Thank you very much! I put it here http://imageshack.us/content_round.php?page=done&l=img35/1676/templateomk.png&via=mupload&newlp=1 but I found a bug, when you jump in the second char portrait you traspas it, in the first no. Can you solve it? Sorry for my english and thank you again.
open fight.def and serach for p1.portrait.layerno = 1 if not find place it in face simul face and turn face
Thank you again, one thing for my alternative portraits you might change the coords of faces p1.pos = 101,-22 and p2.pos = 1179,-22 and the scale = 0.17,0.25
The problem continues look the capture http://imageshack.us/content_round.php?page=done&l=img824/6526/mugen000e.png&via=mupload&newlp=1 Please help, thank you very much.
Thanks again! I have to add p2.face.layerno = 1 in all modes too. Thank you for this awesome lifebars and waiting for the next update.
gazira said, January 24, 2012, 05:35:34 pmThanks again! I have to add p2.face.layerno = 1 in all modes too. Thank you for this awesome lifebars and waiting for the next update.update done see first post man i do all said more to do is make 640X480 and alternate snd for annoucer
One more thing, the pink bar and the time and number of combo font have no transparency when appears the round animation. There are some solution, the pink bar it´s more important. The other don´t matters. I give you a captore for look the problem http://imageshack.us/photo/my-images/20/mugen000s.png/ Thank you very much again.
In the fight.def there are 7 rounds but all of them are round1.layerno = 2 since round7.layerno = 2 What I do? If I copy the line layerno = 1 under this don´t happens nothing. Do you know something more? This is my ultimate question, sorry.
Whats with that effect explosion?Can you CLEARLY clarify what do you want to do with this layerno issue?Its kind of confusing me when you go to this and this D=I may help if you can explain a bit clearly of what you want exactly.
Well I explain you, when appears the round animation the lifebar (sprite 11) have transparency but the pink lifebar (sprite 10) looks on the top of the round animation. I take a capture that it shows. I have no ide to give transparency to the sprite 10. In the .def of the lifebar this sprite have this code:;Player 1p1.pos = 534,64p1.bg0.anim = 10p1.bg1.offset = 0,-50;Player 2p2.pos = 747,64;p2.bg0.anim = 10p2.bg0.layerno = 2p2.bg1.layerno = 1p2.mid.layerno = 1p2.front.layerno = 1p2.bg0.facing = -1;Darkened lifebar background [Begin Action 10] 10,0, 0,0, 1, , ;A2Do you understand? Sorry for my poor english.
If I change the animation like this, the transparency is bigger but no like the lifebar.;Darkened lifebar background [Begin Action 10] 10,0, 0,0, 1, , A1
Thank you very much! I don´t disturb more! One thing in the next update you can add to the combo font other with the damage like the original? Thank you again for your interest.