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TEST RUN - Spritesheet Expansion Thread Addendum - Request thread (Read 1491606 times)

Started by Graphicus, August 09, 2013, 11:41:11 am
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#181  March 30, 2017, 10:30:31 pm
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i have a request can someone make a CVS SF4 style diagonal up sprite for Ryu?

heres the evidence



i'm new here and i'm nervous posting this...  :S
Last Edit: April 04, 2017, 11:21:12 pm by SealTeam6
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#182  March 30, 2017, 10:33:23 pm
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i have a request can someone make a CVS SF4 style diagonal up sprite?

heres the evidence
[youtube]https://www.youtube.com/watch?v=HffVcFcOfuo[/youtube]


i'm new here and i'm nervous posting this...  :S

Hatter ment evidence of your project, are you coding a Ryu?
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#183  March 30, 2017, 10:43:15 pm
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I think it looks better now. At least the moment of impact is more visible.

Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#184  March 30, 2017, 10:48:31 pm
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so should i post my project?
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#185  March 30, 2017, 10:50:37 pm
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#186  March 30, 2017, 11:39:50 pm
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I think it looks better now. At least the moment of impact is more visible.



Looks good, I'm comparing it to the hitbox sheet I have
And it matches it pretty close, only difference is the headband
Falls up during the descent in sfv, other than that its a perfect
2D conversion
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#187  March 30, 2017, 11:58:21 pm
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(...)the headband falls up during the descent in sfv(...)

Yes, I know what you're talking about but I think it should work better the way I did it.
Anyway, please check how it works with your Ryu and if anything will need fixing just let me know.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#188  March 31, 2017, 12:09:05 am
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#189  March 31, 2017, 11:53:21 pm
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so should i post my project?

If applicable, a link to your project thread would be nice. A video of your Ryu in action (even if basic), would be much better

i have a request can someone make a CVS SF4 style diagonal up sprite?

heres the evidence
[youtube]https://www.youtube.com/watch?v=HffVcFcOfuo[/youtube]


i'm new here and i'm nervous posting this-desudesu   :S

Hatter ment evidence of your project, are you coding a Ryu?



heres the project you request me to upload it

http://mugenguild.com/forum/topics/cvs-ryu-project-w-i-p--179110.0.html

Edit: i have to remove my comment cause i dont know how to reply this is the first time i realized how to.
Last Edit: April 02, 2017, 10:36:35 am by SealTeam6
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#190  April 04, 2017, 06:58:20 am
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#191  April 04, 2017, 07:23:55 pm
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Still workin on it, some insight would be nice, because I've been out of touch with CvS.

EDIT: <-- ?
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Last Edit: April 04, 2017, 09:08:58 pm by Hatter

DW

Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#192  April 04, 2017, 07:52:12 pm
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His sprites are actually cps2 still. Dhalsim was one of many that got skimpped on. That look more compatible, though keep the cps2 thing in mind.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#193  April 04, 2017, 08:05:16 pm
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I agree with what you are saying, but even CPS2 sprited characters got CvS styled Midnight Bliss states (well, Street Fighter characters in this case):



I was also under the impression that he wanted a CvS styled MB as opposed to a CPS2 styled MB, but hey I could be wrong.
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Last Edit: April 04, 2017, 08:13:37 pm by Hatter
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#194  April 04, 2017, 10:14:29 pm
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#195  April 04, 2017, 10:50:41 pm
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Last Edit: April 04, 2017, 10:57:11 pm by Hatter
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#196  April 05, 2017, 12:52:43 am
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I agree with what you are saying, but even CPS2 sprited characters got CvS styled Midnight Bliss states (well, Street Fighter characters in this case):

I was also under the impression that he wanted a CvS styled MB as opposed to a CPS2 styled MB, but hey I could be wrong.

The thing is, though, even those sprites are in the CPS2 scale. I don't recall if Dhalsim was one of the manually rescaled characters, but I doubt it. The scales need to match or it will look fucked up in-game.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#197  April 05, 2017, 06:20:40 am
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#198  April 05, 2017, 12:19:49 pm
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Looking good, my man! I hate to be a burden and ask to do the same for the rest? I'll take care of the color separation if you do so.

Its alright, I'll try to get around to doing the rest of em soon.
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#199  April 09, 2017, 09:40:53 pm
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I think I should post it here as well.



 SFV Ryu's standing MP. [edit: updated]
Last Edit: April 10, 2017, 10:20:01 pm by sabockee
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#200  May 22, 2017, 10:04:35 am
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I dunno, if I should ask for this in THIS thread or not, but I'd like to put a request.
Can someone make these sprites more SFA-ish?