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Super Buu Z2 [Project] (Read 676224 times)

Started by Barker, February 06, 2015, 02:22:19 am
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Re: Super Buu Z2 [Project]
#721  January 13, 2016, 07:09:55 pm
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All that slithery goodness.
Re: Super Buu Z2 [Project]
#722  January 14, 2016, 12:01:40 am
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Re: Super Buu Z2 [Project]
#723  January 14, 2016, 12:02:36 am
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Good eye ^^^
Re: Super Buu Z2 [Project]
#724  January 24, 2016, 12:36:18 am
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Re: Super Buu Z2 [Project]
#725  January 24, 2016, 12:39:31 am
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Nice Cream intro
-STREET FIGHTER VI WAITING ROOM-
-DRAGON QUEST XII WAITING ROOM-
Re: Super Buu Z2 [Project]
#726  January 24, 2016, 12:54:49 am
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he eats what he wants
Re: Super Buu Z2 [Project]
#727  January 24, 2016, 02:07:57 am
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I know it's a little late but I think the trick or treat line could be improved if it was slower. "Trick or Treat , Smell my feet, Give me something good to eat, and it's YOOOOUUUU!
Re: Super Buu Z2 [Project]
#728  January 24, 2016, 03:39:48 am
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Iced keeping this thread alive.
Re: Super Buu Z2 [Project]
#729  January 24, 2016, 03:52:33 am
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Good Lord, da fuck is that post to be?

Looks great for starters though.
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Last Edit: January 24, 2016, 03:56:23 am by Zaitsu Hatter
Re: Super Buu Z2 [Project]
#730  January 24, 2016, 05:34:47 am
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It's the new Z2 Style, Hatter. Don't you like it? :( They had to do it so Iced could join with his impressive anims (they're better than something I could do though lol)! ^

I love when concept ideas are posted! I can't wait to see them finished by Barker (and retouched by HQ) :D
Re: Super Buu Z2 [Project]
#731  January 24, 2016, 05:42:17 am
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Re: Super Buu Z2 [Project]
#732  January 26, 2016, 03:12:21 pm
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Re: Super Buu Z2 [Project]
#733  January 28, 2016, 10:01:36 pm
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"Peek-a-Buu"
Re: Super Buu Z2 [Project]
#734  January 28, 2016, 11:38:37 pm
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I keep forgetting this thread exists :P. Some newer stuff:
Last Edit: January 29, 2016, 02:30:07 pm by Barker
Re: Super Buu Z2 [Project]
#735  January 29, 2016, 04:42:28 am
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Idk if it's just me, but that fist blur looks really odd.  Like how the trail starts much further back from where his armband originates, and how his hand doesn't look like it's flopping enough for the two different blur angles to look convincing.

Besides that, looking good!! :)  Love seeing new progress on this guy

Re: Super Buu Z2 [Project]
#736  January 29, 2016, 04:51:19 am
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I actually already fixed the jab, just picture it without the blue blur that makes no sense. :P
Re: Super Buu Z2 [Project]
#737  January 29, 2016, 12:54:21 pm
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Everything is looking awesome, as always. I think you're going a bit too heavy on his pectorals, especially on the jump kick animation.
Re: Super Buu Z2 [Project]
#738  January 29, 2016, 02:17:31 pm
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I love the sprites, i don't really like the transitions from idle to attack(maybe they lack a frame or two?). Other than that i don't really quite get the shading you're applying to his body, some parts of his body are shaded with a coherent understanding of the light source and some aren't like his left side (arm and leg) or the pectorals. Why are the pecs shaded to seem darker than the abs?
Re: Super Buu Z2 [Project]
#739  January 29, 2016, 02:43:57 pm
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I love the sprites, i don't really like the transitions from idle to attack(maybe they lack a frame or two?).
These are light variants of standing punch/kick, not really looking for high frame counts here.
i don't really quite get the shading you're applying to his body, some parts of his body are shaded with a coherent understanding of the light source and some aren't like his left side (arm and leg) or the pectorals. Why are the pecs shaded to seem darker than the abs?
Being a little more specific would help here :P. For the air kick, the "falling frames" are kind of ugly and they should be redrawn (they're quite old now). For the pecs I tend to overuse the 2nd darkest shade, so I can cut that down a bit.
Re: Super Buu Z2 [Project]
#740  January 29, 2016, 08:33:14 pm
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I notice a lot of the attack animations lack a sense of pivoting. Punches require turning hips and shoulders.

Of course Buu isn't natural so... idk.

Also its a bit too easy to see which frames are copied and shifted. I'm sure HQ knows what I'm getting at.
Spriting is hard.