YesNoOk
avatar

*UPDATE* Projectile Glitches against Reppuken *UPDATE* (Read 3039 times)

Started by extravagant, August 18, 2019, 03:37:13 am
Share this topic:
*UPDATE* Projectile Glitches against Reppuken *UPDATE*
New #1  August 18, 2019, 03:37:13 am
  • avatar
  • ***
    • USA
Hello I am an issue with a projectile I created a while back. I am using a helper. Against Ryu's hadouken or Akuma's air gou hadouken it everything works just fine upon contact... if my projectile hits theirs it's totally fine and the destroyself functions properly. However, if it's against a floor projectile such as a reppuken I get this insane bug that's driving me nuts and I can't figure it out.

Is it possible that this isn't a coding glitch but possibly maybe something wrong with the CLSNs?

Here's a video displaying the bug:
https://www.youtube.com/watch?v=n63XfpIYxZc
In depth look in debug https://youtu.be/Otdd07u3U98

The code of the actual attack
Spoiler, click to toggle visibilty
UMT Season #2 - 2nd Place
UMT Season #3 - 1st Place
CvS2 vs POTS Season #1 - 1st Place
NorCal Crab Battle CvS2 - 2nd Place
Last Edit: August 19, 2019, 04:09:32 am by extravagant
Re: Projectile Glitches against Reppuken
#2  August 18, 2019, 06:03:01 am
  • avatar
  • ***
    • USA
After some experimentation, it seems like the real issue has been narrowed down to primarily RemoveExplod & Explod.

Right now, if I delete the "RemoveExplod" it actually makes the arrow destroyself properly function. However a newer little issue pops up after that, and it's the Explod doesn't show up at all anymore. Anim = 7301 is actually a spark fx used for the projectile, it is like a layer on top of the bone arrow. I need Explod 7301 to be a spark fx for the actual arrow projectile. However, the main issue is the RemoveExplod not properly working.

If the RemoveExplod is deleted, there's no Explod 7301 spark fx being displayed at all.

If I keep the RemoveExplod, the spark fx will be present and show up, but it bugs and does not disappear when hitting against a reppuken. Any help?

Code:
[State 1000, Spark]
type = Explod
trigger1 = !Time
anim = 7301
ID = 7301
name = "arrow1_effect"
pos = -10,-3
postype = P1
keyctrl = 0
ownpal = 1
ontop = 1
bindtime = 999999
removetime = -1
removeongethit = 1
ignorehitpause = 0
facing = 1
scale = .45,.45

[State 1000,RemoveExplod]
type = RemoveExplod
trigger1 = root,ProjContactTime(1005) = 1
trigger2 = frontedgedist <= -40
ID = 7301
ignorehitpause = 1
UMT Season #2 - 2nd Place
UMT Season #3 - 1st Place
CvS2 vs POTS Season #1 - 1st Place
NorCal Crab Battle CvS2 - 2nd Place
Last Edit: August 18, 2019, 06:06:40 am by extravagant
Re: *UPDATE* Projectile Glitches against Reppuken *UPDATE*
#3  August 18, 2019, 07:34:44 am
  • avatar
  • ***
    • USA

UMT Season #2 - 2nd Place
UMT Season #3 - 1st Place
CvS2 vs POTS Season #1 - 1st Place
NorCal Crab Battle CvS2 - 2nd Place