You've got your word cut out for you Seraph, hehe.It's cool that the thread is springing back to life though. With the advancement to Mugen 1.1 combined more BB rips headed our way, this is going to only get better!
Hazama (CSE ENG) released.I like CS Hazama english VA better than his CP one. That's just my opinion though.raffine52 said, April 15, 2014, 05:55:49 amWhen hazama's eng voice is done, are you going to do ragna next?I got Nu, Carl, Tager, and Bang ready to get decoded. I have Ragna's file somewhere in my hard drive. I'll get to him when I have the chance. Don't worry - I'll have everyone in CSE done. I'm not planning to abandon this project. Teutonicknight said, April 15, 2014, 06:34:39 amYou've got your word cut out for you Seraph, hehe.It's cool that the thread is springing back to life though. With the advancement to Mugen 1.1 combined more BB rips headed our way, this is going to only get better!Indeed. I'm getting more free time as the days pass. I'm still working on decoding the .hip from the CP character sprites. I'm determined to get the rips to everyone!
other than a few obvious characters like Noel, new chars, and new animations, the rest of the sprites are mostly the same for the veterans, correct?
Teutonicknight said, April 16, 2014, 01:59:41 pmother than a few obvious characters like Noel, new chars, and new animations, the rest of the sprites are mostly the same for the veterans, correct?That's right. Just the new animations for the veterans, other than that the sprites are the same.
ReRe01 said, April 17, 2014, 08:13:10 amHave you made in progress in getting the program to work on ripping the sprites.Not at the moment. The files are not cooperating with me. I'm looking through the .hip file and see what's the difference between the ones from the character select and the ones with the character .pac files.
what program are you using to open the sprite files with because there is this program called Flie View Pro that can open HIP files.
ReRe01 said, April 19, 2014, 12:45:33 amwhat program are you using to open the sprite files with because there is this program called Flie View Pro that can open HIP files.I also tried that and haven't gotten luck.Here's an example why the character .hip sprites can't get ripped from any of the recent programs we are using.The rippable .hip on the left and the character .hip from the right. I'm using Bullet's .hip file to experiment with it. As you can see, the first couple of lines are similar and then it becomes different afterwards. It's either in a different .hip format or compressed differently.I'm trying with source coded programs that handle .hip file to figure out if I can reverse engineer it. Google and forums are my best tools at the moment.
That seems to be a pretty big pain in the butt... but you've said it's been done before, I'd see what the source used.
I just hope they don't turn up Chaos Code-style results. Those sprites ended up being scrambled when ripped.
Not sure if I am allowed to revive this thread or make a new one but..I'm back and let the rips begin.
Certain .pac files are regularly decrypted already so you can open some of them with hipster.For the rest of them, you'll need to decrypt them via these tools, which will require Python to run. Once they're decrypted you can open them via Hipster.Edit: I have the raw files from the game itself; I don't have the steam version of BBCP.
Seraphs Ares said, August 25, 2016, 08:41:13 pmI'll be back later on to upload the rest of the new characters from BBCPE.Welcome back, @Seraphs Ares:, I was thinking you were in comma, but I hope you extract all and every character of BBCP:EX, I'll be waiting for that...