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Ougon Musou Kyoku lifebar by rizki29 update v1 (Read 36538 times)

Started by rizki29, January 19, 2012, 10:12:21 am
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Re: Ougon Musou Kyoku lifebar by rizki29
#21  January 24, 2012, 02:45:51 pm
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Re: Ougon Musou Kyoku lifebar by rizki29
#22  January 24, 2012, 02:53:12 pm
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open fight.def and serach for p1.portrait.layerno = 1 if not find place it in face simul face and turn face
Re: Ougon Musou Kyoku lifebar by rizki29
#23  January 24, 2012, 03:02:19 pm
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Thank you again, one thing for my alternative portraits you might change the coords of faces  p1.pos = 101,-22 and p2.pos = 1179,-22 and the scale = 0.17,0.25
Re: Ougon Musou Kyoku lifebar by rizki29
#24  January 24, 2012, 03:16:39 pm
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Re: Ougon Musou Kyoku lifebar by rizki29
#25  January 24, 2012, 04:26:00 pm
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you forgot to place p2.portrait.layerno = 1 in all simul single team
Re: Ougon Musou Kyoku lifebar by rizki29
#26  January 24, 2012, 05:35:34 pm
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Thanks again! I have to add p2.face.layerno = 1 in all modes too. Thank you for this awesome lifebars and waiting for the next update.
Re: Ougon Musou Kyoku lifebar by rizki29
#27  January 25, 2012, 03:52:35 am
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Thanks again! I have to add p2.face.layerno = 1 in all modes too. Thank you for this awesome lifebars and waiting for the next update.

update done see first post man i do all said more to do is make 640X480 and alternate snd for annoucer

Re: Ougon Musou Kyoku lifebar by rizki29 update v1
#28  January 31, 2012, 01:26:53 pm
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One more thing, the pink bar and the time and number of combo font have no transparency when appears the round animation. There are some solution, the pink bar it´s more important. The other don´t matters. I give you a captore for look the problem http://imageshack.us/photo/my-images/20/mugen000s.png/ Thank you very much again.
Re: Ougon Musou Kyoku lifebar by rizki29 update v1
#29  January 31, 2012, 03:09:23 pm
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that is need layerno = 1 in all round and fight like round1.layerno = 1
Re: Ougon Musou Kyoku lifebar by rizki29 update v1
#30  January 31, 2012, 08:35:10 pm
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In the fight.def there are 7 rounds but all of them are round1.layerno = 2 since round7.layerno = 2 What I do? If I copy the line layerno = 1 under this don´t happens nothing. Do you know something more? This is my ultimate question, sorry.
Re: Ougon Musou Kyoku lifebar by rizki29 update v1
#31  January 31, 2012, 08:41:14 pm
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Whats with that effect explosion?
Can you CLEARLY clarify what do you want to do with this layerno issue?
Its kind of confusing me when you go to this and this D=

I may help if you can explain a bit clearly of what you want exactly.
Re: Ougon Musou Kyoku lifebar by rizki29 update v1
#32  February 01, 2012, 11:12:37 am
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Well I explain you, when appears the round animation the lifebar (sprite 11) have transparency but the pink lifebar (sprite 10) looks on the top of the round animation. I take a capture that it shows. I have no ide to give transparency to the sprite 10. In the .def of the lifebar this sprite have this code:
;Player 1
p1.pos    = 534,64
p1.bg0.anim = 10
p1.bg1.offset = 0,-50

;Player 2
p2.pos    = 747,64
;p2.bg0.anim = 10
p2.bg0.layerno = 2
p2.bg1.layerno = 1
p2.mid.layerno = 1
p2.front.layerno = 1
p2.bg0.facing = -1

;Darkened lifebar background
[Begin Action 10]
10,0, 0,0, 1, , ;A2
Do you understand? Sorry for my poor english.
Re: Ougon Musou Kyoku lifebar by rizki29 update v1
#33  February 01, 2012, 11:39:03 am
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If I change the animation like this, the transparency is bigger but no like the lifebar.
;Darkened lifebar background
[Begin Action 10]
10,0, 0,0, 1, , A1
Re: Ougon Musou Kyoku lifebar by rizki29 update v1
#34  February 01, 2012, 03:44:49 pm
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p1.bg0.layerno = 2 search and replace to p1.bg0.layerno = 1
Re: Ougon Musou Kyoku lifebar by rizki29 update v1
#35  February 01, 2012, 08:27:52 pm
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Thank you very much! I don´t disturb more! One thing in the next update you can add to the combo font other with the damage like the original? Thank you again for your interest.
Re: Ougon Musou Kyoku lifebar by rizki29 update v1
#36  February 09, 2012, 04:15:05 am
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its okay man all comment are welcome  :sugoi: