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[GR style] Yukari & Meimu updated (12/22/19) Byakuren & Sakuya update (12/21/19) (Read 1896056 times)

Started by Ricepigeon, October 24, 2015, 09:09:53 pm
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Re: [GR style] Twelve characters updated (12/02/19)
#501  December 04, 2019, 06:17:56 pm
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Ah, sorry, i think youre stopped update these... or somewhat worse happened... well... that put to future... long long far way future...
Re: [GR style] Twelve characters updated (12/02/19)
#502  December 05, 2019, 02:16:30 am
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Ah, sorry, i think youre stopped update these... or somewhat worse happened... well... that put to future... long long far way future...

He was mostly busy working on a Charizard.
Sigh.
Re: [GR style] Twelve characters updated (12/02/19)
#503  December 09, 2019, 01:03:03 am
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He was mostly busy working on a Charizard.

This, plus some people were starting to get annoyed that I was releasing too many updates too frequently.

Speaking of which, GR Eirin, Mamizou, Mima, Patchouli, Reimu, & Utusho have been updated.

Eirin:
Quote
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12/08/19 - Version 2019.12.08
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- Burst Shot: Move can no longer be used while another instance of the move's projectiles still exist.
- Elixir: Move can no longer be used while another instance of the move's flask helper still exists.
- Lunar Debris: Move can no longer be used while another instance of the move's projectiles still exist.
- Saturn V: Fixed an issue where the move could be used without releasing down.

Mamizou:
Quote
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12/08/19 - Version 2019.12.08
=====================================

- Youkai Amikiri Transformation: Corrected turning command input.

Mima:
Quote
=====================================
12/08/19 - Version 2019.12.08
=====================================

- Fixed a tick fix issue that would allow Mima to erroneously cancel Flight Mode startup into certain moves.


Patchouli:
Quote
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12/08/19 - Version 2019.12.08
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- Fixed a graphical issue with the taunt.

Reimu:
Quote
=====================================
12/08/19 - Version 2019.12.08
=====================================

- Hakurei Amulet [All versions]: Corrected projectile limiting.
- Hakurei Amulet [Ground version]: Now turns to face p2 on startup.

Utsuho:
Quote
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12/08/19 - Version 2019.12.08
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- Control Rod [Air versions]: No longer turns to face p2 on startup.
- Rocket Dive [Air version]: No longer turns to face p2 on startup.
- "Giga Flare": No longer turns to face p2 on startup.
- "Yatagarasu Dive": Now turns to face p2 on startup.
- "Uncontrollable Dive": Now turns to face p2 on startup.
Re: [GR style] Alice updated (12/13/19), 6 characters updated (12/08/19)
#504  December 13, 2019, 03:44:50 pm
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Alice Margatroid updated

Quote
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12/13/19 - Version 2019.12.13
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- [System] Corrected issue involving certain Normals not being able to cancel into Specials or Spellcards.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 7f extra grab invulnerability.
- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Air forward dash startup increased by 1f, trajectory is no longer preserved during startup.
- [System] Corrected friction behavior on air dash landing states.
Re: [GR style] Byakuren & Sakuya updated (12/21/19), Alice updated (12/13/19)
#505  December 21, 2019, 10:30:04 pm
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GR Byakuren & GR Sakuya updated

Byakuren:
Quote
=====================================
12/21/19 - Version 2019.12.21
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- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 7f extra grab invulnerability.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.

Sakuya:
Quote
=====================================
12/21/19 - Version 2019.12.21
=====================================

- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 7f extra grab invulnerability.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Air forward dash no longer preserves previous trajectory during startup.
- [System] Corrected friction behavior on air dash landing states.
- [System] Miscellaneous common state fixes and adjustments.
Re: [GR style] Yukari & Meimu updated (12/22/19) Byakuren & Sakuya update (12/21/19)
#506  December 23, 2019, 04:35:07 am
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GR Yukari and GR Meimu have been updated with several system fixes. This will most likely be the last update for the GR characters for a while unless some major bug creeps up.

Yukari:
Quote
=====================================
12/22/19 - Version 2019.12.22
=====================================

- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 7f extra grab invulnerability.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Miscellaneous common state fixes and adjustments.
- [System] Walk and dash speeds slightly decreased.

Meimu:
Quote
=====================================
12/22/19 - Version 2019.12.22
=====================================

- Consolidated character file structure of regular & boss versions.
- [System] Reset landing now grants opponents increased full invulnerability (2f->3f) and 7f extra grab invulnerability.
- [System] Opponents will now always go into the air recovery anim at the same time as the reset state.
- [System] Juggle system now functions independently of M.U.G.E.N's default juggle system.
- [System] Added numerous state numbers that were missing from the tick fix code.
- [System] Fixed various timing issues pertaining to Spellcard effects.
- [System] Corrected jump cancel timings of forward dash.
- [System] Air dashes now have a height restriction when ascending.
- [System] Minor adjustments to hurtboxes in some gethit states.
- [System] Minor adjustments to some common state animations.
- [System] Groundbounces & Wallbounces no longer allow opponents to quick getup upon landing.
- [System] Fixed timing issues with groundbounce angledraw and offset.
- [System] Corrected regular jump start time.
- [System] Corrected regular jump landing time.
- [System] Corrected forward dash startup time.
- [System] Corrected Forward dash skid animation time.
- [System] Corrected back hop/air dash landing times
- [System] Adjusted how the character handles landing sounds in certain basic states.
- [System] Added missing turn animations.
- [System] Fixed visual issue where the tech recovery explod was being affected by palfx.
- [System] Fixed IKEMEN exclusive visual issue where certain effect helpers would incorrectly generate a shadow.
- [System] Updated Recovery frame flags to current standards.
- [System] Updated Hitdef triggers to current standards.
- [Boss ver] Revised appearance of intro dialogue cutscenes in Arcade mode.
- Guard Cancel: No longer gains counterhit properties.
- 2x: Now carries momentum from a dash.
- 6y: No longer loses overhead properties when cancelled into.
Re: [GR style] Yukari & Meimu updated (12/22/19) Byakuren & Sakuya update (12/21/19)
#507  December 24, 2019, 12:51:06 am
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Had to reupload Meimu to correct a stupid last minute typo that I forgot to test.