;--------------------------
; vs Joe Higashi
; CNS difficulty: basic
[Statedef 19511]
type = S
ctrl = 0
anim = 0
sprpriority = 1
velset = 0,0
[State 190, Intro Assert];Assert this until you want "round 1, fight" to begin
type = AssertSpecial
trigger1 = 1
flag = Intro
[State 191, 1]
type = ChangeAnim
trigger1 = RoundState = 1 && Anim = 0
value = 195113
[State 890, SprPriority 1]
type = SprPriority
trigger1 = Anim = 195113 && AnimElemTime(20) >= 0
value = -1
[State 890, SprPriority 1]
type = SprPriority
trigger1 = Anim = 195113 && AnimElemTime(44) >= 0
value = 1
[State 4000,Explod]
type = envcolor
triggerAll = Anim = 195113
trigger1 = AnimElem = 3
trigger2 = AnimElem = 20
trigger3 = AnimElem = 45
value = 255,255,255
time = 1+(AnimElem=45)
under=1
[State 822, Hit Spark]
type = Helper
trigger1 = Anim = 195113 && AnimElem = 3
helperType = Normal
stateNo = 8012
ID = 8000
name = "Spark"
posType = P1
pos = ceil(80 * const(size.xScale)), ceil(-80 * const(size.yScale)) ; x 60
ownPal = 1
pauseMoveTime = 65535
superMoveTime = 65535
ignoreHitPause = 1
[State 822, Hit Spark]
type = Helper
trigger1 = Anim = 195113 && AnimElem = 20
helperType = Normal
stateNo = 8012
ID = 8000
name = "Spark"
posType = P1
pos = ceil(80 * const(size.xScale)), ceil(-45 * const(size.yScale))
ownPal = 1
pauseMoveTime = 65535
superMoveTime = 65535
ignoreHitPause = 1
[State 822, Hit Spark]
type = Helper
trigger1 = Anim = 195113 && AnimElem = 45
helperType = Normal
stateNo = 8012
ID = 8000
name = "Spark"
posType = P1
pos = ceil(90 * const(size.xScale)), ceil(-60 * const(size.yScale)) ; y -95
ownPal = 1
pauseMoveTime = 65535
superMoveTime = 65535
ignoreHitPause = 1
[State 822, Hit Spark]
type = Helper
trigger1 = Anim = 195113 && AnimElem = 45
helperType = Normal
stateNo = 8000
ID = 8000
name = "Spark"
posType = P1
pos = ceil(90 * const(size.xScale)), ceil(-60 * const(size.yScale))
ownPal = 1
pauseMoveTime = 65535
superMoveTime = 65535
ignoreHitPause = 1
[State 8350, Lightning Explod]
type = Explod
trigger1 = Anim = 195113 && animelem=45;!Time
anim = 8351
ID = 2
sprPriority = -2
posType = P1
pos = 90, -ceil(pos y) ;0
superMoveTime = -1
ownPal = 1
[State 194, Swing Snd: Punch]
type = playsnd
trigger1 = Anim = 195113
trigger1 = animelem = 1
value = 1,2
channel = 1
[State 194, Swing Snd: Kick]
type = playsnd
trigger1 = Anim = 195113
trigger1 = animelem = 18 || animelem = 44
value = 1,5
channel = 1
[State 194, Voice]
type= PlaySnd
trigger1 = Anim = 195113 && animelem=2
value = 0,4
channel = 0
[State 194, Voice 2]
type= PlaySnd
trigger1 = Anim = 195113 && animelem=19
value = 0,5
channel = 0
[State 194, Voice 3]
type= PlaySnd
;triggerall = Anim=194
trigger1 = Anim = 195113 && animelem=45
value = 0,6
channel = 0
[State 4000,PlaySnd]
type = PlaySnd
trigger1 = Anim = 195113 && AnimElem = 3
value = 2, 2
[State 4000,PlaySnd]
type = PlaySnd
trigger1 = Anim = 195113 && AnimElem = 20
value = 2, 4
[State 4000,PlaySnd]
type = PlaySnd
trigger1 = Anim = 195113 && AnimElem = 45
value = 2, 5
[State 194, Laugh]
type = PlaySnd
trigger1 = Anim = 195113 && AnimElem = 4
value = 0, 2
channel = 0
[State 193, End]
type = ChangeState
trigger1 = Anim = 195113
trigger1 = AnimTime = 0
value = 198
; vs joe
[Begin Action 195113]
210,0, 0,0, 5
210,1, 0,0, 7
210,2, 2,0, 1
210,2, 0,0, 1
210,2, -2,0, 1
210,2, 0,0, 1
210,2, 2,0, 1
210,2, 0,0, 1
210,2, -2,0, 1
210,2, 0,0, 1
210,2, 2,0, 1
210,2, 0,0, 1
210,2, -4,0, 1
210,5, -6,0, 1
210,0, -7,0, 1
230,0, -7,0, 2
310,0, -33,0, 4
310,10000, 20,0, 3
310,1, 20,0, 1
310,21, 15,0, 1
310,21, 15,0, 1
310,21, 17,0, 1
310,21, 15,0, 1
310,21, 13,0, 1
310,21, 15,0, 1
310,21, 17,0, 1
310,21, 15,0, 1
310,21, 13,0, 1
310,21, 15,0, 1
310,21, 17,0, 1
310,21, 15,0, 1
310,21, 13,0, 1
310,21, 15,0, 1
310,21, 17,0, 1
310,21, 15,0, 1
310,21, 13,0, 1
310,21, 15,0, 1
310,21, 17,0, 1
310,21, 15,0, 1
310,21, 13,0, 2
310,4, 10,0, 3
230,2, -6,4, 4
240,3, -6,4, 4
240,401, -6,4, 2
350,2, 50,0, 3
350,2, 52,0, 1
350,2, 54,0, 1
350,2, 52,0, 1
350,2, 50,0, 1
350,2, 52,0, 1
350,2, 54,0, 1
350,2, 52,0, 1
350,2, 50,0, 1
350,2, 52,0, 1
350,2, 54,0, 1
350,2, 52,0, 1
350,2, 50,0, 1
350,2, 52,0, 1
350,2, 54,0, 1
350,2, 52,0, 1
350,2, 50,0, 1
350,2, 52,0, 1
350,2, 54,0, 1
350,2, 52,0, 1
350,2, 50,0, 1
350,2, 52,0, 1
350,2, 54,0, 1
350,2, 52,0, 1
350,2, 50,0, 1
350,2, 52,0, 1
350,2, 54,0, 6
280,7, 54,0, 2
280,7, 54,0, 2
240,63, -8,2, 2
230,10, -6,0, 2