BackEdge returns the x position of the edge of the screen that is behind the player, in absolute stage coordinates.FrontEdge returns the x position of the edge of the screen that is in front the player, in absolute stage coordinates.LeftEdge returns the x position of the left edge of the screen, in absolute stage coordinates.RightEdge returns the x position of the right edge of the screen, in absolute stage coordinates.TopEdge returns the y position of the top edge of the screen, in absolute stage coordinates.BottomEdge returns the y position of the bottom edge of the screen, in absolute stage coordinates.Format: 1.) BackEdge 2.) FrontEdge 3.) LeftEdge 4.) RightEdge 5.) TopEdge 6.) BottomEdgeArguments:noneReturn type:floatError conditions:noneNotes: 1.) BackEdgeThis trigger is equivalent to the expression "ifelse(facing = 1, LeftEdge, RightEdge)". 2.) FrontEdgeThis trigger is equivalent to the expression "ifelse(facing = 1, RightEdge, LeftEdge)". 3.) LeftEdgeThis trigger is equivalent to the expression "CameraPos X - GameWidth / 2". 4.) RightEdgeThis trigger is equivalent to the expression "CameraPos X + GameWidth / 2". 5.) TopEdgeThis trigger is equivalent to the expression "Pos Y - ScreenPos Y". 6.) BottomEdgeThis trigger is equivalent to the expression "Pos Y - ScreenPos Y + GameHeight".Example:Code: trigger1 = Pos X + CameraPos X < BackEdge Triggers if the player is to the left of the back edge of the screen.trigger1 = facing * (Pos X + CameraPos X) < facing * (FrontEdge) Triggers if the player is behind the front edge of the screen.trigger1 = Pos X + CameraPos X < LeftEdge Triggers if the player is to the left of the left edge of the screen.trigger1 = Pos X + CameraPos X > RightEdge Triggers if the player is to the right of the right edge of the screen.trigger1 = Pos Y > TopEdge Triggers if the player is below the top edge of the screen.trigger1 = Pos Y < BottomEdge Triggers if the player is above the bottom edge of the screen.
Yeah I'd say just refer to the Notes. You can still get the info you need, you just have to use the longer version.