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Excahm's Stage Wips (Read 240908 times)

Started by Ex☆Cham, September 21, 2014, 12:25:13 am
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Re: Excahm's Wips
#21  September 24, 2014, 07:50:35 pm
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No worries, Happy to have helped, lol yeah I had to throw in a Terry Bogard port in there ;D

I will try and make you some more this week, work has me working some long hours & I have no free time.
Re: Excahm's Wips
#22  September 25, 2014, 04:16:09 am
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If you'd like, I'd be down to help out with making some pictures for the screens

and I can help out with a 1.1/zoom Def once you get to that point if you'd like.
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Excahm's Wips
#23  September 25, 2014, 05:19:17 am
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Excham and these stages o.o
Re: Excahm's Wips
#24  September 27, 2014, 09:42:04 pm
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:@Taybear: Yes plz if u can do more images also send you the stage (either of both since uses the same values) when iam done coz zoom is needed XD

Anyway.......
Tried to Index and start coding the night version and add the animations later so all good EXCEPT on mayor mugen problem the "Colorloss" ( f u_u )f


-The BG render i did still has some small white pixels on the windows (fix that later)

-The rainbow Ovelay that iam using suffer from a lot of colorloss to the point i RGB the ovelay and well didnt do much diference so well gona have to look for something to remplace that or find other way to index the images.

-May have to make the stars and power shapes more transparent and small i guess.
Re: Excahm's Wips
#25  September 28, 2014, 03:39:36 am
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yes, send me either one I'll add the zoom to it no problem. I'll get on some portraits tonight. :)
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Excahm's Wips
#26  September 28, 2014, 03:50:14 am
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I have tomorrow off so count me in on making some more portraits too.
Re: Excahm's Wips
#27  September 29, 2014, 07:19:37 am
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^yay more plzi have 16 atm but more would be better.

Anyway tried to again reduce the colorloss of the overlay with some dithering indexing and RGB on the overlay (iam stuck with this apart)
Well....I wanna think looks less colorloosey than the previous screenshots but iam not sure ._.

Her is some screenshots of the whole overlay:
Spoiler, click to toggle visibilty

Iam not sure honestly i dont know well how u dither images at well Photoshop so if someone wanna explain me how to do this to RGB split images better plz tell me
Or if someone wanna try to mess with it and do it your self.....
Heres the unindexed Overlay Image (Huge image btw):
Spoiler, click to toggle visibilty
Re: Excahm's Wips
#28  October 05, 2014, 11:57:29 am
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Sorry for the double post :P
meanwhile i figure out how to make or find the Light animations at the BG of my NepNepNews Arean Night.

just a random idea stage idea = "Hollow Valley"

For mugen 1.0 stage resolution HD (970x720 to 1280x720)

Stage is mean to look like a Spooky Cliff from other world stage.

-Plan to add some bats flying around:

just need some small resizing and bleending (darker them and give them a small kinda green hue)

-Maybe add the skeletons from GGX Eddi's stage.

-Other idea would be add some Glowy kristals like these or even the ones from GGX Zappa's stage just to give it the look of be other world:


-Lightings?

Dunno is pretty simple atm just making the bats blend would be the hard part.
Re: Excahm's Wips
#29  October 06, 2014, 12:21:13 am
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just a random idea stage idea = "Hollow Valley"


-Other idea would be add some Glowy kristals like these or even the ones from GGX Zappa's stage just to give it the look of be other world:


This... Is... GORGEOUS!!
Re: Excahm's Wips
#30  October 06, 2014, 01:12:31 am
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Interesting stage wips, i look forward to seeing them released later on in the future. Goodluck and have fun.
Re: Excahm's Wips
#31  October 06, 2014, 05:14:01 am
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Goodluck and have fun.
After that overlay (which i did what i could to minimixe the colorloss...) actually iam enjoying working on my NepNepNews Arena Night stage since is looking really close to what i was looking for so far but still unfinished since needs some specific animations.

Anyway....

Got this awesome render made by the Godfather of Mugen Rendering :@Saikoro:

The thing is actually very well so i was wondering if i should try to look around for a fiting floor and make it into a new stage OR use it as BG with deltas for my NepNepNews Arena Stage:

^If i do that ill just add other 4 or 6 images to get a total of 22 images for the screens animation and make a light animation for the small symbols on the BG.

Also....
Heres something:

This was a quick stage i did (coz didnt had internet and was bored and was listening to some electro and dubstep songs :P) had to release it for a really small contest on other forum so if anybody want to try it and gimme some feeback and sugestions to update it later just click HERE but remmeber is technically a unfinished concept made for Mugen 1.0 only.

Have fun

Re: Excahm's Wips
#32  October 06, 2014, 06:57:55 am
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I say both for that city stage, could have train traveling at high speed. Then have that city in the back ground. Either way it's a win in my book, also will test out beta music stage.
Re: Excahm's Wips
#33  December 18, 2014, 01:09:22 am
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Since i have this new laptop which runs HD so smoothy started indexing sprites from my old PSD and adding the sprites to the SFF to code:

Photoshop PSD:


Mugen:

the stage internal resolution is HD (1280x720) and gona have a secondary DEF to work fine at Normal (640x480) just like how Exshadow XIII stages.

-Whats left?
°Render the mountains and animate the water.
°Find and recolor some vegetation.
°Parallax the fucking floor.
°Resize and add the flame animations for the tourches.
°Add mainstream birds.
°Maybe add more clouds or just make the ones iam using bigger?
Re: Excahm's Wips
#34  December 18, 2014, 01:15:26 am
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Really like this one, keep up the hard work.
Re: Excahm's Wips
#35  December 18, 2014, 01:23:41 am
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Man, PLEASE.
Release the 1.1 stage as well!! It's a beast concept!!!
Nice work in indexing process anyway! ;)
Re: Excahm's Wips
#36  December 18, 2014, 02:03:25 am
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mmmm, niiiiice.
Spoiler, click to toggle visibilty
Re: Excahm's Wips
#37  December 18, 2014, 02:21:08 pm
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Man, PLEASE.
Release the 1.1 stage as well!! It's a beast concept!!!
Nice work in indexing process anyway! ;)

well iam making the stage at 1.1 but all is indexed still runs at 60fps so dont think a 32bits version would be necessary unleast you mean zoom?

anyway...

°need some vegetation
°Fix the floor position a bit
°add birds
°Fake antialias maybe?
°Animate the montains lake.

iam kinda done technically.
Re: Excahm's Wips
#38  December 18, 2014, 02:27:58 pm
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I was speaking of 32 Bit pictures, non indexed.
The .psd looks so good, man!
After if it's too much work for you don't worry I understand.
It's just that I prefer the global colors of the .psd. :)
Re: Excahm's Wips
#39  December 18, 2014, 04:41:43 pm
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Sounds all good, please continue.
Re: Excahm's Wips
#40  December 18, 2014, 10:03:56 pm
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Sorry for the double post :P
meanwhile i figure out how to make or find the Light animations at the BG of my NepNepNews Arean Night.

just a random idea stage idea = "Hollow Valley"

For mugen 1.0 stage resolution HD (970x720 to 1280x720)


Those sprites where exclusively ExShadow's  (the spiky floor one, the same used in my "Le crepuscule de Feu" stage), how dare you to use them without permission.

... ... ...

You have my permission to use it. Just give credits. ¬¬ XD
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Last Edit: December 18, 2014, 11:15:48 pm by Legend Ivanhoe