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Umineko no naku koro ni - Ougon Musou Kyoku (Read 94000 times)

Started by Bastard Mami, November 21, 2010, 01:56:25 am
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Re: Umineko no naku koro ni - Ougon Musou Kyoku
#101  January 01, 2011, 09:12:16 pm
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Confirmed as having a story mode, aka final CG different from the gold bar:

Beatrice/Lucifer
Beatrice/Ronove
Beatrice/Virgilia

Not that surprising these ones. I want to check Siesta410 more. Maybe she too works with Beatrice too.

--

No she doesn't :-\
Last Edit: January 01, 2011, 09:15:42 pm by Nanashi_1337
Re: Umineko no naku koro ni - Ougon Musou Kyoku
#102  January 01, 2011, 09:24:49 pm
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Btw, related to gameplay. Dash needs to be changed. The AI is able to spam it in the corner to evade any attack, even jabs, by spamming it all the time. And that even in Easy Mode.

what? why should something be changed just because you couldnt handle the cpu?
Re: Umineko no naku koro ni - Ougon Musou Kyoku
#103  January 01, 2011, 09:26:10 pm
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I think he referes to backdashes having too much invicibility.
Re: Umineko no naku koro ni - Ougon Musou Kyoku
#104  January 01, 2011, 09:28:50 pm
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of course i know that. point still stands.

e: lmao
Last Edit: January 01, 2011, 09:50:29 pm by c001357
Re: Umineko no naku koro ni - Ougon Musou Kyoku
#105  January 01, 2011, 09:54:44 pm
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of course i know that. point still stands.

e: lmao

Hey, have you seen a game where the AI is able to evade 5 times in a row jabs? I mean, I start spamming them and the AI evades everything just by dashing. Because of this, it's more useful to spam dash in the corner rather than the dodge fuction Ronove has. It's obvious that in the future they're going to decrease the time you're invincible. And I didn't say I couldn't handle it. I just thought it was stupid this happened, and thought of commenting it here.

And please, avoid putting videos like this one. I prefer to believe this will happen.

Btw, Virgilia/Siesta410 works. Ronove/Shannon doesn't.

And WTF is this heavy breathing when you defeat an opponent? It's ridiculous.
Last Edit: January 01, 2011, 09:59:59 pm by Nanashi_1337
Re: Umineko no naku koro ni - Ougon Musou Kyoku
#106  January 01, 2011, 10:06:09 pm
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e: lmao

lol. I know you can do this with Melty Blood and the Wingdreams' version of GGXX#R.

In fact, pretty much every game with an opening that has the movie file easy to access should be able to do it.
Re: Umineko no naku koro ni - Ougon Musou Kyoku
#107  January 01, 2011, 10:08:57 pm
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Re: Umineko no naku koro ni - Ougon Musou Kyoku
#108  January 01, 2011, 10:15:39 pm
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I thinhk it's clear that there are many thing that are replaceable on this.
Re: Umineko no naku koro ni - Ougon Musou Kyoku
#109  January 01, 2011, 10:25:04 pm
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Re: Umineko no naku koro ni - Ougon Musou Kyoku
#110  January 01, 2011, 10:30:09 pm
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I thinhk it's clear that there are many thing that are replaceable on this.

 :(

Anyway, apart from the backdash, there are few things I don't like.

- You can interrupt any super if you use for example Ange's 236a/b/c (summons a sister of purgatory after some time) or any attack that hits after some time and you connect the super after that. I discovered it when I used a level 2 super and it was interrupted before the final hit. And the attack doesn't do damage until the last hit.

- All the level 2 supers are the same. All of them make the character dash forward. If it connects, they do a combo and then finish it with a move from the own character set (only the final hit does damage). Only Beatrice and Virgilia are more original here. And I was expecting more priority for this move, but unfortunately it doesn't have it.

- This is not keyboard friendly. With that, I mean you can't use some options that are only available in a joystick, like shortcuts. And unfortunately, mine is broken right now. It's impossible to do 421, 623 and 641236 commands, I swear. Fortunately, it's easy to use the Metaworld with my keyboard.

- Battles feel a little long. Maybe because there's only one round to finish it. It's a matter of getting used to it, so I hope I manage here.

- No pattern for the prizes you get after finishing Arcade (they're only voices, at least that's the only thing I'm getting). One guy got a different voice even though we finished the game with the same pair of characters. I still am trying to get Ange's voice.

- I can't hit Sakutarou to interrupt him. Wish I could do that.
Last Edit: January 01, 2011, 10:35:52 pm by Nanashi_1337
Re: Umineko no naku koro ni - Ougon Musou Kyoku
#111  January 01, 2011, 11:29:52 pm
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Re: Umineko no naku koro ni - Ougon Musou Kyoku
#112  January 01, 2011, 11:58:52 pm
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Does the ripper rip sprite and sound files?

Yup.

I tried using this but......either I'm doing something wrong or it's not working for me.
I put all the files in the Char folder and tried to drag one to it's respective .bat file to rip. But I'm getting nothing.

- This is not keyboard friendly. With that, I mean you can't use some options that are only available in a joystick, like shortcuts. And unfortunately, mine is broken right now. It's impossible to do 421, 623 and 641236 commands, I swear. Fortunately, it's easy to use the Metaworld with my keyboard.

What the hell are those numbers? Oh wait, you don't follow SF notations and use those numpad notations instead.
I can do DP and Reverse DP just fine. FHCF is problematic,

- No pattern for the prizes you get after finishing Arcade (they're only voices, at least that's the only thing I'm getting). One guy got a different voice even though we finished the game with the same pair of characters. I still am trying to get Ange's voice.

I believe what character you pick first determines what voice you unlock.
Last Edit: January 02, 2011, 12:02:28 am by Darkflare
Re: Umineko no naku koro ni - Ougon Musou Kyoku
#113  January 02, 2011, 12:02:41 am
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Put all of the tools into the directory you want to open files in. Run dumpall.bat by itself.
Re: Umineko no naku koro ni - Ougon Musou Kyoku
#114  January 02, 2011, 12:13:34 am
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Oh....that works a lot better.

Stupid instructions liying to me.
Re: Umineko no naku koro ni - Ougon Musou Kyoku
#115  January 02, 2011, 12:16:13 am
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Re: Umineko no naku koro ni - Ougon Musou Kyoku
#116  January 02, 2011, 01:25:41 am
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Unfortunately, it seems I can only get the sounds, but not the sprites.
Re: Umineko no naku koro ni - Ougon Musou Kyoku
#117  January 02, 2011, 04:14:32 am
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Re: Umineko no naku koro ni - Ougon Musou Kyoku
#118  January 02, 2011, 08:12:32 am
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Unfortunately, it seems I can only get the sounds, but not the sprites.
Try to dump the lzr once,and then the bin.Sound and sprites is inside there.
Spoiler, click to toggle visibilty
Re: Umineko no naku koro ni - Ougon Musou Kyoku
#119  January 02, 2011, 08:15:41 am
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hi rika-senpai



someone ripped it already and found RENA inside it.


I am but a living fossil these days.
Re: Umineko no naku koro ni - Ougon Musou Kyoku
#120  January 02, 2011, 09:38:25 am
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Last Edit: January 02, 2011, 09:53:01 am by Rikimtasu