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AGP: The Boss Thread (now open to post) (Read 33661 times)

Started by Bad Mr. Basara, June 26, 2012, 04:54:38 pm
AGP: The Boss Thread (now open to post)
New #1  June 26, 2012, 04:54:38 pm
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Hi again, I made another thread about the characters of my fullgame, but this time I'll talk about the bosses. The fullgame will have 2 bosses and 1 bonus, all related to AGP and with story for each one of them. Also, these characters will be exclusive for my fullgame and won't have versions for normal MUGEN, as well they'll have more than 4 specials and 4 supers, as well AI to make them tough. Also, they won't be playable during the fullgame.




SPECIMEN: AGP#PROTOTYPE
CODENAME: Asura
STATUS: Working (??%)
VERSION: Beta 1
CLONE TYPE: Akuma & Rugal mixture
SPECIAL SKILL: ???
VOICE: Marancv
DESCRIPTION:
"During the mass process of the clones, one of the scientist picked one of the clones before being produced and combined with Rugal's DNA forming this rare experiment. But during the process, this prototype went out of control, so now the strongest clone of the tournament will have to stop and deactivate him in order to test his real skills to start the invasion. Because of his devilish behaviors for a lab experiment, was bautized as... Asura."
As you read, I made a story twist to fit this character into my fullgame, and accurate to his creator, the movelist, palettes and voice will be from him.
MOVELIST:
Soon...
Last Edit: July 16, 2013, 10:59:04 pm by Basara-kun
Re: AGP: The Boss Thread
New #2  June 26, 2012, 09:14:39 pm
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SPECIMEN: AGP#TOPSECRET
CODENAME: Real Akuma
STATUS: Working (??%)
VERSION: Beta 1
CLONE TYPE: ???
SPECIAL SKILL: ???
VOICE: Taketora (SFIV Akuma)
DESCRIPTION:
"During one of his many travels searching strong opponents, the self-proclaming "Master of the Fist" was ambushed and put to sleep for few minutes, when it was extracted a blood sample of him. Months later he knows rumours about a possible attack of Akumas, and his blood boiled of rage. There isn't world enough for more than one Gouki, so he went to chase and destroy them. There's only one, and he will demostrate it."
A game with many clones can't be imagined without the main inspiration. Akuma will remain all his original moves, supers and its classic Shun Goku Satsu. The sprites will be the ones made by Zero de Armentis (CVS + SFIII), and the voice will be the SFIV one.
MOVELIST:
Soon...
Last Edit: July 16, 2013, 11:00:33 pm by Basara-kun
Re: AGP: The Boss Thread
New #3  June 26, 2012, 11:53:44 pm
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SPECIMEN: AGP#XX
CODENAME: Clone Army
STATUS: On hold (??%)
VERSION: Alpha
CLONE TYPE: Failed experiements, no use
SPECIAL SKILL: ???
VOICE: ???
DESCRIPTION:
"The 16 clones were perfectioned and finished. But weren't the only clones made in mass. A lot of them are in production and ready to use, but they're just puppets without soul, different from the 16 ones. Scientists just for fun made an utopic scenary about some of the 16 fighting against other clones without their skills, but heavily high in number, as a test against humans who could stop them during the invasion."
A crazy idea born from that Mario & Sonic clones release, as well various of beat'em-up bonus for MUGEN like Brown, Sugio and POTS made in the past, and The_None's Rox Howard Clones. An army of clones coming from nowhere that you've to defeat if you want to stay alive. Seeing which method I would use to recreate this...
MOVELIST:
Soon...



And these are the bosses I'll use for my fullgame. I hope you like them, and obviously you can talk about them in the Discussion Thread (link in first post)
Last Edit: July 16, 2013, 11:01:44 pm by Basara-kun
Re: AGP: The Boss Thread (now open to post)
#4  July 17, 2012, 06:11:22 pm
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OK guys, now this thread is open to post, so now you can opinate about these bosses, and also you can make suggestions and other stuff. Welcome :)
Re: AGP: The Boss Thread (now open to post)
#5  July 17, 2012, 07:59:34 pm
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AGP # XX is this going to a bonus game
Esaka rules Beat that.... Or Just Get outta my way
Re: AGP: The Boss Thread (now open to post)
#6  July 17, 2012, 08:11:54 pm
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Exactly, something like Rox Howard Clones, but not to the point to be undefeatable as this char. I'm still seeing which base I'm gonna use for them, maybe I'll contact Brown, since he made various bonus like this, maybe I can get his permission to edit one of them and make this bonus done (especially now I know he posts in Guild)
Re: AGP: The Boss Thread (now open to post)
#7  October 06, 2012, 05:19:41 am
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What kind of Real Akuma is this? SF-esque? CvS? UMvC? Some amalgamation?
Artificial Intelligence is no match for Natural Stupidity.
Freudian Cross-Up: When you block one way but get hit on your mother's side.
UMvC3: Phoenix Wright/Frank West/Akuma
Re: AGP: The Boss Thread (now open to post)
#8  October 08, 2012, 09:29:07 pm
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I was thinking about a megamix of all Akuma appearances, especially from SFA, CVS and SFIII, the idea is he will have a lot of specials and supers more than normal clones
Re: AGP: The Boss Thread (now open to post)
#9  October 08, 2012, 10:00:13 pm
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Would love to see UMvC3s
Messatsu Gohadou Agyo/Rapid Fireballs and Messatsu Gohadou Ungyo/Beam Hyper...


Re: AGP: The Boss Thread (now open to post)
#10  October 08, 2012, 10:58:49 pm
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One of the Clone Army should be MVC styled Akuma.
Re: AGP: The Boss Thread (now open to post)
#11  October 09, 2012, 04:16:02 pm
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It would be cool to have Cyber Akuma in this game, or even Zero Akuma if possible.
Re: AGP: The Boss Thread (now open to post)
#12  October 09, 2012, 06:52:09 pm
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Zero Akuma and Cyber Akuma I think Basara would reserve those dLC
Esaka rules Beat that.... Or Just Get outta my way
Re: AGP: The Boss Thread (now open to post)
#13  October 10, 2012, 04:37:00 am
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Maybe in a future, but for now I've enough work with those 2 bosses + the bonus :P thanks anyway for the suggerences, people
Re: AGP: The Boss Thread (now open to post)
#14  November 04, 2012, 08:45:38 pm
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...Why won't they be playable? At least make toned down versions unlockable or something.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: AGP: The Boss Thread
#15  November 04, 2012, 09:08:18 pm
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SPECIMEN: AGP#XX
CODENAME: Clone Army
STATUS: On hold (??%)
VERSION: ???
CLONE TYPE: Unused ones
SPECIAL SKILL: None
VOICE: ???
DESCRIPTION:
"The 16 clones were perfectioned and finished. But weren't the only clones made in mass. A lot of them are in production and ready to use, but they're just puppets without soul, different from the 16 ones. Scientists just for fun made an utopic scenary about some of the 16 fighting against other clones without their skills, but heavily high in number, as a test against humans who could stop them during the invasion."
A crazy idea born from that Mario & Sonic clones release, as well various of beat'em-up bonus for MUGEN like Brown, Sugio and POTS made in the past, and The_None's Rox Howard Clones. An army of clones coming from nowhere that you've to defeat if you want to stay alive. Seeing which method I would use to recreate this...
MOVELIST:
Soon...



And these are the bosses I'll use for my fullgame. I hope you like them, and obviously you can talk about them in the Discussion Thread (link in first post)

Why do I think of Steve and Hwoarang's ending in SFxTekken?

It was so hilarious. XD
Re: AGP: The Boss Thread (now open to post)
#16  November 05, 2012, 07:02:15 am
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  • MUGEN IS MY LIFE /I promise from not to derail.
Remember What Hwoarang Said I can take on 100 of them and Pandora grants them.
Esaka rules Beat that.... Or Just Get outta my way
Re: AGP: The Boss Thread (now open to post)
#17  December 10, 2012, 11:03:22 am
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Remember What Hwoarang Said I can take on 100 of them and Pandora grants them.

Now that you mention it, may I suggest that the Akuma clone army say the same thing the 100 Akumas say in Street Fighter X Tekken?



Sorry for bumping. :(
Re: AGP: The Boss Thread (now open to post)
#18  December 10, 2012, 11:05:14 am
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Yeah./.
Esaka rules Beat that.... Or Just Get outta my way