping the girl from Last Bronx. I know about the hero from Altered Beast, but I need something simple and if I tried to make himw ould be too much. But thanks for some of the list. Let me change the roster after I finish 3 basics on Tyris that I can pull off, like her front kick and crouch.
Re: New Sega vs Capcom WIP Idea
#52  September 17, 2009, 02:59:06 am
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What about Sakura Shinguji from Sakura Wars? But Ecco did not fight good, because its a dolphin.
Re: New Sega vs Capcom WIP Idea
#53  September 17, 2009, 03:41:13 am
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Hey everyone

I have appear in my mind that Samurai Jack because of Sega made Samurai Jack. I information to All of you with honest.

I already look PS2 game cover, know Title is Top of picture and logo is bottom of picture that Sega did on bottom of Picture. Samurai jack can join to Sega's group. :)   good luck!
Re: New Sega vs Capcom WIP Idea
#54  September 17, 2009, 03:50:29 am
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Hey everyone

I have appear in my mind that Samurai Jack because of Sega made Samurai Jack. I information to All of you with honest.

I already look PS2 game cover, know Title is Top of picture and logo is bottom of picture that Sega did on bottom of Picture. Samurai jack can join to Sega's group. :)   good luck!

Well it only means that SEGA helped make the game, Samurai Jack is not a SEGA character, he is a cartoon network character :-\
Re: New Sega vs Capcom WIP Idea
#55  September 17, 2009, 04:16:50 am
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Hey everyone

I have appear in my mind that Samurai Jack because of Sega made Samurai Jack. I information to All of you with honest.

I already look PS2 game cover, know Title is Top of picture and logo is bottom of picture that Sega did on bottom of Picture. Samurai jack can join to Sega's group. :)   good luck!

Well it only means that SEGA helped make the game, Samurai Jack is not a SEGA character, he is a cartoon network character :-\
How did you know? Wiifang?
Re: New Sega vs Capcom WIP Idea
#56  September 17, 2009, 04:47:52 am
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Hey everyone

I have appear in my mind that Samurai Jack because of Sega made Samurai Jack. I information to All of you with honest.

I already look PS2 game cover, know Title is Top of picture and logo is bottom of picture that Sega did on bottom of Picture. Samurai jack can join to Sega's group. :)   good luck!

Well it only means that SEGA helped make the game, Samurai Jack is not a SEGA character, he is a cartoon network character :-\
How did you know? Wiifang?

Re: New Sega vs Capcom WIP Idea
#57  September 17, 2009, 05:01:57 am
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Hey everyone

I have appear in my mind that Samurai Jack because of Sega made Samurai Jack. I information to All of you with honest.

I already look PS2 game cover, know Title is Top of picture and logo is bottom of picture that Sega did on bottom of Picture. Samurai jack can join to Sega's group. :)   good luck!

Well it only means that SEGA helped make the game, Samurai Jack is not a SEGA character, he is a cartoon network character :-\
How did you know? Wiifang?

Because Sega did help make Samuari Jack. It's a cartoon network owned character licensed by CN. When Sega put their license name on a game like Samuari Jack or Mr. Magoo (god knows how many), that doesn't mean that he is Sega's property because they made the game.

Now on to Tyris Flare,

These are the frames I did before I go back to homework,



I am going to prop the leg straight where she looks like she is doing a knee attack. This frame will also be her front kick.



I fixed some of the frame's wires. I am going to do more with this too. And then the front kick and crouching.
Re: New Sega vs Capcom WIP Idea
#58  September 18, 2009, 03:44:13 am
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Here are the Gunstar Heroes. Theres an Amercian cover box art that I suggest that you check out. Below are the links to check out their complete sprite sheets for both the Sega Genesis and Gameboy Advance versions. Personally, I pefer you keep them looking like they did during the Sega Genesis. Much better looking and easier to draw/sprite. :)




http://spriters-resource.com/gameboy_advance/gunstarsup/index.html

Also, I may help you out with the Gunstars. I've been meaning to create them for some time now and now would be a good time to start and help you with your project.
Re: New Sega vs Capcom WIP Idea
#59  September 18, 2009, 04:28:58 pm
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Here are the Gunstar Heroes. Theres an Amercian cover box art that I suggest that you check out. Below are the links to check out their complete sprite sheets for both the Sega Genesis and Gameboy Advance versions. Personally, I pefer you keep them looking like they did during the Sega Genesis. Much better looking and easier to draw/sprite. :)
http://www.the-nextlevel.com/features/developers/treasure/gunstar-heroes-japan-cover.jpg

http://sdb.drshnaps.com/sheets/Misc/Misc/GunstarHeroes/GunstarHeroes/GunstarRed.gif
http://sdb.drshnaps.com/sheets/Misc/Misc/GunstarHeroes/GunstarHeroes/Blue.PNG
http://spriters-resource.com/gameboy_advance/gunstarsup/index.html

Also, I may help you out with the Gunstars. I've been meaning to create them for some time now and now would be a good time to start and help you with your project.

 :bulb2: I am going to take off Rent A Hero for Gunstar Blue or Gunstar Red. They came out in in Sega's post Genesis/Saturn era, so this will be good.

I am also going to keep Death Adder and Elektra. On Capcom's side, people are voting for me to use Urien or Bison. Which one should work?
Re: New Sega vs Capcom WIP Idea
#60  September 18, 2009, 04:51:41 pm
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Here are the Gunstar Heroes. Theres an Amercian cover box art that I suggest that you check out. Below are the links to check out their complete sprite sheets for both the Sega Genesis and Gameboy Advance versions. Personally, I pefer you keep them looking like they did during the Sega Genesis. Much better looking and easier to draw/sprite. :)
http://www.the-nextlevel.com/features/developers/treasure/gunstar-heroes-japan-cover.jpg

http://sdb.drshnaps.com/sheets/Misc/Misc/GunstarHeroes/GunstarHeroes/GunstarRed.gif
http://sdb.drshnaps.com/sheets/Misc/Misc/GunstarHeroes/GunstarHeroes/Blue.PNG
http://spriters-resource.com/gameboy_advance/gunstarsup/index.html

Also, I may help you out with the Gunstars. I've been meaning to create them for some time now and now would be a good time to start and help you with your project.

 :bulb2: I am going to take off Rent A Hero for Gunstar Blue or Gunstar Red. They came out in in Sega's post Genesis/Saturn era, so this will be good.

I am also going to keep Death Adder and Elektra. On Capcom's side, people are voting for me to use Urien or Bison. Which one should work?
Gill
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Re: New Sega vs Capcom WIP Idea
#61  September 18, 2009, 05:02:46 pm
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Re: New Sega vs Capcom WIP Idea
#62  September 19, 2009, 03:49:00 am
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Re: New Sega vs Capcom WIP Idea
#63  September 19, 2009, 10:36:32 am
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Speaking of giving people shock sprites, did Tyris even have one originally to begin with? I know that the Streets of Rage people did, but I'm not sure about Golden Axe (actually, I'm still researching what all games even HAS shock sprites till.....anyone wanna help me out with that, just PM me x_x ).


All in all, it's looking good so far ^^
Re: New Sega vs Capcom WIP Idea
#64  September 19, 2009, 05:51:42 pm
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Speaking of giving people shock sprites, did Tyris even have one originally to begin with? I know that the Streets of Rage people did, but I'm not sure about Golden Axe (actually, I'm still researching what all games even HAS shock sprites till.....anyone wanna help me out with that, just PM me x_x ).


All in all, it's looking good so far ^^

Yeap. I am going to do her get hits as well. Alex Kidd as shock animations. But with Tyris, she will need one too. So, I can look at Blaze and see if I can compare Tyris and Blaze to a perfect shock animation. Not all perfect, but hell. Haha. I just want to finish Tyris so I can try her out and then do Axel and be happy to get Sonic and everyone from Sega ready.

Advice from Rynestar, I took Rent a hero off as well as Nagi for that girl on Space Channel 9 (Ulala), so for Rent a Hero's place, Gunstar Blue or Red. I don't know which one, but they both *M.Bison/Vega's voice* "Look Delicious".

Here is Tyris' Knee Attack and upgraded some pixels on her jump. I fixed some that I do not need once I shade them, but I should be ready to do those as soon as I add a new video card to my laptop to make it not only 1GB, but 4GB video card.

[img resized=1 width= height= alt=Image Hosted by ImageShack.us]http://img32.imageshack.us/img32/9499/tyrisflarejumpingnearre.png[/img]


[img resized=1 width= height= alt=Image Hosted by ImageShack.us]http://img29.imageshack.us/img29/2339/tyrisflarekneeattackset.png[/img]



Change in the roster. NO GILL. Someone fair than GILL. I am thinking someone like Urien or Sagat. Sagat vs Shiva would look good since Sagat never had any stand alone time (only on CvS 1 and CvS 2  :( >:( :-\ :'( )

But as far as Mahler from Fighting Vipers, I found some cool Sega enemies. I already have Dural, I am keeping Death Adder and Shiva. But, I want a boss that looks like he can give the Sega roster a hard time. (NO, Robotnik/Eggman is already a final boss with Wily, then a merge with Gouki/Akuma and Shiva will be one some day too)

But updated roster. A few I am looking for now.

[img resized=1 width= height= alt=Image Hosted by ImageShack.us]http://img10.imageshack.us/img10/8449/segavscapcomroster1.png[/img]


Now, on to her turn before jump. Then the front kick and LP or in SF term Jab.

Edit: Reason I am keeping Death Adder was because of a 2007 sprite I had of him when I was experimenting on CvS style. [img resized=1 width= height= alt=Image Hosted by ImageShack.us]http://img5.imageshack.us/img5/9788/deathadderproject2009re.gif[/img]
I still kept him til this day and renamed his file to 2009 since he is part of the project.
Last Edit: September 19, 2009, 06:10:59 pm by Real Bastard
Re: New Sega vs Capcom WIP Idea
#65  September 20, 2009, 03:56:54 am
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Thats a sweet roster dude. Oh yeah, I forgot a Sega character:

-Beat (Jet Set Radio Future)

Yeah, I'm done giving character suggestions. :)
Re: New Sega vs Capcom WIP Idea
#66  September 20, 2009, 04:22:06 am
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Thats a sweet roster dude. Oh yeah, I forgot a Sega character:

-Beat (Jet Set Radio Future)

Yeah, I'm done giving character suggestions. :)

I might get MOTVN to get Beat as a background character. I will sprite him soon. But as for Boss on Capcom side, I will add Urien. That will be a good go against Death Adder.

I need some pictures or art of more Phantasy Star characters as well.

Ryo Hazuki seems like I can go with something by looking at Kyo's coat. So, I am not worried about him. He is in the 5th line with Blaze. Then Akira. So, I have to think further about his stance.

Does anyone have a picture of the new Golden Axe Game where Tyris throws a weapon. I really need it for her projectile to have some frames ready to draw after the kick.
Re: New Sega vs Capcom WIP Idea
#67  September 20, 2009, 04:48:55 am
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For Phantasy Star, I strongly suggest Rika. She is a fan favorite among Phantasy Star community and my personal favorite also. It also helps the fact that she has claws like Wolverine.
Re: New Sega vs Capcom WIP Idea
#68  September 20, 2009, 04:54:44 am
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I approve of her, even if I don't know who she is ^^:b


Reminds me of an elf too.....o_o
Re: New Sega vs Capcom WIP Idea
#69  September 20, 2009, 05:57:51 am
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For Phantasy Star, I strongly suggest Rika. She is a fan favorite among Phantasy Star community and my personal favorite also. It also helps the fact that she has claws like Wolverine.
http://images.elfwood.com/fanq/l/e/lefebvre2/rika_colour.jpg

She can do. Rika is a good character. As for a Capcom boss. I decided Urien since he needs more air time away from 3.

I am removing Cammy for Ibuki. :)

I am also going to go for that guy from Altered Beast. The unnamed guy from the PS2 version of Altered Beast. I played that game before, so I got a good idea. All I have to do is use the hero sprite and make it into him.



Ok, this should make my life easier in the near future.
Re: New Sega vs Capcom WIP Idea
#70  September 20, 2009, 07:02:04 pm
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I think the hero in Altered Beast 2005 is Luke Custer right?
Re: New Sega vs Capcom WIP Idea
#71  September 22, 2009, 05:03:49 am
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I think the hero in Altered Beast 2005 is Luke Custer right?

Thanks for reminding me on that. But, he has a merman beast form I want to use with the other four beast changes he can do. Most of them are special attacks and supers.

Well, I will be back Friday. I am going to do the school stuff. I already started on Tyris' front kick she does on Golden Axe for her kick attack.
Re: New Sega vs Capcom WIP Idea
#72  September 24, 2009, 02:32:38 am
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Wow those CVS chars look awesome I cant wait to see them in MUGEN XD Yeah!!!!!!!!!!
Re: New Sega vs Capcom WIP Idea
#73  September 24, 2009, 11:21:52 pm
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AWWW YEAH GIRL, this game is gonna be so win. I know I've already said this but Sonic's original look would make this game look great.
Re: New Sega vs Capcom WIP Idea
#74  September 26, 2009, 03:58:21 pm
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AWWW YEAH GIRL, this game is gonna be so win. I know I've already said this but Sonic's original look would make this game look great.
http://ui17.gamespot.com/16/sonicpic11_2.gif

Yeah, I think I am going to re-edit his quills. Because, I am going to WIP him during Axel around the winter to 2010 January.

BTW, does anyone have any spare Milan Flare sprites for me to use for a few jump attacks?

Edit: On second thought, I think I also need to use Sonic's old attacks when I get started with him. Same with Tyris. I am going to give her 5 specials. The kick from GA2 that she had as a special attack. I am going to do a moveslist with those two on Friday. Since I only go to school on Mon-Thurs.
Last Edit: October 01, 2009, 02:48:43 am by Real Bastard
Re: New Sega vs Capcom WIP Idea
#75  September 27, 2009, 07:51:13 pm
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This is the beginning of her Heavy/Strong Attack Slash move.

+



I found in some files I got from Prime Op and AceSpark some ride beast for some specials. I am planning on cutting 2 moves to make the ride dragons her specials. Plus I am going to resketch the dragons like I do with Tyris. The giant dragon is her 3lvl move for her magic. She will have two magic supers that is worth 1000 and then the last one for 3000 super combo meters.

Edit: Plus, I do not know where to find any more of her magic moves for her to do much.
Last Edit: September 27, 2009, 07:56:06 pm by Real Bastard
Re: New Sega vs Capcom WIP Idea
#76  September 28, 2009, 10:38:40 pm
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I like the dragon animation.
Re: New Sega vs Capcom WIP Idea
#77  October 01, 2009, 02:45:08 am
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I like the dragon animation.

I am going to experiment with the enlargment and redoing process. First, I need some tutorials on CvS like animals, because Rugal's panther is not enough to learn for me.
Re: New Sega vs Capcom WIP Idea
#78  October 01, 2009, 08:29:53 pm
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What about using the original Cody from Final Fight (not the alpha one)
Re: New Sega vs Capcom WIP Idea
#79  October 02, 2009, 07:48:50 pm
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The Virtua Fighter Chars should be done Vf2 style or megamix style, since thats when they were the best. :)
Re: New Sega vs Capcom WIP Idea
#80  October 03, 2009, 09:33:48 pm
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The Virtua Fighter Chars should be done Vf2 style or megamix style, since thats when they were the best. :)

Akira is going to act like that. So will Agent/Officer Rage. I just do not want to use their current style of play. Akira, I am using his VF2 and VF3 outfit although.


What about using the original Cody from Final Fight (not the alpha one)

Kyle Travers or maybe the guy from Dead Rising. What's his name, wait, Frank West. But, if you want to gamble with this. Sorry I been late to reply, I been busy for a bit.

Plus, some people really want me to make their favorites. So, I will sprite the two Gunstars who are already on the game. ^_^ I can tell some people think Tyris is a boring character. Well, I will give her a break for now.

I will complete a sprite of Rika real quick. Since I have no known bases for her. I am going to use cvs Yuri. As I do have bases for the Gunstars. Then I need to finish Randomish Agent G so he will be impressed.
Last Edit: October 03, 2009, 09:40:32 pm by Real Bastard
Re: New Sega vs Capcom WIP Idea
#81  October 04, 2009, 04:04:02 am
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Yahoo, Rika! ;D
Re: New Sega vs Capcom WIP Idea
#82  October 04, 2009, 05:16:04 pm
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Yahoo, Rika! ;D

Yeah, but I am using Yuri. Different stance. Can you give me an idea of a stance that she would fit for?

Oh, and drag Randomish back, I am shaping the Agent G he gave me. He will love the idea that for the moves, I am using some gun shot animations from Hol Halhorse.
Re: New Sega vs Capcom WIP Idea
#83  October 04, 2009, 05:20:14 pm
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Stance wise, give her the stance like Riku from Final Fantasy 10.
Re: New Sega vs Capcom WIP Idea
#84  October 10, 2009, 05:34:18 pm
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Ok, this is a preview of Randomish, Agent G. I have him right here. This took long, because I am learning how to use the new Mugen and been crammed with essay papers and shit. My spiral is going full circle.

But, Randomish, Agent G. I used his Billy edit to complete this part. All that needs to be done is the shading.



Also, is it good if I use a palette seperator for Axel and Tyris Flare? Because, I was looking at Tyris and Axel and saw there were more palettes around them when I googled them up once again.
Re: New Sega vs Capcom WIP Idea
#85  October 11, 2009, 06:16:21 pm
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Ok, I will do a bit of Rika tonight.

I just couldn't stop, but, Tyris Strong Punch is done. All I need to do is get-hits and to the fun stuff like, Weak Attacks, and Mild Attacks, and then rethink her specials and supers again so I can do those.

Anyway, this is her slash animations,



There are two extra slash meaning that there will be a energy like slash in two of the animations that are planned.

Re: New Sega vs Capcom WIP Idea
#86  October 11, 2009, 11:33:04 pm
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Ok, this is a preview of Randomish, Agent G. I have him right here. This took long, because I am learning how to use the new Mugen and been crammed with essay papers and shit. My spiral is going full circle.

But, Randomish, Agent G. I used his Billy edit to complete this part. All that needs to be done is the shading.

http://img238.imageshack.us/img238/3623/agentgnewspritesbillyro.png

Also, is it good if I use a palette seperator for Axel and Tyris Flare? Because, I was looking at Tyris and Axel and saw there were more palettes around them when I googled them up once again.
Yeah im glad you removed his shoulder pads
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Re: New Sega vs Capcom WIP Idea
#87  October 18, 2009, 10:35:49 pm
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If this is going to go through, I'd like to know what fighting mechanics this game would have, because I like the idea of this a lot.
Also, if you're going to add Sonic, WHY CANTCHA ADD MIGHTY OR KNUCKLES?! D:
Re: New Sega vs Capcom WIP Idea
#88  October 24, 2009, 10:52:58 pm
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hey real bastard are you midknightz
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Re: New Sega vs Capcom WIP Idea
#89  October 25, 2009, 01:19:40 pm
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If this is going to go through, I'd like to know what fighting mechanics this game would have, because I like the idea of this a lot.
Also, if you're going to add Sonic, WHY CANTCHA ADD MIGHTY OR KNUCKLES?! D:


Re: New Sega vs Capcom WIP Idea
#90  November 22, 2009, 04:53:34 pm
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Re: New Sega vs Capcom WIP Idea
#91  November 22, 2009, 06:01:00 pm
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Welcome to the House of Fighting.
Re: New Sega vs Capcom WIP Idea
#92  December 18, 2009, 09:23:48 pm
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hey real bastard are you midknightz

My old Mugen China name, yes.

I am back. Sorry for the long disappearance, I have been busy at college and stuff. Since it's the winter holidays, here is my grades before I can finish up.

English Comp 2: A
US History 1: B

The last two classes are C's. Fuck it, I'll do better.

Anyway, time to finish Tyris and then get on G and finish the shading. I need to let people know that a few sprites for this game I wanted to make will be open source. Since I am studying P.O.T.S way of creating and SFF files, it might take me about six tries to get his gameplay style down.

I am going to finish building Tyris, Hard Slash. I don't like that she has a few SFF for the animations (Because GA 1 had less animations because being a side scroll beat'em up, it will be less frames for fast actions).

I stopped on Rika because I need someone to think of a base for her since I got part Yuri for the legs. I want someone like Athena but close to CvS.

If this is going to go through, I'd like to know what fighting mechanics this game would have, because I like the idea of this a lot.
Also, if you're going to add Sonic, WHY CANTCHA ADD MIGHTY OR KNUCKLES?! D:

 >_< Huh? Well, I made Sonic and that's all. More room for Alex Kidd and Gunstar Red and Blue, but dude?!!! Tail is an assist, Knuckles would be in the ending with Protoman... Mighty  :dead: What?!!! Please, that is my final roster until I fit Gunstar Blue in, the next Capcom character planned to fit with Gunstar Blue is going to be either Nuke from Mercs or for the hell of it, Firebrand (Red Arremer).

That is my lastest plan.

Oh, and I am going through plans for gameplay later today. I need some ideas for any gameplay suggestions so I can add to the ones I listen in the PNG.

I forgot to add that most of the characters are open source. So a few sprite edits or sprites are open for people to AIR and SFF.
Last Edit: December 18, 2009, 10:33:23 pm by Real Bastard
Re: New Sega vs Capcom WIP Idea
#93  December 18, 2009, 11:55:48 pm
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Good to see your back dude. Cant wait to see what you have in store for us.
Re: New Sega vs Capcom WIP Idea
#94  December 19, 2009, 04:09:44 pm
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So far yesterday.

Added a new set palette (three) for Tyris so she can have palette seperator.
Drawing a gun sprites for G
Fixing her sprite sheets with her Fierce Attack to add a few frames.
Gunstar Red will be the main guy. Gunstar Blue is in his supers.
Finally ditched the Electra (SOR) idea and will give it to the guy who made Orchid as a idea.
Finished listing gameplay ideas.

Today:
Looking to do Tyris Jumpkick (Short Attack version though for starters)
Plus her get hits and MB sprite.
Finish the shading on Agent G around 4:30pm my time.
Give Axel a palette seperator for his headband so he can match his SOR 1-2 and SOR/BK 3 style.

Need some people to give more ideas for the gameplay. Speaking of that,



Edit: Wait a sec. On the Rage Combos, all six buttons are needed to be executed. That's what I have planned. One thing that came up to mind is the Alpha Counter Tag idea and the Knockdown Attack Tag as well too. The Focus Attack will not link to a tag, but a Alpha Combo finish with a Focus Attack will be nice. Also, Parrying and SOR3's dodging will be there.

As a gameplay for Sega, I am thinking of also grabbing a grading system from Golden Axe and combine it with SF3's and SF4's (means in the end, the grading system shows how well you progress in the whole game).

Tags have about seven functions. Tag Team Supers, Tag Attacks with moves such as Ryu coming in with a Shoryuken after his partner tags him or Axel coming in with a Bare Knuckle/Grand Upper after his parter tags him as well. I can't think up the last two at all.

The final idea is to also add something else to the Basics, someone can give me some ideas for about four more basic mechanics?



I am going to start working more on the get hits today. I have done Tyris few attacks, now for her gets hits. Also need to do her running.
Last Edit: December 19, 2009, 04:19:09 pm by Real Bastard
Re: New Sega vs Capcom WIP Idea
#95  December 19, 2009, 10:09:35 pm
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Im liking the roster, glad you ditched the Electra idea. The mechanics sound nice, hope to see some screenshots and more. good luck dude.
Re: New Sega vs Capcom WIP Idea
#96  January 06, 2010, 02:41:58 am
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The minute I heard Tyris Flare was on the roster, I am really hoping you consider releasing it while your making the overall game. It looks great. :)