[state 1000,hitdef]
type = HitDef
trigger1 = animelem = 1
attr = S,HA
hitflag = MAF
animtype = hard
priority = 3,Hit
damage = 80,0
pausetime = 10,7
sparkno = -1
sparkxy = -20,-60
hitsound = s18,4
ground.type = trip
ground.slidetime = 10
ground.hittime = 20
yaccel = .45
ground.velocity = -5,-5.5
air.velocity = -5,-5.5
;p2stateno = 8000 + ((p2statetype = c)*10) ;comment this back in to switch to the state you need.
fall = 1
fall.recover = 0
getpower = 0
palfx.time = 40
palfx.add = 0,-50,-80
palfx.sinadd = 50,50,50,15
palfx.color = 1
palfx.invertall = 1
envshake.time = 25
envshake.freq = 10
envshake.ampl = 100
The camera also shakes up and down pretty high. You originally had