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DISTORTION ON STAGES WITH DIFF LOCALCOORD AT THE CAMERA MOVE. (Read 175 times)

Started by Mazemerald., January 30, 2019, 04:35:22 am
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DISTORTION ON STAGES WITH DIFF LOCALCOORD AT THE CAMERA MOVE.
New #1  January 30, 2019, 04:35:22 am
  • ***
  • Coding and Spriting pixel art.
  • Fun with 2d fighting games
 I use a screenpack with localcoord 384,224 with mugen.cfg and system.def on this same config, the chars too.

only the stages i set them on 420,240, it enables to my chars to increase the size a few more, but the stages looks perfect if my chars are stopped,
when i move the camera the stages make a horizontal distortion. (kinda an acryllic effect)

in case of animations that use vertical moves the issue occurs too.

how to fix it without set the stages on the same config?

obs: all the stuff is low-res
Last Edit: February 05, 2019, 05:47:45 am by Mazemerald.