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MvC2 Amingo and Ryu updated (12/16/2010) (Read 3799 times)

Started by Kamekaze, December 16, 2010, 11:48:46 pm
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MvC2 Amingo and Ryu updated (12/16/2010)
#1  December 16, 2010, 11:48:46 pm
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Last Edit: December 17, 2010, 05:39:51 am by kamekaze
Re: MvC2 Amingo and Ryu updated (12/16/2010)
#2  December 18, 2010, 10:54:15 pm
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- Amingo can chain Kaze No Sakebi 3 times in the corner for 317 damage. Not sure that's intended.
- Winmugen DEF file is still in Amingo's folder.
Re: MvC2 Amingo and Ryu updated (12/16/2010)
#3  December 18, 2010, 10:57:01 pm
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youre a fucking meme. another borewood. REIWOOD. SHIP CONFIRMED.
I will force feed Dark Pit right into your ass if we ever play on wi fi.
i think this a dark souls of a mugen forums.
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Re: MvC2 Amingo and Ryu updated (12/16/2010)
#4  December 18, 2010, 11:07:46 pm
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Enjoy your crashfest
Re: MvC2 Amingo and Ryu updated (12/16/2010)
#5  December 18, 2010, 11:15:27 pm
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Orochi Gill is now a member of the 1.0 elite.

GOH

Re: MvC2 Amingo and Ryu updated (12/16/2010)
#6  December 18, 2010, 11:16:31 pm
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About time.  >:(
Re: MvC2 Amingo and Ryu updated (12/16/2010)
#7  December 18, 2010, 11:19:36 pm
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well there really is no point to winmugen thanks to 1.0 so why stay
Re: MvC2 Amingo and Ryu updated (12/16/2010)
#8  December 18, 2010, 11:21:08 pm
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youre a fucking meme. another borewood. REIWOOD. SHIP CONFIRMED.
I will force feed Dark Pit right into your ass if we ever play on wi fi.
i think this a dark souls of a mugen forums.
Spoiler, click to toggle visibilty
Re: MvC2 Amingo and Ryu updated (12/16/2010)
#9  December 18, 2010, 11:22:04 pm
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No. No, not really.


And WinMUGEN still has ADX support... though I do not use Win anymore.
Re: MvC2 Amingo and Ryu updated (12/16/2010)
#10  December 18, 2010, 11:25:45 pm
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What's particulary good about adx?
Re: MvC2 Amingo and Ryu updated (12/16/2010)
#11  December 18, 2010, 11:29:23 pm
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All I know is it has loop points (but 1.0 can do that anyway) and a lot of dreamcast and ps2 games use/used it
Re: MvC2 Amingo and Ryu updated (12/16/2010)
#12  December 19, 2010, 12:06:30 am
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All I know is it has loop points (but 1.0 can do that anyway) and a lot of dreamcast and ps2 games use/used it
It's also lossless and the loop points are built in, rather than stored in a DEF file.
However you still have to find loop points yourself.

It's not that hard to find working loop points considering Nintendo's own BRDSM files have to have a loop point divisible by 14336.

In ADX/1.0, loop points can be anything.

Re: MvC2 Amingo and Ryu updated (12/16/2010)
#13  December 19, 2010, 01:54:57 am
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... meaning I could also just rip the ADX files straight from the game disc and use those without having to worry about quality loss when converting (it's surprisingly easier to fuck up than you'd think).
Re: MvC2 Amingo and Ryu updated (12/16/2010)
#14  December 19, 2010, 02:21:13 am
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So Amingo plays pretty well.
Re: MvC2 Amingo and Ryu updated (12/16/2010)
#15  December 19, 2010, 10:22:03 am
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I found a problem using Evil Ryu (start + any button)

-It kind of acts like a pallete with only a few changes to the character.
-Has Ryu's voice.
-Does'nt have Evil Ryu's specials and supers.
-Dose'nt have hadouken effect.
-Dose'nt have spark effect in Tatsumaki Senpuu Kyaku.

Changing move in Evil Ryu makes it worse.
-Did not pallete change
-Still has Ryu's voice and moves. Few voices has Evil Ryu's.
-Shows no hyper portrait.
-Shoryuuken can't hit the opponent.
-Tatsumaki Senpuu Kyaku can't hit the opponent as well. But strong can hit the opponent and send him/her backwards.

But changing mode the second time shows the real mode of Evil Ryu.

Changing mode the third time shows normal Ryu.

Changing mode the fourth time shows the same flaws as the first time.


Hope you can fix it. :)

EDIT: I redownloaded this char and this flaws gone now. Thanks Cybaster!  :)
Last Edit: December 19, 2010, 12:45:14 pm by Morbid Ness
Re: MvC2 Amingo and Ryu updated (12/16/2010)
#16  December 19, 2010, 11:08:02 am
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^-- works perfectly for me. You may want to reDL just in case, and make sure you're playing with RC8.

Ryu :
- Shakunetsu is hard to perform because you set the same time for hcf than for qcf/qcb moves.
- Hadouken misses at close range.
- Messatsu Gou Shoryuu can be chained 3 times in a row for about 500 damage.
- Stop using the cropped super jump FX please.
- He has Evil Ryu's small portrait on select screen. Would be better with normal Ryu IMO.
- The super finish BG screen is LR, and even has black square artifacts from time to time at the top of the screen. If you can't access good rips, you could use this : http://mugenguild.com/forumx/index.php?topic=101559.0
Last Edit: December 19, 2010, 11:27:13 am by ξ Bastard
Re: MvC2 Amingo and Ryu updated (12/16/2010)
New #17  December 19, 2010, 07:39:03 pm
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^-- works perfectly for me. You may want to reDL just in case, and make sure you're playing with RC8.
What he said
Ryu :
- Shakunetsu is hard to perform because you set the same time for hcf than for qcf/qcb moves.
- Hadouken misses at close range.
- Messatsu Gou Shoryuu can be chained 3 times in a row for about 500 damage.
- Stop using the cropped super jump FX please.
- He has Evil Ryu's small portrait on select screen. Would be better with normal Ryu IMO.
- The super finish BG screen is LR, and even has black square artifacts from time to time at the top of the screen. If you can't access good rips, you could use this : http://mugenguild.com/forumx/index.php?topic=101559.0
-I've never had issues doing it but I'll check it out
-I'll fix
-._........I'll check it out
-and where would I find a uncropped version?
-You know I really have no idea how that happened. I fixed a stray pixel on the portrait and all of a sudden he has that pallete on it by default
-I'll check it out.

edit: fixed the actual bugs. like the hadouken thing and the portrait. everything else I cant fix atm. so redownload
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119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.
Last Edit: December 19, 2010, 07:53:57 pm by kamekaze