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Keel released by Gladiacloud (Read 6243 times)

Started by Gladiacloud, March 31, 2015, 07:31:55 pm
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Keel released by Gladiacloud
#1  March 31, 2015, 07:31:55 pm
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Gladiacloud here.

I did not think in any way that my Charizard was so wanted XD

Changing the subject, my new wip is still under spriting, so I expect that it will not be finished before this summer.

During spriting, however, I decided to create characters at random with sprites and sounds already ripped or rippable, so that I can study well the coding and avoid so that my next characters are full of bugs like Charizard.

This month, for a start, I release the first of these characters:

KEEL (from Golden Axe the Duel):

SCREENSHOTS:








DOWNLOAD LINK:
https://www.sendspace.com/file/asumvh

How much time has passed since the last GATD character released? If I remember correctly, the last was Zoma, released by Skiff in January of 2012 (3 years ago).

I hope you like it, although I do not think that it is a character much awaited.

Thanks due to Borewood, who helped me with his supermove.

Enjoy!
Re: Keel released by Gladiacloud
#2  March 31, 2015, 07:38:34 pm
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SUPER
Re: Keel released by Gladiacloud
#3  March 31, 2015, 07:44:24 pm
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Wow i didn't notice this release was coming.
You sure like to surprise us. Good work.
Feel free to use my account:
Username: GTAguy
Password: imanigger
Re: Keel released by Gladiacloud
#4  March 31, 2015, 07:45:33 pm
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Re: Keel released by Gladiacloud
#5  March 31, 2015, 09:29:23 pm
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nice did not test alot but it play pretty well so far
congrat
-STREET FIGHTER VI WAITING ROOM-
-DRAGON QUEST XII WAITING ROOM-
Re: Keel released by Gladiacloud
#6  April 01, 2015, 08:27:53 pm
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I like this release, way better than the Version of Skiff IMO
look at my sprite rips  HERE
look at my TMNT Project HERE
My Contribution to mugen: Stages: 897 | Chars: 8 | Fullgames: 1 | Spritesheets: 85
Re: Keel released by Gladiacloud
#7  April 03, 2015, 02:38:15 pm
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Oh hey, nice to see another Golden Axe character.

Crouching heavy punch is an infinite in the corner. There's no corner push being applied there, hence an easy infinite. It's an infinite if you guard it as well.
Re: Keel released by Gladiacloud
#8  April 03, 2015, 03:42:46 pm
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also, at least in 1.1, he has a really bizarre glitch where he changes palettes after each round in team battle mode

the sound quality of some of the voice clips could be improved too (namely the squealing lose pose sound is REALLY iffy), i might pull out SSF and see if i can rerip some of these

very nice work other than that though