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Batman (Update 8/17/2019) (Read 22074 times)

Started by Mr. Giang, August 25, 2018, 01:18:31 am
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Batman (Update 8/17/2019)
#1  August 25, 2018, 01:18:31 am
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Character Demonstration + Download Link:


Differences between the Kenshiro's Batman and this one:
- Reworked so his gameplay can be more similiar to Injustice 2 version.
- Reworked Bat Swarm (old Bat Swarm is glitchy and usually only hit opponents a few hits then knocks them down, making the rest of the bats missed. Now replaced with Zet's Batman's Flash Bomb Strike).
- Reworked Grappling Hook (now Batman is invulnerable if countered, the counter hitbox now covers entire Batman instead of only infront of him, animation now changes into Zet's Batman's Grappling Hook which looks better in my opinion).
- Removed hyper background as they are resource-costly.
- Removed announcer.
- Mix-up/Cross-up detection's improved.
- Added special LV3 Hyper Portrait.
- Fixes a glitch that sometimes makes Bat Swarm cost full power bar.
- Double-jump's added.
- Parry's added.
- Evading roll's added.
- Frame data's changed.
- Now has the trait system from Injustice 2.
- Damage-dampen system's added.
- Special interaction with ZVitor's Jason Todd.
- UNO-tag team's supported.

Tag system:
Start - Partner assist
z+c - Tag in/Tag out
D,DF,F,z+c - Tag Team Hyper

Traits:
- Wayne Tech: Summoning Bats - C: Batman summons mechanical bats from the sky and they can be used to attack opponents when needed without Batman performing any animations by pressing C again. Has 6-second cooldown. Batman can't tag-out if the bats are on the screen.
- Combo Sting: Inspired by Injustice 2's combo system, Batman now can perform auto-combo by pressing X up to 3 times. Can cancel into medium or hard attacks.
- Wall Jump: can jump against a wall by pressing the opposite button.
- Super Jump.
- Double Jump.
- Recovery Roll.

Normal:
X - Weak
Y - Medium
Z - Strong
f.Y - Overhead Attack. Hit high.
b.Z - Cape Counter: Inspired by the same move from Injustice 2, Batman will counter the next high melee attack with a flash bomb, which leave opponents open to attack.
Dash + Z: Dash Kick. Hit high and cause wallbounce.
f.A or b.A - Roll
B - Throw (can be teched by opponents)
D.U: Super jump
x+y/y+z/z+x while guarding: Guard Push
Hold Fwd/Back while knocked down: Recovery Roll

Specials:
Batarang (B,F,x/y/z) (Air-usable): Batman throws Batarangs forward. X version throws 2 Batarangs, Y version throws Explosive Batarang and Z version throws Electric Batarang.
Bat Grapple (D,DF,F,x/y): Shoot a grapple into enemies. X version pulls Batman into opponents and kicks them, causing wallbounce state to them while Y version pulls opponents toward Batman and launches them. Y version can be jump-cancelled into air-combo.
Grapple Swing (D,DF,F,z) (Air-usable): Batman swings away with his grapple. Can cancelled into air-combo if the timing is right.
Strike from Above (D,D,x/y/z): Batman grapples away and attacks from above. Hit high. Can cancelled from successful throw. Landing position is decided by buttons.
Scattered Bombs (D,DB,B,x/y/z) (Air only): An attack from Injustice 2, Batman scattered bat bombs in front of him. If used during air-combo, cause opponents 60-frame untechable knock down.
Dark Knight Combo (D,DB,B,x/y/z): Batman attacks opponents with his martial skills.

Hypers:
B,F,B,F,x/y/z - Bat Swarm (LV1): Batman throws a flash bomb while calling his bats to confuse opponents then strikes with a powerful kick. Deal non-scale damage and hit full screen.
D,DB,B,D,DB,B,x/y/z - Grappling Hook (LV1): Counter Hyper. Upon hit Batman launches opponents into the sky while grappling away then grab the airborne opponents only to finish them with a Strike from Above. Can be thrown.
D,DB,B,D,DB,B,x+y/y+z/x+z - Dark Knight (LV3): Blind opponents with a smoke bomb, Batman performs a series of actions and ends with a Batmobile into their faces. The Batmobile is unblockable but if the bomb is blocked, Batman will not call the Batmobile.
F,DF,D,DB,B,F,DF,D,DB,B,x+y/y+z/x+z - Bat Revenge (LV3): Unblockable grab. If hit connects, Batman fills the enemy with his pain and suffer while retelling his origin story while beat the hell out of them without killing them because he is Batman. Has start-up invul.

Tag Team Hyper:
Tag-out: Old Bat Swarm
Tag-in: Dark Knight
Last Edit: August 17, 2019, 04:31:29 am by Mr. Giang
Re: Batman (Edited by Mr.Giang)
#2  August 25, 2018, 01:28:14 am
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if it's unfinished shouldn't this go to projects
Re: Batman (Edited by Mr.Giang)
#3  August 25, 2018, 01:53:30 am
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Don't have a download link, don't put it on the release board
Nevermind, there's nothing I can do
Bet your life there's something killing you
It's a shame we have to die, my dear
No one's getting out of here alive
This time
What a way to go, but have no fear
No one's getting out of here alive
This time
It's a shame we have to disappear
No one's getting out of here alive
This time, this time, this time

vyn

Re: Batman (Edited by Mr.Giang)
#4  October 12, 2018, 11:03:28 pm
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Re: Batman (Edited by Mr.Giang)
#5  October 13, 2018, 01:14:35 am
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Re: Batman (Edited by Mr.Giang)
#6  November 04, 2018, 03:08:53 pm
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An update for the Dark Knight:
- Now use Injustice 2's Voice (I love you Walruslui).
- Bat Grapple no longer puts opponents in stunned state in unlimited amount of time.
- Batman is now invul once Bat Grapple hits opponents.
- Dark Knight's smoke no longer deals damage.
- Dark Knight's damage is no longer affected by damage dampen.
- Dark Knight's damage reduced from 100/100/250 to 80/80/120.
- Fixed the glitch which causes underground juggle.
- Batmobile's sprites have been updated.
- Fixed some moves mis-priority.
- Fixed hitsparks to match with the strength of the attacks.
- Wayne Tech now can be canceled from normal attacks.
Last Edit: November 08, 2018, 04:20:58 pm by Mr.Giang

lui

Re: Batman (Edited by Mr.Giang)
#7  November 04, 2018, 03:34:06 pm
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are you sure it's updated? i checked and he still has a ton of justice league heroes sound bites
Re: Batman (Edited by Mr.Giang)
#8  November 04, 2018, 05:43:01 pm
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Re: Batman (Edited by Mr.Giang)
#9  November 08, 2018, 06:38:40 am
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Fall down sound missing.
Re: Batman (Edited by Mr.Giang)
#10  November 08, 2018, 03:25:50 pm
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Re: Batman (Update 1/4/2019)
#11  January 04, 2019, 07:56:35 am
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https://streamable.com/nxczl
Dear Lord, this guy looks worse than I remembered.
Update:
- Updated with a proper damage dampen system.
- Removed super jump.
- Removed all those stupid screenflashes. They hurt my eyes.
- Added falling sounds.
- Update with new hitsparks and hitsounds.
- Some CLSN boxes updates.
- Fixed mis-placed hitsparks.
- Changed position of head pos and mid pos.
- Dashing now works properly.
- Reworked wall bounce.
- Reworked air-combo system.
- Dark Knight Strike no longer has corner push.
- Dark Knight Strike's guard pause increased to 10f.
- Dark Knight Strike Landing now hits low.
- Dark Knight Strike now causes ground bounce.
- Crouching Medium no longer can hit OTG.
- Wayne Tech's cooldown increased from 5 to 10 sec.
- Fixed a glitch that makes Batarang X unable to count hit properly.
- Batarang Y's damage increased from 60 to 90.
- Batarang Y's cheap damage increased from 5 to 20.
- All air Batarang's power gain reduced from 80 to 15.
- Scatterbomb's start up reduced from 11 to 8.
- Scatterbomb now causes fall.
- Scatterbomb now has start-up invul.
- Scatterbomb's physic changed.
- Grapple Swing now causes fall.
- Dark Knight Combo now can be canceled into Smoke Bomb during any instances.
- Smoke Bomb now costs 500 power.
- Standing Hard's damage reduced from 100 to 90.
Re: Batman (Update 4/29/2019)
#12  April 29, 2019, 02:00:41 am
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Update:
- Reworked CLSN.
- Fixed a glitch that makes Dark Knight usable when Batman has less than 3000 power.
- Fixed a glitch that makes Batman sometimes flip himself during custom states.
- Fixed all debug floods.
- Added Taunt.
- Some changes to P2 Bat Swarm State Anims.
- Bat Swarm's recovery increases by 30f.
- Dark Knight Combo now always uses Smoke Bomb.
- Smoke Bomb no longer has power cost.
- Overhead start-up reduced by 5f.
- New target combo with Medium attacks.
- Hard attack now causes knockdown.
Re: Batman (Update 5/23/2019)
#13  May 23, 2019, 03:13:45 am
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Update:
- Fixed more debug floods.
- Fixed a glitch that lets Batman whiff-cancel Bat Swarm.
- Fixed Straight Grapple glitch.
Re: Batman (Update 5/23/2019)
#14  May 27, 2019, 06:21:36 am
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I like what you did with his moves but I hate what you did with the controls. Alucard's 6 button game play style and 2+4 to evade was so comfortable to use. I guess I'm just not into this type of game play style.
Last Edit: May 27, 2019, 06:46:21 am by ReduxMercenaryT
Re: Batman (Update 7/19/2019)
#15  July 19, 2019, 03:45:29 pm
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Update:
- Introducing Reverse Beat.
- Adjusted hitpause of several moves.
- Now has 10% minimum damage scaling.
- Now starts a match with 1000 power.
- s. Z no longer causes knockdown to grounded opponents.
- d. Z's recovery reduced by 5f.
Re: Batman (Update 7/20/2019)
#16  July 20, 2019, 04:47:55 am
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Update:
- Fixed a glitch which makes power reset to 1000 every match.
- d. Y now can OTG.
- All normals now can be air-blocked (I forgot to patch this last update).
Re: Batman (Update 7/20/2019)
#17  July 24, 2019, 07:56:20 am
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It's not a big deal, but would it be possible to fix Batman's bat grapple special properties? If you perform the move on an enemy that is right next to Batman, the grapple rope will actually push the enemy back, and then pull them back again to Batman. The only other character I can think of that uses a similar move is MK Scorpion, and if you look at Sean Altly's Scorpion, his spear special attack does not push the enemy back, but will only go as far as the enemy is, and it looks perfect. Amazing take on Batman too by the way. He's tons of fun and basically the Batman I've been wanting in Mugen for years now. Alucard's sprites are really good, but from a gameplay perspective, I personally think the character plays absolutely horrible, and I've never liked his big blue hitsparks, or the over excessively long and underwhelming Bat summon and Batmobile hypers. You fixed all those things, and then some so thank you very much, and great work. Now, if you could just fix that bat grapple issue... :8):
Re: Batman (Update 7/20/2019)
#18  July 24, 2019, 03:52:48 pm
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Ehm, I did manage to fix it but it didn't look very satisfying to me so I kept it like this. I definitely won't change it in the future, sorry :/
Re: Batman (Update 7/20/2019)
#19  July 24, 2019, 09:30:16 pm
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Ehm, I did manage to fix it but it didn't look very satisfying to me so I kept it like this. I definitely won't change it in the future, sorry :/
That's fine if you don't plan on messing with it again. Would you still be opposed to having a fixed version if it did look right though?
Re: Batman (Update 7/20/2019)
#20  July 25, 2019, 01:00:00 am
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If it looks satisfying to land a hit with it, I wouldn't oppose a change at all.
Last Edit: August 17, 2019, 04:32:24 am by Mr. Giang