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Error reading stage sprites  (Read 27951 times)

Started by Sinister_Garbage, May 09, 2018, 02:56:19 pm
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Error reading stage sprites
New #1  May 09, 2018, 02:56:19 pm
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Mugen is the best game engine (but actually i use it as a game), i don't need to fix ps3 to play jjba all star right? Well Mugen is cool, but it's even cooler if it had more than 2 stages. I tried to add one of stages, but when i tested it. Comes up a messeage: BG error reading stages/Morioh_Town.def

Library error message: Error reading sprite stages/Morioh_Town.sff

I tried everything. Change the slash, remove the stage/, and changing the stage pos. And it still error
Last Edit: July 29, 2018, 09:27:37 am by Sinister_Garbage
Re: Error reading stage sprites
#2  May 09, 2018, 03:18:35 pm
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Make sure the stage is correct for the version of mugen you're using.
Winmugen can not run mugen 1.0+
Mugen 1.0 can not run mugen 1.1+
Open the stage's *.def file and read what version it takes.
You can also use Fighter Factory to open the stage and see if there are errors you can fix that way.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Error reading stage sprites
#3  May 10, 2018, 03:42:36 am
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    • Indonesia
Ok thanks!

     Posted: May 10, 2018, 04:13:19 am
I downloaded mugwn 1.0 and it still errors
Re: Error reading stage sprites
#4  May 10, 2018, 05:12:32 am
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show the stage def file please
Re: Error reading stage sprites
#5  June 08, 2018, 10:24:56 am
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;                        EDITED STAGE
;=============================================================
;  STAGE INFORMATION :
;
;  Game of Origin :
;  Resolution : 1024 * 768
;  Mugen Version : Mugen 1.0 only
;
;  CREDITS :
;
;  Base code generated by Cybaster's automated program :
;   --> Website : www.mugenguild.com/cybaster
;
;=============================================================
[Info]
name       = "Ken1"
displayname    = "Kenshiro"
versiondate    =
mugenversion    = 1.0
author       = "Rick Taylor"

[Camera]
startx       = 0
starty       = 0
boundleft    = -128
boundright    = 128
boundhigh    = -255
boundlow    = 0
tension    = 150
verticalfollow    = .63
floortension    = 300
overdrawhigh    = 120
overdrawlow    = 120
cuthigh    = 0
cutlow       = 0

[PlayerInfo]
p1startx    = -210
p1starty    = 0
p1facing    = 1
p2startx    = 210
p2starty    = 0
p2facing    = -1
p3startx    = -300
p3starty    = 0
p3facing    = 1
p4startx    = 300
p4starty    = 0
p4facing    = -1
leftbound    = -3000
rightbound    = 3000

[Bound]
screenleft    = 45
screenright    = 45

[StageInfo]
zoffset    = 740.0
autoturn    = 1
resetBG    = 0
localcoord    = 1024, 768
xscale       = 1
yscale       = 1

[Scaling]
topz        = 0
botz        = 50
topscale    = 1
botscale    = 1.2

[Shadow]
color       = 0,0,0
yscale       = .2

[Music]
bgmusic    = sound/ken3.mp3
bgvolume    = 255

[BGdef]
spr       = Ken.sff
debugbg    = 0

[BG image]
type        = normal
spriteno    = 0, 0
start       = 0,-255
delta       = 1,1

[BG image]
type        = normal
spriteno    = 0, 1
start       = 0,-255
delta       = 1,1
trans      = add

[BG image]
type        = normal
spriteno    = 0, 2
start       = 0,-255
delta       = 1,1
trans      = add

[BG 02]
type = anim
actionno = 1
layerno = 0
start = 0,-255
delta = 1,1
mask = 1

[BG 03]
type = anim
actionno = 2
layerno = 1
start = 0,-255
delta = 1,1
mask = 1

[Begin Action 1]
loopstart
1,0, 0,0, 8

[Begin Action 2]
loopstart
1,1, 0,0, 8



Re: Error reading stage sprites
#6  June 08, 2018, 10:52:26 am
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  BG error reading stages/Morioh_Town.def

Library error message: Error reading sprite stages/Morioh_Town.sff
[Info]
name       = "Ken1"
displayname    = "Kenshiro"

[BGdef]
spr       = Ken.sff
debugbg    = 0

These two files aren't the same thing. Do you have a file named Morioh_Town.def in /stages/? Try opening it with Fighter Factory 3 or Fighter Factory Studio and see what you get.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Error reading stage sprites
#7  June 09, 2018, 03:23:14 pm
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    • Indonesia
Oh ya i forgot thosse files are different