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Zangief vs Alex vs Haggar (Read 8713 times)

Started by Lost_Avenger, July 07, 2014, 06:19:10 pm
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Zangief vs Alex vs Haggar
#1  July 07, 2014, 06:19:10 pm
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So Ive been going through the character concepts/ideas for the grappler types and Im honestly not sure what to do. Ill try to list things as I go:

Alex:
-Im considering making his ex dash in chop(forgot the name) either armored or projectile invulnerable. Of the three grapplers, his normals hit the hardest. His combo options are fairly limited to mostly his slash combos and combos off of stun gun.

Zangief:
-He has armor on his ex walking grab and has his lariot/flat to help with projectiles. He doesn't have an anti air grab like the others. He has fewer combo options than Alex as well.

Haggar
-Has lariot and ex violent axe for options, but lariot uses up health. His normals hit the weakest, but he has a lot of combo options. He also has an otg(Alex might get his stomp as an otg). He seems like the strongest overall tbh.

So as of now, Zangief seems partially screwed. What makes a grappler stronger than another cause I assume its better options for getting in or dealing with zoning. I dont main them so can anyone help?

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Re: Zangief vs Alex vs Haggar
#2  July 07, 2014, 07:42:09 pm
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You had it right, they have to have better options for getting around or dealing with zoning. Also need good normals and albeit good walkspeed to make them a threat if one should play "footsies" and try controlling space. Then it comes down to which of the three are a threat once they get in.
Re: Zangief vs Alex vs Haggar
#3  July 07, 2014, 11:07:45 pm
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Well as Filthy Casual has made obvious, a grappler's mobility is key.  Once they're in, it's all confirmed from there on out. My personal favorite out of the three is Alex; being able to combo into slash is good enough. He does just enough not to leave himself open too long.
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Re: Zangief vs Alex vs Haggar
#4  July 08, 2014, 11:24:29 am
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Ideally,  Zangief would have his awesome sf4 normals, but his cvs ones will probably look bad with position gains. Id like to keep his anti air grab as a super though. Alex will probably do fine. Haggar as well since concept wise, he kind of plays like a non grappler that has command grabs lol

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Re: Zangief vs Alex vs Haggar
#5  July 08, 2014, 01:01:32 pm
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Does he have any super armor in any of your movelist? The guy is a MOUNTAIN of muscle, and there are some moves that shouldn't be able to shake him unless they are powerful enough....
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Re: Zangief vs Alex vs Haggar
#6  July 08, 2014, 01:36:09 pm
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Haggar or gief? Haggar has armor on his dashing grab(forgot the Name) and might get armor on his ex violent axe). Gief's walking grab has armor when exed.

Supers can break all armor in the game and Im considering armor breaking specials as well. The armor doesn't really help Gief since you can just jump over him. Haggar being able to dash through a move and grab you should sound a bit more terrifying lol.

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Re: Zangief vs Alex vs Haggar
#7  July 08, 2014, 03:52:36 pm
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I prefer Alex to the other 2 but Zangief in SF4 is a beast! We'll definitely have to add his basics from SF4 to him. I love him in that game. I never played Haggar much so I can't really comment. But Alex has a lot more than just throws. He can be an effective brawler as well.
Re: Zangief vs Alex vs Haggar
#8  July 08, 2014, 04:45:17 pm
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If you plan to add his awesome sf4 normals, Ill delay mine lol. He was a beast in 4 and was gradually nerfed to mid tier since. Though Hugo will probably outshine him in Ultra unless they nerf him.

Haggar was fun in mvc3. He had a few ground bounce combos and was one of the better assists. His health and decent damage output made him decent. Biggest draw back was that his assist cost hp each time. If you get snapped back, you'll find yourself with half a Haggar lol.

Speaking of, Im trying to decide how to implement his health usage on his lariot. Im considering a few options
-Around 100 hp(9%) and it doesn't come back. Lariot is mostly invincible and can be super cancelled
-Health loss scales based onto combo dampening,but doesn't grow back. Stillinvincible
-Around 50 hp for start up invincibility with it being SCable. It can partially grow back
-No drop at all, but has reduced damage and can be sced

Or a mix. What do you guys think?

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