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AGP: The Discussion Thread (ideas & suggestions are welcome) (Read 113644 times)

Started by Bad Mr. Basara, October 04, 2011, 11:55:18 pm
AGP: The Discussion Thread (ideas & suggestions are welcome)
New #1  October 04, 2011, 11:55:18 pm
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ORIGINAL FULLGAME THREAD HERE: http://mugenguild.com/forumx/index.php?topic=117910.0


Well, since admins won't make me a subforum for my fullgame, I'm making this the idea I wanted to do in the subforum: A DISCUSSION THREAD ABOUT IDEAS FOR THIS FULLGAME. And before you asked, I won't post this in the fullgame thread because this isn't count as advances in my fullgame, and I want to leave that thread just for that.

The first of all I need ideas (the reason why I posted this here) for these themes:
So welcome to this thread and feel free to comment. Any ideas are welcome ;)
Last Edit: January 17, 2014, 05:39:20 am by Basara "Jojo" Pilgrim
Re: Anti-Gouki Project: The Discussion Thread
#2  October 05, 2011, 05:10:18 pm
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Well, I always had this idea for a fullgame lifebar thing where the lifebars would just be bars, you know. But the portraits would be part of the bar.
You know, kinda like this.


Except, you know, not as terrible looking.
Re: Anti-Gouki Project: The Discussion Thread
#3  October 06, 2011, 10:55:30 am
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I can give a try at voice acting. Plus, Zero de Armentis did an awesome sheet translating SF3 Gouki into CvS, maybe you can use it as the "main" Gouki.


(It would be a shit if those sprites doesn't gets an use :( )
Re: Anti-Gouki Project: The Discussion Thread
#4  October 06, 2011, 11:59:29 pm
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Oh man, I remember this, I've been meaning to search this out again. I like Blackmore's idea of the faces mixing with the power/lifebars. The game is all about Gouki, so why not amp that up to the next level? Heh.
Re: Anti-Gouki Project: The Discussion Thread
#5  October 11, 2011, 02:25:42 am
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@Blackmore: Well, it's not a bad idea :P but still need a design for lifebars, I still don't know how to make them :-\

@Felo: Sure, you're welcome to make voices for some of the clones ;) About Zero's Akuma, I've to look about those sprites, I think he PMed me with them once... let me see it

Thanks for your comments, keep posting more ideas or offerings about voices ;)
Re: Anti-Gouki Project: The Discussion Thread
#6  October 12, 2011, 10:58:05 pm
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OK, guys, I've cleared these 2 points:
-Sparks & sounds: I'll use Darkstalkers ones, mainly from Night Warriors (thanks to felineki for the sparks and Shin_Mamoru_X for sounds). These ones aren't so used in MUGEN and are perfects for my fullgame, IMO (you can discuss about it if you're disagree)
-Voice actors: I got Duo Solo's generic male voices pack, which I think I can give them a good use in some of element clones, but still need more voice actors. Maybe I should make a topic about it in Development Resources or MUGEN Discussion if this thread don't work

Still looking for a good design for lifebars, my main priority now. Apart of make a big-fix-pack for the 4 clones already released (Kung Fu Fan, The Projectile, Powerless One and Gouki Higashi), of course
Re: Anti-Gouki Project: The Discussion Thread
#7  October 12, 2011, 11:03:57 pm
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I'll go ahead and make a better, more appealing design for some lifebars if you want.

Re: Anti-Gouki Project: The Discussion Thread
#8  October 12, 2011, 11:14:23 pm
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Re: Anti-Gouki Project: The Discussion Thread
#9  October 13, 2011, 12:25:12 am
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I'd be down for voicing a couple characters as well. :) I'm thinking HulkGouki
Re: Anti-Gouki Project: The Discussion Thread
#10  October 13, 2011, 12:37:49 am
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Re: Anti-Gouki Project: The Discussion Thread
#11  November 03, 2011, 08:56:50 pm
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Well, I get back to work in this fullgame project, so I was "om nom nom"-ing some ideas for the game. I was thinking in something like this:

Not like SFA3, I mean with the clones in the middle to select (3 columns x 5 rows) and the portraits to both sides, all of this with tech elements, something like black/circuits background and a font like OCR-A in green.

For the lifebars, I was thinking in some fonts like 80s computer fonts, all in green to the same way than OCR's. I made some designs in Photoshop I wanted to implement in some way to MUGEN, Later I'll post them ;)
Re: Anti-Gouki Project: The Discussion Thread
#12  November 04, 2011, 01:24:44 am
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In a game full of Goukis, even the lifebars are him. (Remembered I still had these around.)

MDD

Re: Anti-Gouki Project: The Discussion Thread
#13  November 04, 2011, 01:29:18 am
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I like Rolento's design. If it's possible, you should make it so that the color of the head and outline changes depending on which Akuma clone you choose.
Re: Anti-Gouki Project: The Discussion Thread
#14  November 04, 2011, 01:33:21 am
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OMG, I totally forgot these lifebars :D
Well, let's see how works, bur probably I've to add Gouki's heads to clones' SFF to change the colors on it. OK, gonna try it then, thanks for remind me about that rolento (and for the design, of course)
Re: Anti-Gouki Project: The Discussion Thread
#15  November 05, 2011, 07:56:23 pm
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Re: Anti-Gouki Project: The Discussion Thread
#16  November 05, 2011, 08:20:19 pm
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Slime and Kuromaru on the same roster as men?

Busted. 
Re: Anti-Gouki Project: The Discussion Thread
#17  November 05, 2011, 08:41:08 pm
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Wow Basara-Kun, I didn't know you were into watching Alessi getting raped...

it's because they are already content with what they have done, mugen is not a paying job so as long as the charcter works for a creator that's enough; one's persons crouching while running is another person's change it to pots style.
Re: Anti-Gouki Project: The Discussion Thread
#18  November 07, 2011, 04:15:07 am
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Re: Anti-Gouki Project: The Discussion Thread
#19  November 07, 2011, 05:21:20 am
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That is viewtiful 8) I am hyped for this now :P I like this player select screen for your project but what about 2nd player's big portrait showing up? It only show a single player's big portrait
<- I exercise and dance like that regularly!
Last Edit: November 07, 2011, 05:25:30 am by devilgenemugen
Re: Anti-Gouki Project: The Discussion Thread
#20  November 07, 2011, 06:32:01 pm
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Well, I did that in Photoshop, isn't a MUGEN select screen. The original idea was something like this, but I wasn't sure about where to put 2P portrait in that moment, in that moment I was thinking about put it below the 1P portrait (something like KOF2002 select screen) but later I realize to make it like that SFA3 screenpack...

Here I should get more time, since I'm still learning how to make screenpacks, but you know the idea I'm thinking for the game :P